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Keeping a cellZone on the same CPU when decomposing |
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August 24, 2020, 07:58 |
Keeping a cellZone on the same CPU when decomposing
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#1 |
Member
Mike Worth
Join Date: Jun 2019
Posts: 45
Rep Power: 7 |
I'm running a moving mesh case, with layer addition/removal. Things are initially looking good, but when most of the layers have been removed from processor0 things go haywire.
Suddenly velocities jump orders of magnitude in a single timestep (I've seen an increase by 12 orders of magnitude over a single timestep!), when I look closer checkmesh is giving me warnings about very high aspect ratio cells. I think this is because the last layer of cells on the processor (there are plenty more, but on processor1) is refusing to be deleted. Trying to reconcile having those cells, but there being no space is I think resulting in terribly mangled meshing. If I can force decomposePar to keep all of the layer removal cells on the same processor, then my problem should go away. Does anyone know how I can achieve that? Thanks, Mike |
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August 30, 2020, 07:49 |
manual method of decomposePar
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#2 |
Senior Member
Fumiya Nozaki
Join Date: Jun 2010
Location: Yokohama, Japan
Posts: 266
Blog Entries: 1
Rep Power: 19 |
Hi,
You might want to try 'manual' decomposition method of decomposePar utility. Hope this helps, Fumiya
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September 7, 2020, 13:19 |
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#3 |
Senior Member
Mark Olesen
Join Date: Mar 2009
Location: https://olesenm.github.io/
Posts: 1,715
Rep Power: 40 |
Decomposition constraints might be what you are looking for.
Eg in - tutorials/lagrangian/reactingParcelFoam/filter/system/decomposeParDict - tutorials/preProcessing/decompositionConstraints/geometric/system/decomposeConstraints etc |
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