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[snappyHexMesh] cells between layers not added when using expansion ratio in blockMesh |
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September 21, 2022, 11:23 |
cells between layers not added when using expansion ratio in blockMesh
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#1 |
New Member
Marcelo Ruiz
Join Date: Feb 2021
Location: Italy
Posts: 17
Rep Power: 5 |
Dear All,
I have tried to reproduce some experiments in a flume of a fish. In this sense, I would like to solve the boundary layer of the walls of the channel and try to reproduce it. But when I used expansion ratio in blockMesh no layers are added to the fish in snappyHexMesh. The refinement in the fish works when I use expnasion ratio 1 in blockMeshDict You can see it in the images attached. I have also attached my snappyHexMeshDict. Code:
/*--------------------------------*- C++ -*----------------------------------*\ | ========= | | | \\ / F ield | OpenFOAM: The Open Source CFD Toolbox | | \\ / O peration | Version: 2206 | | \\ / A nd | Web: www.OpenFOAM.org | | \\/ M anipulation | | \*---------------------------------------------------------------------------*/ FoamFile { version 2.0; format ascii; class dictionary; object snappyHexMeshDict; } // * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * // // Which of the steps to run castellatedMesh true; snap true; addLayers false; // Geometry. Definition of all surfaces. All surfaces are of class // searchableSurface. // Surfaces are used // - to specify refinement for any mesh cell intersecting it // - to specify refinement for any mesh cell inside/outside/near // - to 'snap' the mesh boundary to the surface geometry { fish.stl { type triSurfaceMesh; name fish; } }; // Settings for the castellatedMesh generation. castellatedMeshControls { // Refinement parameters // ~~~~~~~~~~~~~~~~~~~~~ // If local number of cells is >= maxLocalCells on any processor // switches from from refinement followed by balancing // (current method) to (weighted) balancing before refinement. maxLocalCells 5000000; // Overall cell limit (approximately). Refinement will stop immediately // upon reaching this number so a refinement level might not complete. // Note that this is the number of cells before removing the part which // is not 'visible' from the keepPoint. The final number of cells might // actually be a lot less. maxGlobalCells 30000000; // The surface refinement loop might spend lots of iterations refining just a // few cells. This setting will cause refinement to stop if <= minimumRefine // are selected for refinement. Note: it will at least do one iteration // (unless the number of cells to refine is 0) minRefinementCells 4;//2; // Number of buffer layers between different levels. // 1 means normal 2:1 refinement restriction, larger means slower // refinement. nCellsBetweenLevels 6; //7; // Explicit feature edge refinement // ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~ // Specifies a level for any cell intersected by its edges. // This is a featureEdgeMesh, read from constant/triSurface for now. features ( { file "fish.eMesh"; level 4; } ); // Surface based refinement // ~~~~~~~~~~~~~~~~~~~~~~~~ // Specifies two levels for every surface. The first is the minimum level, // every cell intersecting a surface gets refined up to the minimum level. // The second level is the maximum level. Cells that 'see' multiple // intersections where the intersections make an // angle > resolveFeatureAngle get refined up to the maximum level. refinementSurfaces { fish { // Surface-wise min and max refinement level level (2 4); } } resolveFeatureAngle 20; // Region-wise refinement // ~~~~~~~~~~~~~~~~~~~~~~ // Specifies refinement level for cells in relation to a surface. One of // three modes // - distance. 'levels' specifies per distance to the surface the // wanted refinement level. The distances need to be specified in // descending order. // - inside. 