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April 24, 2024, 09:18 |
irregular nozzle surface
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#1 |
Member
Carmelo Baronetto
Join Date: Dec 2023
Posts: 31
Rep Power: 3 |
Good morning to all,
I'm trying to build the mesh of a nozzle from a 3D CAD. The nozzle is quite small compared to the whole domain. I followed these steps in the mesh generation: 1. I created a rectangular block with uniform dx=0.5 (mm) using blockMesh 2. I used snappyHexMesh to create the mesh from the CAD, setting a local level refinement of 4 near the nozzle The mesh is not too bad, ut I expected a better results considering the very small spatial grid, in particular for the nozzle wall which is quite irregular with many steps. I hope you can help me, at least just to know if it is the best you can obtain or if the mesh quality can be increased. Thank you so much Code:
/*--------------------------------*- C++ -*----------------------------------*\ | ========= | | | \\ / F ield | OpenFOAM: The Open Source CFD Toolbox | | \\ / O peration | Version: v2306 | | \\ / A nd | Website: www.openfoam.com | | \\/ M anipulation | | \*---------------------------------------------------------------------------*/ FoamFile { version 2.0; format ascii; class dictionary; object snappyHexMeshDict; } // * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * // // Which of the steps to run castellatedMesh true; snap true; addLayers false; // Geometry. Definition of all surfaces. All surfaces are of class // searchableSurface. // Surfaces are used // - to specify refinement for any mesh cell intersecting it // - to specify refinement for any mesh cell inside/outside/near // - to 'snap' the mesh boundary to the surface geometry { domain.stl { type triSurfaceMesh; name domain; } inlet.stl { type triSurfaceMesh; name inlet; } HP_wall.stl { type triSurfaceMesh; name HP_wall; } nozzle_wall.stl { type triSurfaceMesh; name nozzle_wall; } tank_wall.stl { type triSurfaceMesh; name tank_wall; } tank.stl { type triSurfaceMesh; name tank; } refinementCylinder { type searchableCylinder; point1 (-0.003 0 0); point2 (0.02 0 0); radius 0.003; } } // Settings for the castellatedMesh generation. castellatedMeshControls { // Refinement parameters // ~~~~~~~~~~~~~~~~~~~~~ // If local number of cells is >= maxLocalCells on any processor // switches from from refinement followed by balancing // (current method) to (weighted) balancing before refinement. maxLocalCells 2000000; // Overall cell limit (approximately). Refinement will stop immediately // upon reaching this number so a refinement level might not complete. // Note that this is the number of cells before removing the part which // is not 'visible' from the keepPoint. The final number of cells might // actually be a lot less. maxGlobalCells 40000000; // The surface refinement loop might spend lots of iterations refining just a // few cells. This setting will cause refinement to stop if <= minimumRefine // are selected for refinement. Note: it will at least do one iteration // (unless the number of cells to refine is 0) minRefinementCells 0; // Allow a certain level of imbalance during refining // (since balancing is quite expensive) // Expressed as fraction of perfect balance (= overall number of cells / // nProcs). 0=balance always. maxLoadUnbalance 0.10; // Number of buffer layers between different levels. // 1 means normal 2:1 refinement restriction, larger means slower // refinement. nCellsBetweenLevels 4; // Explicit feature edge refinement // ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~ // Specifies a level for any cell intersected by its edges. // This is a featureEdgeMesh, read from constant/triSurface for now. features ( { file "inlet.eMesh"; level 0; } { file "HP_wall.eMesh"; level 0; } { file "nozzle_wall.eMesh"; level 0; } { file "tank_wall.eMesh"; level 0; } { file "tank.eMesh"; level 0; } ); // Surface based refinement // ~~~~~~~~~~~~~~~~~~~~~~~~ // Specifies two levels for every surface. The first is the minimum level, // every cell intersecting a surface gets refined up to the minimum level. // The second level is the maximum level. Cells that 'see' multiple // intersections where the intersections make an // angle > resolveFeatureAngle get refined up to the maximum level. refinementSurfaces { inlet { level (0 0); patchInfo { type patch; } } HP_wall { level (0 0); patchInfo { type patch; } } nozzle_wall { level (0 0); patchInfo { type patch; } } tank_wall { level (0 0); patchInfo { type patch; } } tank { level (0 0); patchInfo { type patch; } } } // Resolve sharp angles resolveFeatureAngle 80;// 30; planarAngle 30; refinementRegions { refinementCylinder { mode inside; levels ((4 4)); } } // Mesh selection // ~~~~~~~~~~~~~~ // After refinement patches get added for all refinementSurfaces and // all cells intersecting the surfaces get put into these patches. The // section reachable from the locationInMesh is kept. // NOTE: This point should never be on a face, always inside a cell, even // after refinement. locationInMesh (-0.01 0 0); // Whether any faceZones (as specified in the refinementSurfaces) // are only on the boundary of corresponding cellZones or also allow // free-standing zone faces. Not used if there are no faceZones. allowFreeStandingZoneFaces true; } // Settings for the snapping. snapControls { //- Number of patch smoothing iterations before finding correspondence // to surface nSmoothPatch 3; //- Relative distance for points to be attracted by surface feature point // or edge. True distance is this factor times local // maximum edge length. tolerance 2.0; //- Number of mesh displacement relaxation iterations. nSolveIter 300; //- Maximum number of snapping relaxation iterations. Should stop // before upon reaching a correct mesh. nRelaxIter 5; // Feature snapping //- Number of feature edge snapping iterations. // Leave out altogether to disable. nFeatureSnapIter 10; //- Detect (geometric only) features by sampling the surface // (default=false). implicitFeatureSnap false; //- Use castellatedMeshControls::features (default = true) explicitFeatureSnap true; //- Detect points on multiple surfaces (only for explicitFeatureSnap) multiRegionFeatureSnap false; } addLayersControls { } // Generic mesh quality settings. At any undoable phase these determine // where to undo. meshQualityControls { #include "meshQualityDict" // Advanced //- Number of error distribution iterations nSmoothScale 4; //- Amount to scale back displacement at error points errorReduction 0.75; } // Advanced // Write flags writeFlags ( scalarLevels layerSets layerFields // write volScalarField for layer coverage ); // Merge tolerance. Is fraction of overall bounding box of initial mesh. // Note: the write tolerance needs to be higher than this. mergeTolerance 1e-6; // ************************************************************************* // Code:
/*--------------------------------*- C++ -*----------------------------------*\ | ========= | | | \\ / F ield | OpenFOAM: The Open Source CFD Toolbox | | \\ / O peration | Version: v1806 | | \\ / A nd | Web: www.OpenFOAM.com | | \\/ M anipulation | | \*---------------------------------------------------------------------------*/ FoamFile { version 2.0; format ascii; class dictionary; object blockMeshDict; } // * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * // L1 0.06; L2 0.025; r 0.02; scale 1; vertices ( (-$L2 -$r -$r) ($L1 -$r -$r) ($L1 $r -$r) (-$L2 $r -$r) (-$L2 -$r $r) ($L1 -$r $r) ($L1 $r $r) (-$L2 $r $r) ); blocks ( hex (0 1 2 3 4 5 6 7) (170 80 80) simpleGrading (1 1 1) ); edges ( ); boundary ( ); mergePatchPairs ( ); // ************************************************************************* // |
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April 24, 2024, 09:35 |
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#2 |
Senior Member
Yann
Join Date: Apr 2012
Location: France
Posts: 1,238
Rep Power: 29 |
Hello,
Not sure if it will solve your issue, but have you tried refining the surfaces and not only the volume? For instance : Code:
nozzle_wall { level (4 4); patchInfo { type patch; } } (On a side note, unrelated to your problem: only inlet (and outlet if there is one) should be defined as type patch, walls should be defined as type wall, which is the default setting if you don't define any patchInfo section.) |
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April 24, 2024, 10:24 |
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#3 |
Member
Carmelo Baronetto
Join Date: Dec 2023
Posts: 31
Rep Power: 3 |
Hi Yann, thank you for the reply.
I tried to refine the surface and the edges (if I understood right) but nothing changed. I guess if you refine the enitre volume, it means cells of surface are refined too. About the second point, I got it. This was just a test, I would have changed it later. |
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April 24, 2024, 11:32 |
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#4 | |
Senior Member
Yann
Join Date: Apr 2012
Location: France
Posts: 1,238
Rep Power: 29 |
Quote:
Your issue reminds me of this thread: snappyHexMesh - 90° edges problem I noticed you don't define any boundaries in your blockMeshDict. Usually if you do so, blockMesh will define it as defaultPatch, with a type empty. This is a problem for snappy (and you should get warnings about this in the snappy log) Try adding this in your blockMeshDict: Code:
defaultPatch { name defaultPatch; type patch; } |
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April 24, 2024, 14:05 |
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#5 |
Member
Carmelo Baronetto
Join Date: Dec 2023
Posts: 31
Rep Power: 3 |
I'm doing some tests but at the moment I can't improve the mesh.
However, if I mesh only the nozzle,without the two big cylinders, the mesh is perfect. I followed exactly the same method and the mesh is very good. Is it possible the problem is in the big difference in size between the three bodies? |
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April 25, 2024, 06:09 |
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#6 | |
Senior Member
Yann
Join Date: Apr 2012
Location: France
Posts: 1,238
Rep Power: 29 |
Quote:
No, I don't think it could be the source of the problem. |
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April 30, 2024, 06:04 |
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#7 |
Member
Carmelo Baronetto
Join Date: Dec 2023
Posts: 31
Rep Power: 3 |
Hi Yann, sorry to reply late but I was quite busy in these days.
Finally I successfully meshed the domain. I can't understand what was the problem. Here what I did: 1. I strated to mesh the nozzle only (without the two big cylinders) and the mesh was really good. 2. Then I tried to add the two cylinders one by one and no issues occured 3. Finally, I tried again, meshing the whole domain directly and the I got the attached mesh. I don't know what changed compared to the first attempt, I used a new cad model because I lost the first one, but they were exactly the same. The cad was made with Solidworks, I don't know if some problem occured in the STL export and I could not see it, but it seems quite strange since the STL in paraview seemed fine. I'm happy to have found a solution but it is difficoult to use snappyHexMesh if these problems occur. Thank you |
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April 30, 2024, 06:12 |
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#8 |
Senior Member
Yann
Join Date: Apr 2012
Location: France
Posts: 1,238
Rep Power: 29 |
Hello Carmelo,
Thanks for your feedback. I'm not sure what was the cause of the problem, but probably something was not exactly the same since it ended up with a different result. So probably the answer lies in those differences. Anyway, glad to know you managed to get a proper mesh! Yann |
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