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[snappyHexMesh] Boundary layers across rotorDisk cellZone |
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September 13, 2019, 10:24 |
Boundary layers across rotorDisk cellZone
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#1 |
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Hello foamers !
I'm currently struggling with the implementation of a propeller and would be glad if you would have some knowledge to share with me. I'm trying to modelize a ducted propeller with the rotorDisk source class. This requires a cellZone to be implemented on. I then tried to mesh this geometry and create this cellZone of 1 cell height with snappyHexMesh. I managed to create a mesh with a cell zone by adding in the refinementSurfaces dictionnary : Code:
rotatingZone { level (7 7); faceZone rotatingZone; cellZone rotatingZone; cellZoneInside inside; } How can I tell snappyHexMesh that it should take into account this cellZone while generating boundary layers and create same boundary layers in the cellZone ? Many thanks in advance and happy foaming !! PS : here is my snappy hex mesh dict : Code:
/*--------------------------------*- C++ -*----------------------------------*\ | ========= | | | \\ / F ield | OpenFOAM: The Open Source CFD Toolbox | | \\ / O peration | Version: 7.x | | \\ / A nd | Web: www.OpenFOAM.org | | \\/ M anipulation | | \*---------------------------------------------------------------------------*/ FoamFile { version 2.0; format ascii; class dictionary; object snappyHexMeshDict; } // * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * // // Which of the steps to run castellatedMesh false; snap false; addLayers true; // Geometry. Definition of all surfaces. All surfaces are of class // searchableSurface. // Surfaces are used // - to specify refinement for any mesh cell intersecting it // - to specify refinement for any mesh cell inside/outside/near // - to 'snap' the mesh boundary to the surface geometry { fixed.stl { type triSurfaceMesh; name fixed; regions { slipWall { name slipWall; } outlet { name outlet; } inlet { name inlet; } TorusDuct { name TorusDuct; } TorusLips { name TorusLips; } TorusSide { name TorusSide; } CBDuct { name CBDuct; } CBLips { name CBLips; } } }/* rotatingZone.stl { type triSurfaceMesh; name rotatingZone; }*/ rotatingZone { type searchableCylinder; point1 (0 0 -0.00625); point2 (0 0 -0.0125); radius 0.5; } Rotor7 { type searchableCylinder; point1 (0 0 0.13); point2 (0 0 -0.38); radius 0.5; } Rotor5 { type searchableCylinder; point1 (0 0 0.5); point2 (0 0 -1); radius 0.9; } Rotor4 { type searchableCone; point1 (0 0 1); radius1 1.6; innerRadius1 0; point2 (0 0 -5); radius2 4.8; innerRadius2 0; } Rotor3 { type searchableCone; point1 (0 0 2); radius1 1.6; innerRadius1 0; point2 (0 0 -10); radius2 4.8; innerRadius2 0; } Rotor2 { type searchableCone; point1 (0 0 5); radius1 2; innerRadius1 0; point2 (0 0 -25); radius2 10; innerRadius2 0; } }; // Settings for the castellatedMesh generation. castellatedMeshControls { // Refinement parameters // ~~~~~~~~~~~~~~~~~~~~~ // If local number of cells is >= maxLocalCells on any processor // switches from from refinement followed by balancing // (current method) to (weighted) balancing before refinement. maxLocalCells 5000000; // Overall cell limit (approximately). Refinement will stop immediately // upon reaching this number so a refinement level might not complete. // Note that this is the number of cells before removing the part which // is not 'visible' from the keepPoint. The final number of cells might // actually be a lot less. maxGlobalCells 10000000; // The surface refinement loop might spend lots of iterations // refining just a few cells. This setting will cause refinement // to stop if <= minimumRefine are selected for refinement. Note: // it will at least do one iteration (unless the number of cells // to refine is 0) minRefinementCells 0; // Number of buffer layers between different levels. // 1 means normal 2:1 refinement restriction, larger means slower // refinement. nCellsBetweenLevels 4; // Explicit feature edge refinement // ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~ // Specifies a level for any cell intersected by its edges. // This is a featureEdgeMesh, read from constant/triSurface for now. features ( { file "fixed.eMesh"; level 1; } { file "exit.eMesh"; level 8; } ); // Surface based refinement // ~~~~~~~~~~~~~~~~~~~~~~~~ // Specifies two levels for every surface. The first is the minimum level, // every cell intersecting a surface gets refined up to the minimum level. // The second level is the maximum level. Cells that 'see' multiple // intersections where the intersections make an // angle > resolveFeatureAngle get refined up to the maximum level. refinementSurfaces { fixed { // Surface-wise min and max refinement level level (0 0); regions { slipWall { level (0 0); patchInfo { type wall; }} outlet { level (0 0); patchInfo { type patch; }} inlet { level (0 0); patchInfo { type patch; }} TorusDuct { level (7 7); patchInfo { type wall; }} TorusLips { level (7 7); patchInfo { type wall; }} TorusSide { level (7 7); patchInfo { type wall; }} CBDuct { level (7 7); patchInfo { type wall; }} CBLips { level (7 7); patchInfo { type wall; }} } } rotatingZone { level (7 7); faceZone rotatingZone; cellZone rotatingZone; cellZoneInside inside; } } // Resolve sharp angles resolveFeatureAngle 15; // Region-wise refinement // ~~~~~~~~~~~~~~~~~~~~~~ // Specifies refinement level for cells in relation to a surface. One of // three modes // - distance. 'levels' specifies per distance to the surface the // wanted refinement level. The distances need to be specified in // descending order. // - inside. 