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boatAndPropeller tutorial error? overInterDyMFoam

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Old   January 6, 2021, 12:17
Default boatAndPropeller tutorial error? overInterDyMFoam
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Hello,

I've been playing a bit with the overInterDyMFoam tutorial boatAndPropeller that was included in OF v1806 and it seems to be an error. Once you run the case, the "propeller" rotates for a bit and then it stops.

The rotation of the propeller is generated with a prescribedRotation restraint, and the "omega" value is passed as a table (Function1) in dynamicMeshDict:

Code:
/*--------------------------------*- C++ -*----------------------------------*\
| =========                 |                                                 |
| \\      /  F ield         | OpenFOAM: The Open Source CFD Toolbox           |
|  \\    /   O peration     | Version:  v2006                                 |
|   \\  /    A nd           | Website:  www.openfoam.com                      |
|    \\/     M anipulation  |                                                 |
\*---------------------------------------------------------------------------*/
FoamFile
{
    version     2.0;
    format      ascii;
    class       dictionary;
    object      dynamicMeshDict;
}
// * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * //

motionSolverLibs    (rigidBodyMeshMotion);

dynamicFvMesh       dynamicOversetFvMesh;

motionSolver        rigidBodyMotion;

report          on;

solver
{
    type Newmark;
    //gamma   0.1;    // Velocity integration coefficient
    //beta    0.1;    // Position integration coefficient
}

accelerationRelaxation 0.4;

// prescribedRotation requires some sub-iterations to converge faster
// to desired value of omega.
nIter   3;

bodies
{
    hull
    {
        type            rigidBody;
        parent          root;

        // To get Tensor of Inertia (symmetrical) use surfaceInertia
        // here hull is empty shell

        mass            0.552;
        inertia            (0.0033 0 0 0.01 0 0.0095);
        centreOfMass    (0.2857 -0.07 0); // relative to the centreOfMass
                                        // of parent body
                                        // (here root = global coord system)

        // Transformation tensor and centre of rotation (CoR)
        transform       (1 0 0 0 1 0 0 0 1) (0.2857 -0.07 0);

        joint
        {
        // These constrains are applied only to body hull,
        // other bodies need to have their own set
        // Constraints used for faster run

            type            composite;
            joints
            (
                {
                    type Px;  // Allow translation in X -
                }
                {
                    type Ry;  // Allow rotation along Y axis
                                // (local - body CS)
                }
            );
        }

        patches         (hullWall);
        innerDistance   100;    // With overset we want to avoid the mesh
                                // deformation so have large innerDistance
        outerDistance   200;
    }

    propeller
    {

        type            rigidBody;
        parent          hull;

        centreOfMass    (-0.2847 0.03 0);    // Relative to parent CoM
        mass            0.0288;
        inertia         (7.6e-6 0 0 4.2e-6 0 4.2e-6);
        // transform and CoR - relative to parent CoR
        transform       (1 0 0 0 1 0 0 0 1) (-0.2757 0.03 0);
        patches        (propellerWall);
        innerDistance   100;
        outerDistance   200;
        joint
        {
            type            Rx;
        }
    }

    rudder
    {
        type            rigidBody;
        parent          hull;
        centreOfMass    (-0.3602 -0.0055 0);
        mass            0.0746;
        inertia         (3.3e-5 0 0 4.7e-6 0 3.4e-5);
        // transform and CoR - relative to parent CoR
        transform       (1 0 0 0 1 0 0 0 1) (-0.3487 -0.04 0);
        patches        (rudderWall);
        innerDistance   100;
        outerDistance   200;
        joint
        {
            type            Ry;
        }
    }
}

restraints
{
    rudderRotation
    {
        type                    prescribedRotation;
        body                    rudder;
        referenceOrientation    (1 0 0 0 1 0 0 0 1);
        axis                    (0 1 0);    // Axis of rotation
        omega                   sine;       // Function1 entry
        omegaCoeffs
        {
            frequency   4;
            amplitude   0.2;
            scale       (0 1 0);
            level       (0 1 0);
        }
    }
    propellerRotation
    {
        type                    prescribedRotation;
        body                    propeller;
        referenceOrientation    (1 0 0 0 1 0 0 0 1);
        axis                    (1 0 0);
        omega                   table
        (
            (0 (0 0 0))
            (1 (16 0 0))
        );
    }
}
If I understand correctly, the propeller should reach a maximum rotational speed at 1 second. However, it doesn't matter whether I pass a table, a ramp, or a constant value as omega, I can't get the propeller to run at a constant rotational speed and to avoid it from stopping in the end.

I tried running the case with OF v1912, v2006 and v2012 with the same results.

Any idea of what could be wrong?

Thanks a lot!
Federico.
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Old   January 19, 2021, 11:15
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If it works for anyone, the prescribedRotation restraint acts as a controller applying a certain torque to the joint. This restraint is almost a direct copy of the angular spring restraint, but the controller doesn't work as expected.

I managed to modify the externalForce restraint, a lot cleaner than the angular spring, to apply a proportional controller based on torque, depending on the rotational speed of the propeller and with that obtain the desired value of omega. I don't think it's the ideal solution, in any case.

Regards,
Federico.
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Old   August 4, 2021, 04:40
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Shai Aser
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Hi Federico,

thank you for the update, are you willing to share your modification?

Thanks again,
Shai
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Old   June 8, 2023, 11:10
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Hello Fredrico,

Could you share more details (or citations) about how to modify externalForce to control the torque? Thanks.
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