'levels' is only one entry and only the level is used. All // cells inside the surface get refined up to the level. The surface // needs to be closed for this to be possible. // - outside. Same but cells outside. refinementRegions { fish { mode inside; levels ((2 4)); } } // Mesh selection // ~~~~~~~~~~~~~~ // After refinement patches get added for all refinementSurfaces and // all cells intersecting the surfaces get put into these patches. The // section reachable from the locationInMesh is kept. // NOTE: This point should never be on a face, always inside a cell, even // after refinement. // This is an outside point locationInMesh (-0.033 -0.033 0.0033); //locationInMesh (6.00 1.10 1.0); // Inside point locationInMesh (-475.351 0 0); // Inside point // Whether any faceZones (as specified in the refinementSurfaces) // are only on the boundary of corresponding cellZones or also allow // free-standing zone faces. Not used if there are no faceZones. allowFreeStandingZoneFaces true; } // Settings for the snapping. snapControls { //- Number of patch smoothing iterations before finding correspondence // to surface nSmoothPatch 8; //- Relative distance for points to be attracted by surface feature point // or edge. True distance is this factor times local // maximum edge length. tolerance 4; //- Number of mesh displacement relaxation iterations. nSolveIter 5; //- Maximum number of snapping relaxation iterations. Should stop // before upon reaching a correct mesh. nRelaxIter 5; // Feature snapping //- Number of feature edge snapping iterations. // Leave out altogether to disable. nFeatureSnapIter 5; //- Detect (geometric) features by sampling the surface implicitFeatureSnap true; //- Use castellatedMeshControls::features explicitFeatureSnap false; //- Detect features between multiple surfaces // (only for explicitFeatureSnap, default = false) multiRegionFeatureSnap false; } // Settings for the layer addition. addLayersControls { // Are the thickness parameters below relative to the undistorted // size of the refined cell outside layer (true) or absolute sizes (false). relativeSizes true; // Per final patch (so not geometry!) the layer information layers { "fish_*" { nSurfaceLayers 4; } } // Expansion factor for layer mesh expansionRatio 1.75; //1.1 // Wanted thickness of final added cell layer. If multiple layers // is the thickness of the layer furthest away from the wall. // See relativeSizes parameter. finalLayerThickness 5; //0.9; // Minimum thickness of cell layer. If for any reason layer // cannot be above minThickness do not add layer. // See relativeSizes parameter. minThickness 0.01; // If points get not extruded do nGrow layers of connected faces that are // also not grown. This helps convergence of the layer addition process // close to features. nGrow 0; // Advanced settings // When not to extrude surface. 0 is flat surface, 90 is when two faces // are perpendicular featureAngle 30; // Maximum number of snapping relaxation iterations. Should stop // before upon reaching a correct mesh. nRelaxIter 5; // Number of smoothing iterations of surface normals nSmoothSurfaceNormals 1; // Number of smoothing iterations of interior mesh movement direction nSmoothNormals 3; // Smooth layer thickness over surface patches nSmoothThickness 4; // Stop layer growth on highly warped cells maxFaceThicknessRatio 0.5; // Reduce layer growth where ratio thickness to medial // distance is large maxThicknessToMedialRatio 0.3; // Angle used to pick up medial axis points minMedianAxisAngle 90; // Create buffer region for new layer terminations nBufferCellsNoExtrude 0; // Overall max number of layer addition iterations. The mesher will exit // if it reaches this number of iterations; possibly with an illegal // mesh. nLayerIter 30; // Max number of iterations after which relaxed meshQuality controls // get used. Up to nRelaxIter it uses the settings in meshQualityControls, // after nRelaxIter it uses the values in meshQualityControls::relaxed. nRelaxedIter 10; } // Generic mesh quality settings. At any undoable phase these determine // where to undo. meshQualityControls { //- Maximum non-orthogonality allowed. Set to 180 to disable. maxNonOrtho 65; //- Max skewness allowed. Set to <0 to disable. maxBoundarySkewness 1;//20; maxInternalSkewness 1; //- Max concaveness allowed. Is angle (in degrees) below which concavity // is allowed. 