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[snappyHexMesh] SHM Causing STL to become blocky/pixelated |
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May 10, 2022, 14:00 |
SHM Causing STL to become blocky/pixelated
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#1 |
New Member
Anon
Join Date: Dec 2020
Posts: 20
Rep Power: 6 |
Hi All,
When I run SHM on my current case, it ruins the quality of the STL. I've tried a host of different SHM setups, but from reading of others issues, the most important changes I've made are changing Explicit feature edge refinement levels, and included angle in surfaceFeatureExtract from 180 down to 120 in 10 degree intervals. But neither of these helps Attached is my SHM file, and images of how my STL looks before and after SHM.=, and a third image shows the SHM from the outside of the domain. Any advice would be greatly appreciated FoamFile { version 2.0; format ascii; class dictionary; object snappyHexMeshDict; } // * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * // // Which of the steps to run castellatedMesh true; snap true; addLayers true; geometry { refinementBox { type searchableBox; min (-2233 -2451600 -2000); max (44 -2440000 -1000); } DuneField { type triSurfaceMesh; file "DuneField.stl"; } }; // Settings for the castellatedMesh generation. castellatedMeshControls { // Refinement parameters // ~~~~~~~~~~~~~~~~~~~~~ maxLocalCells 100000000; maxGlobalCells 200000000; minRefinementCells 0; maxLoadUnbalance 0.10; nCellsBetweenLevels 8; features ( { file "DuneField.eMesh"; level 2; } ); refinementSurfaces { DuneField { // Surface-wise min and max refinement level level (5 5); } } // Resolve sharp angles resolveFeatureAngle 30; // Region-wise refinement // ~~~~~~~~~~~~~~~~~~~~~~ refinementRegions { /* refinementBox { levels ((0 1)); mode inside; } */ } // Mesh selection // ~~~~~~~~~~~~~~ locationInMesh (-1000 -2450000 -1600); allowFreeStandingZoneFaces true; } // Settings for the snapping. snapControls { nSmoothPatch 5; tolerance 1.0; nSolveIter 30; nRelaxIter 5; nFeatureSnapIter 10; implicitFeatureSnap false; explicitFeatureSnap true; multiRegionFeatureSnap false; } // Settings for the layer addition. addLayersControls { relativeSizes true; // Per final patch (so not geometry!) the layer information layers { /* Mesa { nSurfaceLayers 3; } */ } // Expansion factor for layer mesh expansionRatio 1.1; finalLayerThickness 0.2; minThickness 0.1; nGrow 0; featureAngle 60; slipFeatureAngle 30; nRelaxIter 3; nSmoothSurfaceNormals 1; nSmoothNormals 3; nSmoothThickness 10; maxFaceThicknessRatio 0.5; maxThicknessToMedialRatio 0.3; minMedianAxisAngle 90; nBufferCellsNoExtrude 0; nLayerIter 50; } meshQualityControls { // #include "meshQualityDict" maxNonOrtho 45; // Advanced maxBoundarySkewness 0.1; maxInternalSkewness 0.1; maxConcave 80; minVol 1e-13; minTetQuality 1e-30; minArea -1; minTwist 0.01; minDeterminant 0.001; minFaceWeight 0.05; minVolRatio 0.01; minTriangleTwist -1; nSmoothScale 4; errorReduction 0.75; } writeFlags ( scalarLevels layerSets layerFields // write volScalarField for layer coverage ); mergeTolerance 1e-6; |
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May 11, 2022, 04:12 |
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#2 |
Senior Member
Yann
Join Date: Apr 2012
Location: France
Posts: 1,236
Rep Power: 29 |
Hi Anon,
On your screenshot it looks like castellated mesh. Are you running snappyHexMesh with the overwrite option? If not, are your displaying the last timestep in paraView? Regards, Yann |
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May 11, 2022, 05:31 |
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#3 |
New Member
Anon
Join Date: Dec 2020
Posts: 20
Rep Power: 6 |
HI Yann,
I do not have the overwrite option in my SHM file, but the images were taken when I was using the last time step from the process What do you think the issue might be? |
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May 11, 2022, 06:27 |
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#4 |
Senior Member
Yann
Join Date: Apr 2012
Location: France
Posts: 1,236
Rep Power: 29 |
Hard to say, could you post your snappyHexMesh log to see if there is any helpful information in it?
