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engine simulation with valve motion and spray process |
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April 28, 2015, 12:14 |
engine simulation with valve motion and spray process
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#1 |
New Member
BO
Join Date: Dec 2014
Posts: 21
Rep Power: 12 |
Hi everyone,
I am working on cold engine simulation with valve motion and spray process. As I am new to this field, I have got few questions here: 1) Which solver should I use, coldEngineFoam in of2.3 or diselEngineFoam in of3.1-ext? It seems to me that diselEngineFoam in of3.1-ext would be better as there is no spray process in coldEningeFoam. 2) How can I get the valve motion? Now I have got my mesh file, converted from KIVA. And I have managed to get the piston moving with coldEngineFoam. But I don't know what to do when it comes to the valves motion. Could anyone provide any suggestion on this? Many thanks in advance. : ) Bo |
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April 29, 2015, 06:28 |
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#2 |
New Member
BO
Join Date: Dec 2014
Posts: 21
Rep Power: 12 |
Hi everyone,
After searching through the threads, I believe I have found the answer to the first question. The appropriate solver should be the sonicTurbDyMEngineFoam. Please correct me if I am wrong. However, after looking into its source code, I still have no idea how to get this solver running. Anyone could help me with this? One simple case would be great! Many thanks. (BXW308@bham.ac.uk) |
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April 30, 2015, 09:23 |
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#3 |
Senior Member
Armin
Join Date: Feb 2011
Location: Helsinki, Finland
Posts: 156
Rep Power: 19 |
Tentatively, I would go with OpenFOAM 2.3.x and sprayEngineFoam.
The setup should be rather straight forward, starting from the lagrangian/sprayFoam/aachenBomb tutorial and adding the moving mesh parts from combustion/engineFoam/kivaTest. Though I have never used it myself, I have only used sprayFoam, which works well nowadays in OpenFOAM 2.3.x. |
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April 30, 2015, 10:14 |
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#4 | |
New Member
BO
Join Date: Dec 2014
Posts: 21
Rep Power: 12 |
Quote:
Talking about the kivaTest, it brings another concern to me. Can I even transfer a kiva mesh into openfoam and make the valve moving? Currently I have got the kiva mesh, and converted it to OpenFoam with kivaToFoam. Finally, I get the cylinder mesh and a moving piston. However, making the valve moving seems a lot difficult than this. In my converted kiva mesh, I get patches such as piston, valves, liner, cylinderHead, presin and presout (see as attachment), but no "stemPatch" "CurtainIncylinderPatch" "detachInPortPatch" and so on as shown in EngineValve.C ( which in my opinion is a necessary class for valve motion) . I am wondering is it possible I can get these valves from kiva like this moving at all? Many thanks! |
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Tags |
engine simulation, spray, valve |
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