'levels' is only one entry and only the level is used. All // cells inside the surface get refined up to the level. The surface // needs to be closed for this to be possible. // - outside. Same but cells outside. refinementRegions { fixed { mode inside; levels ((1e-5 1));} rotatingZone { mode inside; levels ((1e-5 5));} Rotor3 { mode inside; levels ((3 3));} Rotor7 { mode inside; levels ((7 7));} Rotor5 { mode inside; levels ((5 5));} Rotor4 { mode inside; levels ((4 4));} Rotor2 { mode inside; levels ((2 2));} } // Mesh selection // ~~~~~~~~~~~~~~ // After refinement patches get added for all refinementSurfaces and // all cells intersecting the surfaces get put into these patches. The // section reachable from the locationInMesh is kept. // NOTE: This point should never be on a face, always inside a cell, even // after refinement. locationInMesh (0. 0. -10.01); // Whether any faceZones (as specified in the refinementSurfaces) // are only on the boundary of corresponding cellZones or also allow // free-standing zone faces. Not used if there are no faceZones. allowFreeStandingZoneFaces false; } // Settings for the snapping. snapControls { //- Number of patch smoothing iterations before finding correspondence // to surface nSmoothPatch 4; //- Relative distance for points to be attracted by surface feature point // or edge. True distance is this factor times local // maximum edge length. tolerance 3.0; //- Number of mesh displacement relaxation iterations. nSolveIter 200; //- Maximum number of snapping relaxation iterations. Should stop // before upon reaching a correct mesh. nRelaxIter 6; //- Highly experimental and wip: number of feature edge snapping // iterations. Leave out altogether to disable. // Of limited use in this case since faceZone faces not handled. nFeatureSnapIter 10; //- Detect (geometric only) features by sampling the surface // (default=false). implicitFeatureSnap true; //- Use castellatedMeshControls::features (default = true) explicitFeatureSnap false; //- Detect points on multiple surfaces (only for explicitFeatureSnap) multiRegionFeatureSnap false; } // Settings for the layer addition. addLayersControls { relativeSizes true; // Per final patch (so not geometry!) the layer information layers { TorusDuct { nSurfaceLayers 15; } TorusLips { nSurfaceLayers 15; } TorusSide { nSurfaceLayers 15; } CBDuct { nSurfaceLayers 15; } CBLips { nSurfaceLayers 15; } } // Expansion factor for layer mesh expansionRatio 1.2; // Wanted thickness of final added cell layer. If multiple layers // is the thickness of the layer furthest away from the wall. // Relative to undistorted size of cell outside layer. finalLayerThickness 0.5; // Minimum thickness of cell layer. If for any reason layer // cannot be above minThickness do not add layer. // Relative to undistorted size of cell outside layer. minThickness 0.00001; // If points get not extruded do nGrow layers of connected faces that are // also not grown. This helps convergence of the layer addition process // close to features. // Note: changed(corrected) w.r.t 17x! (didn't do anything in 17x) nGrow 0; // Advanced settings // When not to extrude surface. 0 is flat surface, 90 is when two faces // are perpendicular featureAngle 360; // Maximum number of snapping relaxation iterations. Should stop // before upon reaching a correct mesh. nRelaxIter 4; // Number of smoothing iterations of surface normals nSmoothSurfaceNormals 1; // Number of smoothing iterations of interior mesh movement direction nSmoothNormals 3; // Smooth layer thickness over surface patches nSmoothThickness 10; // Stop layer growth on highly warped cells maxFaceThicknessRatio 0.5; // Reduce layer growth where ratio thickness to medial // distance is large maxThicknessToMedialRatio 1; // Angle used to pick up medial axis points // Note: changed(corrected) w.r.t 17x! 90 degrees corresponds to 130 in 17x. minMedianAxisAngle 90; // Create buffer region for new layer terminations nBufferCellsNoExtrude 0; // Overall max number of layer addition iterations. The mesher will exit // if it reaches this number of iterations; possibly with an illegal // mesh. nLayerIter 50; } // Generic mesh quality settings. At any undoable phase these determine // where to undo. meshQualityControls { #include "meshQualityDict" // Advanced //- Number of error distribution iterations nSmoothScale 4; //- amount to scale back displacement at error points errorReduction 0.75; } // Advanced // Merge tolerance. Is fraction of overall bounding box of initial mesh. // Note: the write tolerance needs to be higher than this. mergeTolerance 1e-6; // ************************************************************************* // |
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September 13, 2019, 12:21 |
Image of the problem
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#2 |
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April 6, 2021, 21:14 |
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#3 |
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Join Date: Jan 2019
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I am having a similar issue, did you find a solution for this?
The only solution I came up with was to turn off layers for the duct. Thanks |
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April 7, 2021, 05:46 |
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#4 | |
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Yep, I'm not using cellZone anymore but a cellSet created with toposet after the mesh is produced by snappyHexMesh.
example of toposet dict : Quote:
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