You seem to have a relatively high aspect ratio in your initial mesh. Considering your domain I understand why you do so, but snappy does a better job at snapping mesh to geometry when the initial mesh aspect ratio is close to 1. So maybe you can try to adjust your blockMesh settings to have an aspect ratio of 1 and see if the final mesh is better with this setting. (You can mesh only a portion of your full domain if it gets too heavy to mesh the full domain) I hope this helps, Yann |
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May 11, 2022, 06:43 |
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#5 |
New Member
Anon
Join Date: Dec 2020
Posts: 20
Rep Power: 6 |
Hi Yann,
While improving the aspect ratio has not changed much, increasing the resolution of the mesh does slightly improve it (but even a resolution of ~1 m is still causing blocks to form). I've attached the log file of the run, I hope there's something in there that will shine a light on the issue. Thank you for having a look at this |
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May 11, 2022, 07:07 |
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#6 |
Senior Member
Yann
Join Date: Apr 2012
Location: France
Posts: 1,236
Rep Power: 29 |
I missed it in your previous post but is there a reason why you changed the non orthogonality and skewness parameters in the meshQualityControls?
Try meshing with the default meshQualityControls and see if you get a better snapping. Yann |
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May 11, 2022, 07:16 |
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#7 |
New Member
Anon
Join Date: Dec 2020
Posts: 20
Rep Power: 6 |
Hi Yann,
If you're referring to the post about the SHM not refining, the reason my parameters are different is honestly only because it finally allowed the mesh to refine. When you say default meshQualityControl, do you mean what I have in my previous post? |
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May 11, 2022, 07:26 |
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#8 |
Senior Member
Yann
Join Date: Apr 2012
Location: France
Posts: 1,236
Rep Power: 29 |
No I mean the default mesh quality setup:
Code:
maxNonOrtho 65; maxBoundarySkewness 20; maxInternalSkewness 4; |
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May 11, 2022, 07:37 |
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#9 |
New Member
Anon
Join Date: Dec 2020
Posts: 20
Rep Power: 6 |
Hi Yann,
Fantastic, that solved it. Slight quality issues but I think if I smooth the STL and then retry, that will be it perfect. Thank you so much for your help with this, you've saved a real headache |
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May 11, 2022, 07:50 |
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#10 |
Senior Member
Yann
Join Date: Apr 2012
Location: France
Posts: 1,236
Rep Power: 29 |
Glad I could help!
To elaborate a bit further: having stricter mesh quality parameters means snappy will have less room to snap/morph the mesh to conform it to your geometry. If you have a look at your snappy log file, during the morphing phase you can see a lot of cells/faces trigger errors due to your low tolerance on non-orthogonality and skewness. This is probably why snappy struggles to snap the mesh properly. Code:
Checking initial mesh ... Checking faces in error : non-orthogonality > 45 degrees : 42328 faces with face pyramid volume < 1e-13 : 0 faces with face-decomposition tet quality < 1e-30 : 0 faces with concavity > 80 degrees : 0 faces with skewness > 0.1 (internal) or 0.1 (boundary) : 7496 faces with interpolation weights (0..1) < 0.05 : 0 faces with volume ratio of neighbour cells < 0.01 : 0 faces with face twist < 0.01 : 0 faces on cells with determinant < 0.001 : 0 Detected 49824 illegal faces (concave, zero area or negative cell pyramid volume) Checked initial mesh in = 0.74 s Yann |
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Tags |
blockmesh, snappyhexmesh |
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