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Old   January 12, 2012, 14:08
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Hey All!

While running a calculation on 48processors on 8 machines i get the following error when exectuting potentialFoam:

Code:
Calculating potential flow
[0] 
[0] 
[0] --> FOAM FATAL ERROR: 
[0] No coarse levels created, either matrix too small for GAMG or nCellsInCoarsestLevel too large.
    Either choose another solver of reduce nCellsInCoarsestLevel.
[0] 
[0]     From function GAMGSolver::GAMGSolver(const word& fieldName,const lduMatrix& matrix,const FieldField<Field, scalar>& interfaceBouCoeffs,const FieldField<Field, scalar>& interfaceIntCoeffs,const lduInterfaceFieldPtrsList& interfaces,const dictionary& solverControls)
[0]     in file matrices/lduMatrix/solvers/GAMG/GAMGSolver.C at line 116.
[0] 
FOAM parallel run exiting
[0]
what is nCellsInCoarsestLevel?

i set it to 1 instead of 10 and now at least potentialFoam works. ...but simpleFoam does not konvergate. It even aborts after 3 timesteps. The case runs perfectly when calculated with only 4 processors.

but what did i change with that?

greets
Christian
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Old   January 13, 2012, 03:14
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Read about multigrid methods. During the solution the grid is coarsened, and this parameter tells the algorithm when to stop. 10 is already a very low value, so I have the feeling you are wasting resources running this problem on 48 CPUs. Does your domain have less than 100 000 cells?
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Old   January 21, 2012, 05:52
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Oh Ok!

Thanks!! that was the problem!
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Old   October 9, 2012, 14:45
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Quote:
Originally Posted by ChrisPro View Post
Oh Ok!

Thanks!! that was the problem!
Sorry to bring up an old thread, but what did you do to resolve this? I am getting the same error. My case has some processor directories which contain no mesh due to the complexity of its shape. Is this an issue?

Edit: I realized that having empty processor directories was the issue, and remedied this by changing my how my mesh was decomposed (in decomposeParDict).

Last edited by Nucleophobe; October 9, 2012 at 15:12. Reason: Update
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Old   October 10, 2012, 06:21
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So have you solved your problem?

Either take less processors or use a finer mesh


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