0 is straight face, <0 would be convex face. // Set to 180 to disable. maxConcave 80; //- Minimum pyramid volume. Is absolute volume of cell pyramid. // Set to a sensible fraction of the smallest cell volume expected. // Set to very negative number (e.g. -1E30) to disable. minVol 1e-13; //- Minimum quality of the tet formed by the face-centre // and variable base point minimum decomposition triangles and // the cell centre. Set to very negative number (e.g. -1E30) to // disable. // <0 = inside out tet, // 0 = flat tet // 1 = regular tet minTetQuality 1e-9; //- Minimum face area. Set to <0 to disable. minArea -1; //- Minimum face twist. Set to <-1 to disable. dot product of face normal //- and face centre triangles normal minTwist 0.05; //- minimum normalised cell determinant //- 1 = hex, <= 0 = folded or flattened illegal cell minDeterminant 0.001; //- minFaceWeight (0 -> 0.5) minFaceWeight 0.05; //- minVolRatio (0 -> 1) minVolRatio 0.01; //must be >0 for Fluent compatibility minTriangleTwist -1; //- if >0 : preserve single cells with all points on the surface if the // resulting volume after snapping (by approximation) is larger than // minVolCollapseRatio times old volume (i.e. not collapsed to flat cell). // If <0 : delete always. //minVolCollapseRatio 0.5; // Advanced //- Number of error distribution iterations nSmoothScale 4; //- amount to scale back displacement at error points errorReduction 0.75; // Optional : some meshing phases allow usage of relaxed rules. // See e.g. addLayersControls::nRelaxedIter. relaxed { //- Maximum non-orthogonality allowed. Set to 180 to disable. maxNonOrtho 70; //75; } } // Advanced // Flags for optional output // 0 : only write final meshes // 1 : write intermediate meshes // 2 : write volScalarField with cellLevel for postprocessing // 4 : write current intersections as .obj files debug 0; // Merge tolerance. Is fraction of overall bounding box of initial mesh. // Note: the write tolerance needs to be higher than this. mergeTolerance 1E-6; // ************************************************************************* // Please letme know how to solve this issue, if there is a solution. Kind regards, Marcelo Grid_v1.jpg Grid_1.jpg Grid_v2.jpg Grid_2.jpg |
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September 21, 2022, 12:05 |
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#2 |
Senior Member
M
Join Date: Dec 2017
Posts: 703
Rep Power: 13 |
Try with
Code:
addLayers true; Furthermore, you might want to change finalLayerThickness to something <1. You are using relativeSizes and this is going to give you bad layers if it creates them at all. |
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September 22, 2022, 12:08 |
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#3 |
New Member
Marcelo Ruiz
Join Date: Feb 2021
Location: Italy
Posts: 17
Rep Power: 5 |
Dear AtoHM
I have changed to Code:
addLayers true; The cellSize furthest away from the fish close to the channel wall, is very small 0.7 when the verage cellsize is 7.5. Is this impacting my meshing? I realized the levels of refinement worked, but not the "nCellsBetweenLevels". Thank you very much, regards, Marcelo |
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September 23, 2022, 02:18 |
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#4 |
Senior Member
M
Join Date: Dec 2017
Posts: 703
Rep Power: 13 |
AFAIK, the relativeSizes switch causes the following. With relativeSizes true,
finalLayerThickness is actually a finalLayerThicknessRatio, same applies for firstLayerThickness which becomes a firstLayerThicknessRatio. That being said - a value of 5 (with relativeSizes = true) means, it tries to add cells of 5 times the thickness of the boundary cell at the wall before layers are applied, so I think it would help, yes.The spacing at the outer walls should not influence layer creation at the fish surface. It looks like you have an aspect ratio around 1 there, which is a good start. Expansion ratio of 1.75 seems a bit high as well, maybe 1.1 ... 1.5 might work better, but in general I think the finalLayerThickness is messing it up. |
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September 26, 2022, 07:12 |
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#5 |
New Member
Marcelo Ruiz
Join Date: Feb 2021
Location: Italy
Posts: 17
Rep Power: 5 |
Dear AtoHM
I changed my snappyHexMeshDict to: Code:
