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Why there are two differents libraries for rigid body motions in OpenFOAM?

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Old   March 10, 2019, 16:35
Default Why there are two differents libraries for rigid body motions in OpenFOAM?
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Paul Palladium
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Dear Foamer,

I have two questions about the dynamic motions libraries of OpenFOAM. As far I understand there is two different libraries for calculating the movement of a rigid body.

Quote:
src/rigidBodyDynamic
and
Quote:
src/sixDoFRigidBodyMotion
For example in the DTChull tutorial we have two different kind of dictionary for one or the other.
What are the reason for having this two libraries ? What are the strengths and weaknesses for each one ? In which cases it's advisable to use one or the other ?

Another interesting point about restraints implementation :
In rigidBodyDynamic if you use a linearSpring it's seems that the spring generate a force and a torque on the body according to the source code :

Quote:
// Force and moment on the master body including optional damping
vector force
(
(-stiffness_*(magR - restLength_) - damping_*(r & v))*r
);
Quote:
vector moment(attachmentPt ^ force);


But in sixDoFRigidBodyMotion the restraintMoment is null.

Quote:
restraintForce = -stiffness_*(magR - restLength_)*r - damping_*(r & v)*r;
restraintMoment = Zero;


Is this difference due to the way the six dof motion is solved ? I guess I need to carried out a test case to be sure that the results are equivalent between both libraries but If someone has alrady done the verification it would be amazing !


Thanks for your thought.
Paul
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Old   March 17, 2019, 05:54
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Hi Fauster,

the difference between the two libraries is explained here: Flow induced 3D motion OpenFoam

Kind regards,
Krapf
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Old   March 18, 2019, 06:03
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Paul Palladium
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Quote:
Originally Posted by Krapf View Post
Hi Fauster,

the difference between the two libraries is explained here: Flow induced 3D motion OpenFoam

Kind regards,
Krapf
Thanks for you answer.

For me there are also important differences. The way you define the constraints is very different between both libraries. From my point of view the restraints definition of rigidBodyDynamic.so is closer to commercial CFD packages.

The sixDoFRigidBodyMotion.so is based on this paper : http://link.aip.org/link/?JCP/107/5840/1

For the rigidBodyDynamic.so I didn't find the reference.

Since my last post I find out why there is no moment returned by the restraints in the sixDoFRigidBodyMotion.so library.

The explanation can be found in the sixDoFRigidBodyMotion.C file (inside function applyRestraints)

Quote:
// Restraint position
point rP = vector::zero;

// Restraint force
vector rF = vector::zero;

// Restraint moment
vector rM = vector::zero;

// Accumulate the restraints
restraints_[rI].restrain(*this, rP, rF, rM);

// Update the acceleration
a() += rF/mass_;

// Moments are returned in global axes, transforming to
// body local to add to torque.
tau() += Q().T() & (rM + ((rP - centreOfRotation()) ^ rF)); <-- the moment generated by the force is calculated here
Paul
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Old   March 18, 2019, 12:31
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"Rigid body dynamics algorithms" from Roy Featherstone is the source for rigidBodyDynamic: https://github.com/OpenFOAM/OpenFOAM...873570d1e7c8dc

Kind regards,
Krapf
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Old   January 21, 2020, 11:24
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Quote:
Originally Posted by Fauster View Post
Thanks for you answer.

The sixDoFRigidBodyMotion.so is based on this paper : http://link.aip.org/link/?JCP/107/5840/1

Paul

Could you give the full citation please? the link is broken
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Old   September 7, 2020, 17:52
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Regarding the dead link to the reference above (I know, but better late than never):
I believe the paper referred to is this one: https://doi.org/10.1063/1.474310
As far as I can see, it does not document how the sixDoFRigidBodyMotion library works - only how the symplectic body motion integrator works.
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