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March 26, 2020, 02:01 |
blockMesh flips x & y on adding to cylinder?
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#1 |
Member
Jnana Bhaskar Rao
Join Date: Mar 2020
Posts: 46
Rep Power: 6 |
I'm trying to create a cylindrical domain with a inner cylinder and an outer shell (like insulation) with blockMesh in openfoam-6. I've defined all the vertices, curved edges and blocks required and I'm trying to get the domain;s cells along r and theta directions as per my requirement. I'm disabling parts of the code to get just the inner core initially. Later I'm trying to add a quarter of the outer shell. It appears that blockMesh switches the r and theta between the case with just the core vs the case with core+quarter shell. Initially i used curved edges to make the core with 4 blocks as follows:
vertices ( (1 -1 0) //0 (-1 -1 0) //1 (-1 1 0) //2 (1 1 0) //3 (2 -2 0) //4 (-2 -2 0) //5 (-2 2 0) //6 (2 2 0) //7 (1 -1 4) //8 (-1 -1 4) //9 (-1 1 4) //10 (1 1 4) //11 (2 -2 4) //12 (-2 -2 4) //13 (-2 2 4) //14 (2 2 4) //15 (0 0 0) //16 (0 0 4) //17 ); edges ( //curved boundaries inlet //arc 4 5 (0 -2.828427125 0) //back /*arc 5 6 (-2.828427125 0 0) //bottom arc 6 7 (0 2.828427125 0) //front arc 7 4 (2.828427125 0 0) //top*/ //curved boundaries outlet //arc 12 13 (0 -2.828427125 4) //back /*arc 13 14 (-2.828427125 0 4) //bottom arc 14 15 (0 2.828427125 4) //front arc 15 12 (2.828427125 0 4) //top*/ //curved boundaries inlet core arc 0 1 (0 -1.414213562 0) //back arc 1 2 (-1.414213562 0 0) //bottom arc 2 3 (0 1.414213562 0) //front arc 3 0 (1.414213562 0 0) //top //curved boundaries outlet core arc 8 9 (0 -1.414213562 4) //back arc 9 10 (-1.414213562 0 4) //bottom arc 10 11 (0 1.414213562 4) //front arc 11 8 (1.414213562 0 4) //top ); r 2; y 5; z 5; R 2; Y 5; Z 5; pr1 0.9;nr1 0.7;sr1 0.5;sr1a 2; pr2 0.1;nr2 0.3;sr2 0.25;sr2a 4; blocks ( hex (16 3 2 16 17 11 10 17) ($r $y $z) simpleGrading (1/*(($pr1 $nr1 $sr1)($pr2 $nr2 $sr2))*/ 1 1) hex (16 2 1 16 17 10 9 17) ($r $y $z) simpleGrading (1/*(($pr1 $nr1 $sr1)($pr2 $nr2 $sr2))*/1 1) hex (16 1 0 16 17 9 8 17) ($r $y $z) simpleGrading (1/*(($pr1 $nr1 $sr1)($pr2 $nr2 $sr2))*/ 1 1) hex (16 0 3 16 17 8 11 17) ($r $y $z) simpleGrading (1/*(($pr1 $nr1 $sr1)($pr2 $nr2 $sr2))*/ 1 1) //hex (5 4 0 1 13 12 8 9) ($R $Y $Z) simpleGrading (1/*(($pr2 $nr2 $sr2a)($pr1 $nr1 $sr1a)) */1 1) // hex (6 5 1 2 14 13 9 10) ($R $Y $Z) simpleGrading (1/*(($pr2 $nr2 $sr2a)($pr1 $nr1 $sr1a))*/ 1 1) // hex (7 6 2 3 15 14 10 11) ($R $Y $Z) simpleGrading (1/*(($pr2 $nr2 $sr2a)($pr1 $nr1 $sr1a)) */1 1) // hex (4 7 3 0 12 15 11 8) ($R $Y $Z) simpleGrading (1/*(($pr2 $nr2 $sr2a)($pr1 $nr1 $sr1a))*/ 1 1) ); boundary ( inlet { type patch; faces ( (16 3 2 16) (16 2 1 16) (16 1 0 16) (16 0 3 16) //(5 4 0 1) /*(6 5 1 2) (7 6 2 3) (4 7 3 0)*/ ); } outlet { type patch; faces ( (17 11 10 17) (17 10 9 17) (17 9 8 17) (17 8 11 17) //(13 12 8 9) /*(14 13 9 10) (15 14 10 11) (12 15 11 8)*/ ); } wall { type wall; faces ( //(5 4 12 13)(0 4 12 8)(5 13 9 1) /*(6 5 13 14)(1 5 13 9)(6 14 10 2)*/ /*(7 6 14 15) (4 7 15 12)*/ ); } ); The result is a uniform cylinder with x representing radial direction and y representing theta direction. See attachment initial.png On adding a quarter shell block to the cylinder, and varying the number of cells in each direction, i get an inconsistent number of faces error unless i flip x to represent theta direction and y to represent radial direction as follows: vertices ( (1 -1 0) //0 (-1 -1 0) //1 (-1 1 0) //2 (1 1 0) //3 (2 -2 0) //4 (-2 -2 0) //5 (-2 2 0) //6 (2 2 0) //7 (1 -1 4) //8 (-1 -1 4) //9 (-1 1 4) //10 (1 1 4) //11 (2 -2 4) //12 (-2 -2 4) //13 (-2 2 4) //14 (2 2 4) //15 (0 0 0) //16 (0 0 4) //17 ); edges ( //curved boundaries inlet arc 4 5 (0 -2.828427125 0) //back /*arc 5 6 (-2.828427125 0 0) //bottom arc 6 7 (0 2.828427125 0) //front arc 7 4 (2.828427125 0 0) //top*/ //curved boundaries outlet arc 12 13 (0 -2.828427125 4) //back /*arc 13 14 (-2.828427125 0 4) //bottom arc 14 15 (0 2.828427125 4) //front arc 15 12 (2.828427125 0 4) //top*/ //curved boundaries inlet core arc 0 1 (0 -1.414213562 0) //back arc 1 2 (-1.414213562 0 0) //bottom arc 2 3 (0 1.414213562 0) //front arc 3 0 (1.414213562 0 0) //top //curved boundaries outlet core arc 8 9 (0 -1.414213562 4) //back arc 9 10 (-1.414213562 0 4) //bottom arc 10 11 (0 1.414213562 4) //front arc 11 8 (1.414213562 0 4) //top ); r 5; y 5; z 5; R 5; Y 8; Z 5; pr1 0.9;nr1 0.7;sr1 0.5;sr1a 2; pr2 0.1;nr2 0.3;sr2 0.25;sr2a 4; blocks ( hex (16 3 2 16 17 11 10 17) ($r $y $z) simpleGrading (1/*(($pr1 $nr1 $sr1)($pr2 $nr2 $sr2))*/ 1 1) hex (16 2 1 16 17 10 9 17) ($r $y $z) simpleGrading (1/*(($pr1 $nr1 $sr1)($pr2 $nr2 $sr2))*/1 1) hex (16 1 0 16 17 9 8 17) ($r $y $z) simpleGrading (1/*(($pr1 $nr1 $sr1)($pr2 $nr2 $sr2))*/ 1 1) hex (16 0 3 16 17 8 11 17) ($r $y $z) simpleGrading (1/*(($pr1 $nr1 $sr1)($pr2 $nr2 $sr2))*/ 1 1) hex (5 4 0 1 13 12 8 9) ($R $Y $Z) simpleGrading (1/*(($pr2 $nr2 $sr2a)($pr1 $nr1 $sr1a)) */1 1) // hex (6 5 1 2 14 13 9 10) ($R $Y $Z) simpleGrading (1/*(($pr2 $nr2 $sr2a)($pr1 $nr1 $sr1a))*/ 1 1) // hex (7 6 2 3 15 14 10 11) ($R $Y $Z) simpleGrading (1/*(($pr2 $nr2 $sr2a)($pr1 $nr1 $sr1a)) */1 1) // hex (4 7 3 0 12 15 11 8) ($R $Y $Z) simpleGrading (1/*(($pr2 $nr2 $sr2a)($pr1 $nr1 $sr1a))*/ 1 1) ); boundary ( inlet { type patch; faces ( (16 3 2 16) (16 2 1 16) (16 1 0 16) (16 0 3 16) //(5 4 0 1) /*(6 5 1 2) (7 6 2 3) (4 7 3 0)*/ ); } outlet { type patch; faces ( (17 11 10 17) (17 10 9 17) (17 9 8 17) (17 8 11 17) (13 12 8 9) /*(14 13 9 10) (15 14 10 11) (12 15 11 8)*/ ); } wall { type wall; faces ( (5 4 12 13)(0 4 12 8)(5 13 9 1) /*(6 5 13 14)(1 5 13 9)(6 14 10 2)*/ /*(7 6 14 15) (4 7 15 12)*/ ); } ); The result is in the attachment final.png. Is this a limitation of blockMesh? I'm unable to modulate the number of cells along r and theta as per my requirement. I basically require the inner core to have a different number of cells along r and theta but am getting an inconsistent number of faces error between the core block and adjoining shell block. Initial.png final.png |
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March 26, 2020, 04:49 |
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#2 |
Senior Member
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Hi,
Yes, it is a limitation of blockMesh (or to be more precise, of the way, you are building the mesh). If you need two regions with different mesh densities in theta direction, you create them separately (i.e. points of the inner mesh differ from the points of outer shell). Then, if you need single-region mesh, you can use either mergePatchPairs, or stitchMesh to merge inner-outer and outer-inner patches. Alternatively you can try to use two-region mesh with AMI patches. |
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July 13, 2020, 10:23 |
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#3 |
Member
Jnana Bhaskar Rao
Join Date: Mar 2020
Posts: 46
Rep Power: 6 |
Thanks I will create two sepaarate meshes and merge
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Tags |
blockmesh boundary layers, blockmesh cylinder |
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