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[snappyHexMesh] holes / weird faces in SH OF2.0.1

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Old   November 25, 2011, 20:57
Default holes / weird faces in SH OF2.0.1
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Martin
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Build : 2.0.1-51f1de99a4bc
Exec : snappyHexMesh

Hello there,

I have some holes within the mesh randomly. Even increasing surface ref level will still create small defects, mainly on the surface and not within the mesh. With OF 1.7 I did not see this behavior but as you might know there were the edge problems thus I changed to the newest version of OF, SHM respectively.

Does anyone have an idea how to get rid of this defects?

chears
MARTIN

defects.jpg
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Old   November 26, 2011, 04:31
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Greetings Martin,

Yeah, I've stumbled on that bug a few months back and reported it here: http://www.openfoam.com/mantisbt/view.php?id=295 - as seen on the last pictures and last comments.

I believe a partial solution for that bug was to reduce the number of some types of cells... hold on, I'll check Mattijs changes on the repository on that time... ah, as shown in the commit 3f9085f43276, change:
  • maxLocalCells 1000000;
to:
  • maxLocalCells 100000;
If that isn't enough, then check the method I used on that bug report for generating the mesh in two stages (I believe the attached cases show how to do it).


Let me/us know which method(s) worked for you


Best regards,
Bruno
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Old   November 29, 2011, 08:24
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Aurelien Thinat
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Hi,

I got a similar problem with CHT meshing (but maybe it's not related). (I just checked my post, pictures are not online anymore...).

Anyway, I solved it by importing the .stl file in another software (starccm+ in my case) and refine the surface mesh before exporting it again in stl format.

Aurélien
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Old   November 29, 2011, 18:59
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thanks for the new ideas but unfortunately the problem remains.

I attached some more detailed pictures to show that these flaws a really cracks in the mesh and now graphic problem.

1.jpg 2.jpg 3.jpg 4.jpg

With increasing the mesh resolution by increasing the nodes the flaws are much smaller but still there. While running SHM I get some problems with maximum displacement.

...
--> FOAM Warning : Displacement (-5.07599e-06 1.58947e-06 2.3745e-06) at mesh point 65344 coord (-0.00416673 -0.0869723 0.0625034) points through the surrounding patch faces
...

Furthermore I attached the log as well.

log.txt
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Old   December 1, 2011, 03:43
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Hi Martin,

Then I strongly suggest that you also report the problems you are having, either on the bug report above or file a new bug report, since yours is more specific than mine.

It might be asked of you to provide a simpler STL geometry that reproduces the error. I believe that the bug/issue tracker allows private bug reports, in case you want to provide an STL that is bound to confidentiality agreements or something like that. Although you should first confirm if it's really private or not, just in case...

If you don't want to file a report, or need the mesh to get actually done, then you might want to try and locally increase mesh resolution to minimize and/or remove those problems.

By the way, did you try the two pass method? Namely do the castellated mesh stage separated from the snapping stage?

Best regards,
Bruno
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Old   December 6, 2011, 10:54
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Hey Bruno,

thanks for the advice. Actually I always run SHM in serial mode / 2 pass mode (first castellate, than only snap, than only layer). It is easier to see weather castellate is working before snapping.

In the meanwile I tried to change some things in the SHM-Dict to reduce the amount of flaws in the mesh. With increasing the levels it seams to disappear slightly (flaws are getting smaller).

If I find some time I will post the bug report as you did. How fast is the OF Crew?

MARTIN
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Old   December 6, 2011, 15:26
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Hi Martin,

Quote:
Originally Posted by wernsen View Post
How fast is the OF Crew?
By what I've seen so far, depends on several things:
  • Importance of bug;
  • Their current work load;
  • If it can be fixed for this version or the next version or waiting for sponsorship...
So, according to these, the bug gets fixed sooner or later... Can be something between minutes to several months.



Either way, better report the bug with a good small case for easier replication of said bug.


Best regards,
Bruno
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Old   December 8, 2011, 04:07
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Karl-Johan Nogenmyr
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Hi!

I've too been banging my head into this. My conclusion is however that there is no bug, and also actually no problem either, except some visualization issues. Create a set using setSet:

cellSet funnyCells new shapeToCell tetWedge

and have a look at those. You will see that they coincide with the strange looking cells. You will also find that there are some tetWedge cells that do seem to look correct. That seems to be due to their orientation. If you decrease opacity in paraview, you will see that they also look strange. (I use vtkPolyhedron=true, btw). Now, the nice thing is that paraviews native openfoam reader actually does a pretty good job displaying these. Create an empty file in you case directory and open it:

touch aa.foam
paraview aa.foam

You will now find that the mesh looks complete.

I did this on OF 2.0.x and Paraview 3.10.1.

p.s. For test cases, generate a sphere in paraview and save as STL. snappyhexmesh on such geometries normally gives tetWedge cells.

Regards,
Kalle
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Old   May 18, 2012, 14:49
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Titus van den Brink
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I found the same holes in my meshes. It does not seem to be a visualization thing: when I make a slice the holes remain. Please take a look at my blog for pictures:

http://openfoamforvelomobiling.blogs...eedgemesh.html

http://openfoamforvelomobiling.blogs...-stl-file.html
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Old   May 19, 2012, 18:47
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Hi Titus,

I've seen these issues as well sometime ago. I only remember one of the solutions that were implemented with success: move the model to the center of the simulation space, so that both (0 0 0) and the center of the geometry coincide.

This is due to how snappyHexMesh works to detect surfaces, which is basically some kind of ray tracing method, or so I think.

Another solution that usually works is to adjust the base mesh until things work...

Best regards,
Bruno
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Old   March 22, 2013, 03:54
Default weird faces in SH OF2.2.x
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stephane sanchi
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Hi,

I use snappyHexMesh-2.2.x.

After castellatedMesh I get pict1.jpg.
After snapping I get pict2.jpg.

Pict2.jpg is not nice at all, but checkMesh doesn't give me any kind of errors (mesh is OK).

How can I get a better rendering after snapping.

Best regards,
Stephane.
Attached Images
File Type: jpg pict1.jpg (98.7 KB, 54 views)
File Type: jpg pict2.jpg (99.1 KB, 87 views)
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Old   March 24, 2013, 12:39
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Hi Stephane,

OpenFOAM 2.2 is a bit different when using snappyHexMesh: http://www.openfoam.org/version2.2.0/snappyHexMesh.php
If I read and remember correctly, one example is that you no longer need to run surfaceFeatureExtract, because snappy can handle features on its own now!

I haven't read things in more detail, so I don't know what specifically has changed, so... happy reading! And don't forget to check the tutorials once again!

Best regards,
Bruno
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