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[snappyHexMesh] How to refine geometry only near small regions? |
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September 2, 2022, 01:54 |
How to refine geometry only near small regions?
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#1 |
Senior Member
Josh McCraney
Join Date: Jun 2018
Posts: 220
Rep Power: 9 |
Hello all
I'm trying to refine a geometry that is a pyramid (tank.stl) with an injection port (inlet.stl) at the pointed end and a lid (lid.stl) at the base. A symmetry plane (symm_side.stl) bisects the geometry for simplicity. But now for my problem: the inlet is very small (2-mm in diameter) but the base of the pyramid is relatively large. I'd prefer to increase mesh resolution near the pointed end and less refined at the base. Do you have any recommendations? I've attached images for clarity. Below is the shm file I have been using: Code:
/*--------------------------------*- C++ -*----------------------------------*\ ========= | \\ / F ield | OpenFOAM: The Open Source CFD Toolbox \\ / O peration | Website: https://openfoam.org \\ / A nd | Version: 6 \\/ M anipulation | \*---------------------------------------------------------------------------*/ FoamFile { version 2.0; format ascii; class dictionary; object snappyHexMeshDict; } // * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * // scaleGeo 0.001;// SCALE GEO WITH THIS // Which of the steps to run castellatedMesh true; snap true; addLayers false; // Geometry. Definition of all surfaces. All surfaces are of class // searchableSurface. // Surfaces are used // - to specify refinement for any mesh cell intersecting it // - to specify refinement for any mesh cell inside/outside/near // - to 'snap' the mesh boundary to the surface geometry { tank.stl//JN: name of the stl file { type triSurfaceMesh; scale $scaleGeo; name tank;//JN: name we will use in this dictionary } inlet.stl//JN: name of the stl file { type triSurfaceMesh; scale $scaleGeo; name inlet;//JN: name we will use in this dictionary } lid.stl//JN: name of the stl file { type triSurfaceMesh; scale $scaleGeo; name lid;//JN: name we will use in this dictionary } symm_side.stl//JN: name of the stl file { type triSurfaceMesh; scale $scaleGeo; name symm_side;//JN: name we will use in this dictionary } }; // Settings for the castellatedMesh generation. castellatedMeshControls { // Refinement parameters // ~~~~~~~~~~~~~~~~~~~~~ // If local number of cells is >= maxLocalCells on any processor // switches from from refinement followed by balancing // (current method) to (weighted) balancing before refinement. maxLocalCells 100000; // Overall cell limit (approximately). Refinement will stop immediately // upon reaching this number so a refinement level might not complete. // Note that this is the number of cells before removing the part which // is not 'visible' from the keepPoint. The final number of cells might // actually be a lot less. maxGlobalCells 2000000; // The surface refinement loop might spend lots of iterations refining just a // few cells. This setting will cause refinement to stop if <= minimumRefine // are selected for refinement. Note: it will at least do one iteration // (unless the number of cells to refine is 0) minRefinementCells 0; // Number of buffer layers between different levels. // 1 means normal 2:1 refinement restriction, larger means slower // refinement. nCellsBetweenLevels 1; // Explicit feature edge refinement // ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~ // Specifies a level for any cell intersected by its edges. // This is a featureEdgeMesh, read from constant/triSurface for now. features ( { file "tank.eMesh"; level 0;//JN: refinement defined by features } { file "inlet.eMesh"; level 0;//JN: refinement defined by features } { file "lid.eMesh"; level 0;//JN: refinement defined by features } { file "symm_side.eMesh"; level 0;//JN: refinement defined by features } ); // Surface based refinement // ~~~~~~~~~~~~~~~~~~~~~~~~ // Specifies two levels for every surface. The first is the minimum level, // every cell intersecting a surface gets refined up to the minimum level. // The second level is the maximum level. Cells that 'see' multiple // intersections where the intersections make an // angle > resolveFeatureAngle get refined up to the maximum level. refinementSurfaces { tank { // Surface-wise min and max refinement level level (1 1);//JN: refinement defined by surfaces - i.e. stl surfaces } inlet { // Surface-wise min and max refinement level level (1 1);//JN: refinement defined by surfaces - i.e. stl surfaces } lid { // Surface-wise min and max refinement level level (1 1);//JN: refinement defined by surfaces - i.e. stl surfaces } symm_side { // Surface-wise min and max refinement level level (1 1);//JN: refinement defined by surfaces - i.e. stl surfaces } } resolveFeatureAngle 30; // Region-wise refinement // ~~~~~~~~~~~~~~~~~~~~~~ // Specifies refinement level for cells in relation to a surface. One of // three modes // - distance. 'levels' specifies per distance to the surface the // wanted refinement level. The distances need to be specified in // descending order. // - inside. 