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[blockMesh] create a mesh without reading from dictionary file

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Old   July 9, 2019, 00:40
Lightbulb create a mesh without reading from dictionary file
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Jie Ren
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Dear foamers,

I want to generate a new mesh (like a simple cubic one) with 3 vectors calculated from my program, but without referring to the 'blockMeshDict' file.

Details as below:

To generate a simple cubic blockmesh with all its vertices' positions: 8 vertices in total, which can be derived from two vectors, like (0,0,0) and (1,1,1).
The third vector, like (20,20,20) , represent the number of grids in each coordinate.

NO boundaries and patches are defined, neither the other mesh settings!
Cause it is just used for visualization.

To sum up, use 3 vectors to generate a very simple mesh in a program, without reading the 'blockMeshDict' file, and without using the 'blockMesh' utility (but may use it in another form, i am not sure about it...).

I've got these 3 vectors in my program, but they are case-dependent, it is cumbersome to edit the file every time....that's why I start to think it.

The mesh generated should be identity or similar to that using the 'blockMeshDict' file (as below) and 'blockMesh' utility.

// * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * //
convertToMeters 1;

vertices //can be derived from two vectors (0,0,0) & (1,1,1)
(
(0 0 0)
(1 0 0)
(1 1 0)
(0 1 0)
(0 0 1)
(1 0 1)
(1 1 1)
(0 1 1)
);

blocks //the third vector (20 20 20) is necessary
(
hex (0 1 2 3 4 5 6 7) (20 20 20) simpleGrading (1 1 1)
);

boundary //no defined boundary & patch, just for visualization
(
);
// * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * //

How to create the mesh with 3 known vectors within a program?
Should I generate a 'dictionary' object manually without IO, then use it for mesh generation? I am confused about it...


Any answer is welcomed,
thanks in advance!

Jieren
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Old   July 9, 2019, 04:44
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  #2
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Zander Meiring
Join Date: Jul 2018
Posts: 125
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yambanshee is on a distinguished road
Quote:
Originally Posted by Jieren View Post
Dear foamers,

I want to generate a new mesh (like a simple cubic one) with 3 vectors calculated from my program, but without referring to the 'blockMeshDict' file.

Details as below:

To generate a simple cubic blockmesh with all its vertices' positions: 8 vertices in total, which can be derived from two vectors, like (0,0,0) and (1,1,1).
The third vector, like (20,20,20) , represent the number of grids in each coordinate.

NO boundaries and patches are defined, neither the other mesh settings!
Cause it is just used for visualization.

To sum up, use 3 vectors to generate a very simple mesh in a program, without reading the 'blockMeshDict' file, and without using the 'blockMesh' utility (but may use it in another form, i am not sure about it...).

I've got these 3 vectors in my program, but they are case-dependent, it is cumbersome to edit the file every time....that's why I start to think it.

The mesh generated should be identity or similar to that using the 'blockMeshDict' file (as below) and 'blockMesh' utility.

// * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * //
convertToMeters 1;

vertices //can be derived from two vectors (0,0,0) & (1,1,1)
(
(0 0 0)
(1 0 0)
(1 1 0)
(0 1 0)
(0 0 1)
(1 0 1)
(1 1 1)
(0 1 1)
);

blocks //the third vector (20 20 20) is necessary
(
hex (0 1 2 3 4 5 6 7) (20 20 20) simpleGrading (1 1 1)
);

boundary //no defined boundary & patch, just for visualization
(
);
// * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * //

How to create the mesh with 3 known vectors within a program?
Should I generate a 'dictionary' object manually without IO, then use it for mesh generation? I am confused about it...


Any answer is welcomed,
thanks in advance!

Jieren
I would make the dictionary with your own script. I currently have a python script that creates my blockMeshDict for me, and then simply runs the blockMesh program
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