/*--------------------------------*- C++ -*----------------------------------*\ | ========= | | | \\ / F ield | OpenFOAM: The Open Source CFD Toolbox | | \\ / O peration | Version: 2206 | | \\ / A nd | Web: www.OpenFOAM.org | | \\/ M anipulation | | \*---------------------------------------------------------------------------*/ FoamFile { version 2.0; format ascii; class dictionary; object snappyHexMeshDict; } // * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * // // Which of the steps to run castellatedMesh true; snap true; addLayers true; // Geometry. Definition of all surfaces. All surfaces are of class // searchableSurface. // Surfaces are used // - to specify refinement for any mesh cell intersecting it // - to specify refinement for any mesh cell inside/outside/near // - to 'snap' the mesh boundary to the surface geometry { fish.stl { type triSurfaceMesh; name fish; } }; // Settings for the castellatedMesh generation. castellatedMeshControls { // Refinement parameters // ~~~~~~~~~~~~~~~~~~~~~ // If local number of cells is >= maxLocalCells on any processor // switches from from refinement followed by balancing // (current method) to (weighted) balancing before refinement. maxLocalCells 5000000; // Overall cell limit (approximately). Refinement will stop immediately // upon reaching this number so a refinement level might not complete. // Note that this is the number of cells before removing the part which // is not 'visible' from the keepPoint. The final number of cells might // actually be a lot less. maxGlobalCells 30000000; // The surface refinement loop might spend lots of iterations refining just a // few cells. This setting will cause refinement to stop if <= minimumRefine // are selected for refinement. Note: it will at least do one iteration // (unless the number of cells to refine is 0) minRefinementCells 4;//2; // Number of buffer layers between different levels. // 1 means normal 2:1 refinement restriction, larger means slower // refinement. nCellsBetweenLevels 6; //7; // Explicit feature edge refinement // ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~ // Specifies a level for any cell intersected by its edges. // This is a featureEdgeMesh, read from constant/triSurface for now. features ( { file "fish.eMesh"; level 4; } ); // Surface based refinement // ~~~~~~~~~~~~~~~~~~~~~~~~ // Specifies two levels for every surface. The first is the minimum level, // every cell intersecting a surface gets refined up to the minimum level. // The second level is the maximum level. Cells that 'see' multiple // intersections where the intersections make an // angle > resolveFeatureAngle get refined up to the maximum level. refinementSurfaces { fish { // Surface-wise min and max refinement level level (2 4); } } resolveFeatureAngle 20; // Region-wise refinement // ~~~~~~~~~~~~~~~~~~~~~~ // Specifies refinement level for cells in relation to a surface. One of // three modes // - distance. 'levels' specifies per distance to the surface the // wanted refinement level. The distances need to be specified in // descending order. // - inside. 'levels' is only one entry and only the level is used. All // cells inside the surface get refined up to the level. The surface // needs to be closed for this to be possible. // - outside. Same but cells outside. refinementRegions { fish { mode inside; levels ((2 4)); } } // Mesh selection // ~~~~~~~~~~~~~~ // After refinement patches get added for all refinementSurfaces and // all cells intersecting the surfaces get put into these patches. The // section reachable from the locationInMesh is kept. // NOTE: This point should never be on a face, always inside a cell, even // after refinement. // This is an outside point locationInMesh (-0.033 -0.033 0.0033); //locationInMesh (6.00 1.10 1.0); // Inside point locationInMesh (-475.351 0 0); // Inside point // Whether any faceZones (as specified in the refinementSurfaces) // are only on the boundary of corresponding cellZones or also allow // free-standing zone faces. Not used if there are no faceZones. allowFreeStandingZoneFaces true; } // Settings for the snapping. snapControls { //- Number of patch smoothing iterations before finding correspondence // to surface nSmoothPatch 8; //- Relative distance for points to be attracted by surface feature point // or edge. True distance is this factor times local // maximum edge length. tolerance 4; //- Number of mesh displacement relaxation iterations. nSolveIter 5; //- Maximum number of snapping relaxation iterations. Should stop // before upon reaching a correct mesh. nRelaxIter 5; // Feature snapping //- Number of feature edge snapping iterations. // Leave out altogether