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How do you move a object in 2D simulation

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Old   April 5, 2012, 00:14
Default How do you move a object in 2D simulation
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David Hickerson
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I am working on a thesis problem where I want to move a hull or floating box at a velocity in a 2D simulation using waveDyMFoam, a modified interDyMFoam for a wave BC. I am trying to use sixDoFRigidBodyDisplacement with fixed axis x and z with no rotation, however I am finding little or no documentation on the use of sixDoFRigidBodyDisplacement. Digging in the code is slow and not alway meaningful.

Does anyone guidance on how to set up a constraint for 2D motion with rotation on the y axis and translation on x and z?

Thanks,

Dave
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Old   April 5, 2012, 05:30
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Hi David;
have you already looked at the tutorial incompressible/pimpleDyMFoam/movingCone?
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Old   April 5, 2012, 10:49
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Hi,

it is hard for me to imagine what you want
2D -Simulation or x-z translation and y rotation thats at least 3D
according to my way of thinking
(please correct me if I'm wrong)
So more information would be helpfull.

From what I understand I would keep the body/hull fixed
and specify a velocity vector for the x-z direction of the liquid

and the rotation maybe simulated with the BC moving_wall
you find in Lid driven Cavity tutorial (the first one)

This should be sufficient to use interFoam

I hope that brings you closer

regards
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Old   April 7, 2012, 16:48
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David Hickerson
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Hi Colin,

I am looking at wave action in response to a hull moving away from the incoming waves with z up, x right, and y forward. Waves propagating from left to right. The y direction is one cell deep.

y
z /
| /
|/________ x

The hull is floating on the surface and is rotating along the y axis, but not the x and z, and is free to translate in x and z due to wave action and motion. It is the rigid body motion that is requiring the use of interDyMFoam, plus the changes for a wave BC to make it waveDyMFoam.

I have gone over the lid cavity tutorial and have written a FDM program for it when I took a CFD course.

Dave

Quote:
Originally Posted by colinB View Post
Hi,

it is hard for me to imagine what you want
2D -Simulation or x-z translation and y rotation thats at least 3D
according to my way of thinking
(please correct me if I'm wrong)
So more information would be helpfull.

From what I understand I would keep the body/hull fixed
and specify a velocity vector for the x-z direction of the liquid

and the rotation maybe simulated with the BC moving_wall
you find in Lid driven Cavity tutorial (the first one)

This should be sufficient to use interFoam

I hope that brings you closer

regards
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Old   December 9, 2015, 08:35
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anand sudhi
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Hi, I know its an old post, hope you are still following it

If you have figured it out, please help me out.
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Old   December 9, 2015, 08:44
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anand sudhi
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Quote:
Originally Posted by colinB View Post
Hi,

it is hard for me to imagine what you want
2D -Simulation or x-z translation and y rotation thats at least 3D
according to my way of thinking
(please correct me if I'm wrong)
So more information would be helpfull.

From what I understand I would keep the body/hull fixed
and specify a velocity vector for the x-z direction of the liquid

and the rotation maybe simulated with the BC moving_wall
you find in Lid driven Cavity tutorial (the first one)

This should be sufficient to use interFoam

I hope that brings you closer

regards
I need help in specifying fixedPlane constraint in dynamicMeshDict for a 2D case in the x-y plane with pitching motion and translation in x and y

Is this entry the correct way

fixedPlaneXY
{
sixDoFRigidBodyMotionConstraint fixedPlane;

fixedPlaneCoeffs
{
refPoint $centreOfMass;
direction (0 0 1); //normal direction to plane
}
}

I am solving an overset mesh problem and use the sixDOFMotion to slide one mesh over the other. I need to constraint the motion in the x-y plane.

And using fixedAxis seems to not update my rotation as the axis vector (0 0 1) does not lie in my moving mesh.

Thank you
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