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March 10, 2022, 09:22 |
rotating mesh worsens mesh quality
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#1 |
Senior Member
Join Date: Dec 2019
Location: Cologne, Germany
Posts: 365
Rep Power: 8 |
hi all,
i have a mesh which i want to rotate. so i use $ rotateMesh "(0 -1 0)""(0 1 0)" it rotates the geometry, but the mesh quality becomes really bad. screenshots are attached. same happens with $transformPoints -rotate ... hope someone can help |
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March 14, 2022, 11:41 |
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#2 |
Senior Member
Join Date: Sep 2013
Posts: 353
Rep Power: 21 |
That's because you are inverting your mesh. I.e every cell is inside out from that rotation.
try Code:
transformPoints -rotate-angle '((0 1 0) 180)' |
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March 21, 2022, 03:25 |
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#3 | |
Senior Member
Join Date: Dec 2019
Location: Cologne, Germany
Posts: 365
Rep Power: 8 |
Quote:
the following command did the trick: transformPoints -rollPitchYaw "(180 0 0)" |
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Tags |
mesh quality, rotatemesh |
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