'levels' is only one entry and only the level is used. All // cells inside the surface get refined up to the level. The surface // needs to be closed for this to be possible. // - outside. Same but cells outside. refinementRegions { } // Mesh selection // ~~~~~~~~~~~~~~ // After refinement patches get added for all refinementSurfaces and // all cells intersecting the surfaces get put into these patches. The // section reachable from the locationInMesh is kept. // NOTE: This point should never be on a face, always inside a cell, even // after refinement. // This is an outside point locationInMesh (-0.033 -0.033 0.0033); locationInMesh (0.010 0.005 0.010); // point inside our geometry // Whether any faceZones (as specified in the refinementSurfaces) // are only on the boundary of corresponding cellZones or also allow // free-standing zone faces. Not used if there are no faceZones. allowFreeStandingZoneFaces true; } // Settings for the snapping. snapControls { //- Number of patch smoothing iterations before finding correspondence // to surface nSmoothPatch 3; //- Relative distance for points to be attracted by surface feature point // or edge. True distance is this factor times local // maximum edge length. tolerance 1.0; //- Number of mesh displacement relaxation iterations. nSolveIter 300; //- Maximum number of snapping relaxation iterations. Should stop // before upon reaching a correct mesh. nRelaxIter 5; // Feature snapping //- Number of feature edge snapping iterations. // Leave out altogether to disable. nFeatureSnapIter 10; //- Detect (geometric) features by sampling the surface implicitFeatureSnap false; //- Use castellatedMeshControls::features explicitFeatureSnap true; //- Detect features between multiple surfaces // (only for explicitFeatureSnap, default = false) multiRegionFeatureSnap true; } // Settings for the layer addition. addLayersControls { // Are the thickness parameters below relative to the undistorted // size of the refined cell outside layer (true) or absolute sizes (false). relativeSizes true; // Per final patch (so not geometry!) the layer information layers { "tank_.*" { nSurfaceLayers 1; } } // Expansion factor for layer mesh expansionRatio 1.0; // Wanted thickness of final added cell layer. If multiple layers // is the thickness of the layer furthest away from the wall. // Relative to undistorted size of cell outside layer. // See relativeSizes parameter. finalLayerThickness 0.3; // Minimum thickness of cell layer. If for any reason layer // cannot be above minThickness do not add layer. // See relativeSizes parameter. minThickness 0.25; // If points get not extruded do nGrow layers of connected faces that are // also not grown. This helps convergence of the layer addition process // close to features. nGrow 0; // Advanced settings // When not to extrude surface. 0 is flat surface, 90 is when two faces // are perpendicular featureAngle 30; // Maximum number of snapping relaxation iterations. Should stop // before upon reaching a correct mesh. nRelaxIter 5; // Number of smoothing iterations of surface normals nSmoothSurfaceNormals 1; // Number of smoothing iterations of interior mesh movement direction nSmoothNormals 3; // Smooth layer thickness over surface patches nSmoothThickness 10; // Stop layer growth on highly warped cells maxFaceThicknessRatio 0.5; // Reduce layer growth where ratio thickness to medial // distance is large maxThicknessToMedialRatio 0.3; // Angle used to pick up medial axis points minMedianAxisAngle 90; // Create buffer region for new layer terminations nBufferCellsNoExtrude 0; // Overall max number of layer addition iterations. The mesher will exit // if it reaches this number of iterations; possibly with an illegal // mesh. nLayerIter 50; // Max number of iterations after which relaxed meshQuality controls // get used. Up to nRelaxIter it uses the settings in meshQualityControls, // after nRelaxIter it uses the values in meshQualityControls::relaxed. nRelaxedIter 20; } // Generic mesh quality settings. At any undoable phase these determine // where to undo. meshQualityControls { #include "meshQualityDict" // Optional : some meshing phases allow usage of relaxed rules. // See e.g. addLayersControls::nRelaxedIter. relaxed { //- Maximum non-orthogonality allowed. Set to 180 to disable. maxNonOrtho 75; } } // Advanced // Write flags writeFlags ( scalarLevels // write volScalarField with cellLevel for postprocessing layerSets // write cellSets, faceSets of faces in layer layerFields // write volScalarField for layer coverage ); // Merge tolerance. Is fraction of overall bounding box of initial mesh. // Note: the write tolerance needs to be higher thtrash:///Screenshot%20from%202022-08-30%2017-45-10.png an this. mergeTolerance 1E-6; // ************************************************************************* // |
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September 2, 2022, 04:11 |
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#2 |
Senior Member
M
Join Date: Dec 2017
Posts: 703
Rep Power: 13 |
Use a refinement region?
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September 2, 2022, 09:22 |
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#3 |
Senior Member
Josh McCraney
Join Date: Jun 2018
Posts: 220
Rep Power: 9 |
Can you elaborate or provide an example code? I'm not exactly sure what you're referring to
Nevermind, I looked it up and it's perfect. You're amazing, thanks so much! For those interested, I found a brief explanation here. Last edited by joshmccraney; September 2, 2022 at 18:53. |
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