to disable. nFeatureSnapIter 5; //- Detect (geometric) features by sampling the surface implicitFeatureSnap true; //- Use castellatedMeshControls::features explicitFeatureSnap false; //- Detect features between multiple surfaces // (only for explicitFeatureSnap, default = false) multiRegionFeatureSnap false; } // Settings for the layer addition. addLayersControls { // Are the thickness parameters below relative to the undistorted // size of the refined cell outside layer (true) or absolute sizes (false). relativeSizes false; // Per final patch (so not geometry!) the layer information layers { "fish_*" { nSurfaceLayers 4; } } // Expansion factor for layer mesh expansionRatio 1.75; //1.1 // Wanted thickness of final added cell layer. If multiple layers // is the thickness of the layer furthest away from the wall. // See relativeSizes parameter. finalLayerThickness 7.5; //0.9; // Minimum thickness of cell layer. If for any reason layer // cannot be above minThickness do not add layer. // See relativeSizes parameter. minThickness 1e-26; // If points get not extruded do nGrow layers of connected faces that are // also not grown. This helps convergence of the layer addition process // close to features. nGrow 0; // Advanced settings // When not to extrude surface. 0 is flat surface, 90 is when two faces // are perpendicular featureAngle 30; // Maximum number of snapping relaxation iterations. Should stop // before upon reaching a correct mesh. nRelaxIter 5; // Number of smoothing iterations of surface normals nSmoothSurfaceNormals 1; // Number of smoothing iterations of interior mesh movement direction nSmoothNormals 3; // Smooth layer thickness over surface patches nSmoothThickness 4; // Stop layer growth on highly warped cells maxFaceThicknessRatio 0.5; // Reduce layer growth where ratio thickness to medial // distance is large maxThicknessToMedialRatio 0.3; // Angle used to pick up medial axis points minMedianAxisAngle 90; // Create buffer region for new layer terminations nBufferCellsNoExtrude 0; // Overall max number of layer addition iterations. The mesher will exit // if it reaches this number of iterations; possibly with an illegal // mesh. nLayerIter 30; // Max number of iterations after which relaxed meshQuality controls // get used. Up to nRelaxIter it uses the settings in meshQualityControls, // after nRelaxIter it uses the values in meshQualityControls::relaxed. nRelaxedIter 10; } // Generic mesh quality settings. At any undoable phase these determine // where to undo. meshQualityControls { //- Maximum non-orthogonality allowed. Set to 180 to disable. maxNonOrtho 65; //- Max skewness allowed. Set to <0 to disable. maxBoundarySkewness 1;//20; maxInternalSkewness 1; //- Max concaveness allowed. Is angle (in degrees) below which concavity // is allowed. 0 is straight face, <0 would be convex face. // Set to 180 to disable. maxConcave 80; //- Minimum pyramid volume. Is absolute volume of cell pyramid. // Set to a sensible fraction of the smallest cell volume expected. // Set to very negative number (e.g. -1E30) to disable. minVol 1e-13; //- Minimum quality of the tet formed by the face-centre // and variable base point minimum decomposition triangles and // the cell centre. Set to very negative number (e.g. -1E30) to // disable. // <0 = inside out tet, // 0 = flat tet // 1 = regular tet minTetQuality 1e-9; //- Minimum face area. Set to <0 to disable. minArea -1; //- Minimum face twist. Set to <-1 to disable. dot product of face normal //- and face centre triangles normal minTwist 0.05; //- minimum normalised cell determinant //- 1 = hex, <= 0 = folded or flattened illegal cell minDeterminant 0.001; //- minFaceWeight (0 -> 0.5) minFaceWeight 0.05; //- minVolRatio (0 -> 1) minVolRatio 0.01; //must be >0 for Fluent compatibility minTriangleTwist -1; //- if >0 : preserve single cells with all points on the surface if the // resulting volume after snapping (by approximation) is larger than // minVolCollapseRatio times old volume (i.e. not collapsed to flat cell). // If <0 : delete always. //minVolCollapseRatio 0.5; // Advanced //- Number of error distribution iterations nSmoothScale 4; //- amount to scale back displacement at error points errorReduction 0.75; // Optional : some meshing phases allow usage of relaxed rules. // See e.g. addLayersControls::nRelaxedIter. relaxed { //- Maximum