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[blockMesh] BlockMesh with cylinder and halfsphere

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Old   April 11, 2019, 06:17
Default BlockMesh with cylinder and halfsphere
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Hi this is Torsten from Munich,
I do calculations with multiphaseInterFoam, like shaking your cognac.
The original was just a cylinder with an O-mesh and seems to be good.
Now there are diffenent containers and this one is a cylinder with a halfsphere at the bottom.; Halbkugel means halfsphere.

The error-message is:
Inconsistent point locations between block pair 0 and 4
probably due to inconsistent grading.


I would like to keep the O-Mesh style in the Cylinder and halfsphere.


Thanks in advance
Torsten
PS: this is a second try because I haven't found my previous post.


Here a picture of the cylinder O-mesh:



and here is the blockMeshDict:


/*--------------------------------*- C++ -*----------------------------------*\
| ========= | |
| \\ / F ield | OpenFOAM: The Open Source CFD Toolbox |
| \\ / O peration | Version: v1812 |
| \\ / A nd | Web: www.OpenFOAM.com |
| \\/ M anipulation | |
\*---------------------------------------------------------------------------*/
FoamFile
{
version 2.0;
format ascii;
class dictionary;
object blockMeshDict;
}
// * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * //

// https://www.youtube.com/watch?v=3v50ev75aDw
// Tutorial SloshingCylinder
// Tutorial Sphere

convertToMeters 1;

verbose no;

radiusBottom 0.0035; //Radius Well unten
radiusBottomNeg -0.0035; //Radius Well unten negativ
radiusTop 0.004; //Radius Well oben
radiusTopNeg -0.004; //Radius Well oben negativ
yMax 0.0085; //Position Y Max Well oben
xMin 0; //Position X 0
yMin 0; //Position Y 0
zMin 0; //Position Z 0
cylArcTop 0.002828427; //(radiusTop*cos45) top arc bei r=1 ist 0.7071067 (cos45 oder sin45)
cylArcTopNeg -0.002828427;//(radiusTopNeg*cos45) top arc bei r=1 ist -0.7071067 (cos45 oder sin45)
cylArcBottom 0.002474873; //(radiusBottom*cos45) bottom arc bei r=1 ist 0.7071067 (cos45 oder sin45)
cylArcBottomNeg -0.002474873; //(radiusBottomNeg*cos45) bottom arc bei r=1 ist -0.7071067 (cos45 oder sin45)
yMinSphere -0.0035; //Position KugelWell unten, Gesamthöhe Well - yMax
sphereV 0.002020725; //(radiusBottom*0.5773502) Kugel Volumen 3D Punkt bei r=1 ist 0.5773502
sphereMV -0.002020725; //(radiusBottomNeg*0.5773502) Kugel Volumen 3D Punkt bei r=1 ist -0.5773502
sphereA 0.002474873; //(radiusBottom*cos45) bottom sphere Kugel Fläche 2D Punkt bei r=1 ist 0.7071067 (cos45 oder sin45)
sphereMA -0.002474873; //(radiusBottomNeg*cos45) bottom sphereKugel Fläche 2D Punkt bei r=1 ist -0.7071067 (cos45 oder sin45)



geometry
{
sphere
{
type searchableSphere;
centre ($xMin $yMin $zMin);
radius $radiusBottom;
}
}


vertices
(
($radiusBottom $yMin $zMin) //0
($xMin $yMin $radiusBottomNeg) //1
($radiusBottomNeg $yMin $zMin) //2
($xMin $yMin $radiusBottom) //3 bottom circle Cylinder

($radiusTop $yMax $zMin) //4
($xMin $yMax $radiusTopNeg) //5
($radiusTopNeg $yMax $zMin) //6
($xMin $yMax $radiusTop) //7 top circle Cylinder

($xMin $yMin $zMin) //8 center point Cylinder Bottom
($xMin $yMax $zMin) //9 center point Cylinder Top

($sphereV $sphereMV $zMin) //10
($xMin $sphereMV $sphereMV) //11
($sphereMV $sphereMV $zMin) //12
($xMin $sphereMV $sphereV) //13 Halbkugel
($xMin $sphereMV $zMin) //14 center point Sphere Bottom
);

blocks
(
hex (0 1 8 8 4 5 9 9) (25 35 50) simpleGrading (1 1 1)
hex (1 2 8 8 5 6 9 9) (25 35 50) simpleGrading (1 1 1)
hex (2 3 8 8 6 7 9 9) (25 35 50) simpleGrading (1 1 1)
hex (3 0 8 8 7 4 9 9) (25 35 50) simpleGrading (1 1 1) // blocks Cylinder

hex (0 8 8 1 10 14 14 11) (25 35 50) simpleGrading (1 1 1)
hex (1 8 8 2 11 14 14 12) (25 35 50) simpleGrading (1 1 1)
hex (2 8 8 3 12 14 14 13) (25 35 50) simpleGrading (1 1 1)
hex (3 8 8 0 13 14 14 10) (25 35 50) simpleGrading (1 1 1) // blocks Sphere


);

edges
(
arc 0 1 ($cylArcBottom $yMin $cylArcBottomNeg) // bottom arc
arc 1 2 ($cylArcBottomNeg $yMin $cylArcBottomNeg)
arc 2 3 ($cylArcBottomNeg $yMin $cylArcBottom)
arc 3 0 ($cylArcBottom $yMin $cylArcBottom)

arc 4 5 ($cylArcTop $yMax $cylArcTopNeg) // top arc
arc 5 6 ($cylArcTopNeg $yMax $cylArcTopNeg)
arc 6 7 ($cylArcTopNeg $yMax $cylArcTop)
arc 7 4 ($cylArcTop $yMax $cylArcTop)

arc 0 10 ($sphereA $sphereMA $zMin) // Halbkugel
arc 1 11 ($xMin $sphereMA $sphereMA)
arc 2 12 ($sphereMA $sphereMA $zMin)
arc 3 13 ($xMin $sphereMA $sphereA)
);

faces
(
project (0 10 11 1) sphere
project (1 11 12 2) sphere
project (2 12 13 3) sphere
project (3 13 10 0) sphere
// project (0 1 2 3) sphere
// project (10 13 12 11) sphere
project (10 14 14 11) sphere
project (11 14 14 12) sphere
project (12 14 14 13) sphere
project (13 14 14 10) sphere
);

boundary
(
walls
{
type wall;
faces
(
(0 10 11 1)
(1 11 12 2)
(2 12 13 3)
(3 13 10 0)
// (10 13 12 11)
(10 14 14 11)
(11 14 14 12)
(12 14 14 13)
(13 14 14 10)
);
}
atmosphere
{
type patch;
faces
(
(5 9 9 4)
(6 9 9 5)
(7 9 9 6)
(4 9 9 7)
);
}
sides
{
type wall;
faces
(
(0 1 5 4)
(1 2 6 5)
(2 3 7 6)
(3 0 4 7)
);
}
);

mergePatchPairs
(

);

// ************************************************** *********************** //






I have solved my Problem by using snappyHexMesh.

Now I meshing runns well.
anaspauzi and W Mao like this.

Last edited by ich558; April 24, 2019 at 07:05. Reason: Soled my Problem
ich558 is offline   Reply With Quote

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blockmeshdict, cylinder + halfsphere


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