non-orthogonality allowed. Set to 180 to disable. maxNonOrtho 70; //75; } } // Advanced // Flags for optional output // 0 : only write final meshes // 1 : write intermediate meshes // 2 : write volScalarField with cellLevel for postprocessing // 4 : write current intersections as .obj files debug 0; // Merge tolerance. Is fraction of overall bounding box of initial mesh. // Note: the write tolerance needs to be higher than this. mergeTolerance 1E-6; // ************************************************************************* // I also tried to use cfMesh, but only the last cell splits spliting next to the wall so it can cause problems with my velocity gradients. This is my meshDict: Code:
-------------*- C++ -*----------------------------------*\ | ========= | | | \\ / F ield | OpenFOAM: The Open Source CFD Toolbox | | \\ / O peration | Version: v2206 | | \\ / A nd | Website: www.openfoam.com | | \\/ M anipulation | | \*---------------------------------------------------------------------------*/ FoamFile { version 2.0; format ascii; class dictionary; location "system"; object meshDict; } // * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * // surfaceFile "combined.fms" minCellSize 0.5; maxCellSize 7.5; boundaryCellSize 7.5; //boundaryCellSizeRefinementThickness 1; localRefinement { "fish" { //cellSize 0.1; refinementThickness 3.5; additionalRefinementLevels 4; } } objectRefinements //copied from text in official manual { box1 { type box; //shape of zone cellSize 3.5; //wake cell size centre (-0.35285 -0.00525 0.7726); // xyz centre of box lengthX 425; lengthY 120; lengthZ 120; } box2 { type box; //shape of zone cellSize 3.5; //wake cell size centre (-0.35285 -0.00525 0.7726); // xyz centre of box lengthX 300; lengthY 120; lengthZ 120; } } boundaryLayers { /*nLayers 3; thicknessRatio 1.7; maxFirstLayerThickness 3;*/ patchBoundaryLayers { "fish" { nlayers 7; thicknessRatio 1.75; //maxFirstLayerThickness 20; allowDiscontinutity 1; } "walls" { nLayers 7; thicknessRatio 1.1; maxFirstLayerThickness 0.75; allowDiscontinutity 0; } } } // ************************************************************************* // Kind regards, Marcelo |
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September 27, 2022, 02:16 |
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#6 |
Senior Member
M
Join Date: Dec 2017
Posts: 703
Rep Power: 13 |
I have no experience with cfMesh, so can't help there, sorry.
Regarding snappy: my best guess is you remove the stuff set in meshQualityControls, at least everything that is non-default: https://github.com/OpenFOAM/OpenFOAM...ppyHexMeshDict With too tight a set of controls, snappy might not perform certain actions at all, because it introduces "bad" cells. Just use the default settings and try to improve from there. A log file of your snappy run might be helpful to troubleshoot further. /edit: have I missed the log initially, or have you added it after my reply? Anyways, it appears the layers are actually added now: Code:
patch faces layers avg thickness[m] near-wall overall ----- ----- ------ --------- ------- fish 181953 4 6.12 21.3 Last edited by AtoHM; September 27, 2022 at 05:47. |
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December 12, 2022, 07:14 |
Possible solutions
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#7 |
New Member
Marcelo Ruiz
Join Date: Feb 2021
Location: Italy
Posts: 17
Rep Power: 5 |
Dear All,
Sorry for the late reply. I have figure out a way to build the mesh and might help you. I have divided the domain which is a hexaedron in 12 zones in my blockMeshDict (see attachment) and then create a master mesh and a slave mesh. The fish is in the centered zone, which I mesh in the slave mesh. The I use de command line as follows: Code:
# Commands to create the fish model cd masterMeshCase blockMesh cd .. cd slaveMeshCase blockMesh topoSet refineMesh -overwrite snappyHexMesh -overwrite mergeMeshes masterMeshCase slaveMeshCase -overwrite cd masterMeshCase stitchMesh -perfect ami0 ami1 -overwrite #important to define "ami" in the stitch faces gedit constant/polyMesh/boundary # erase ami0 & ami1 change boundaries from 7 --> 5 I hope you all find it useful. Kind regards, Marcelo |
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Tags |
cell between layers, snappyhexmesh 3d |
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