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[blockMesh] blockMesh - numbering of vertices with multiple blocks |
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May 11, 2016, 06:14 |
blockMesh - numbering of vertices with multiple blocks
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#1 |
New Member
Amelie Rohlfs
Join Date: Jan 2013
Posts: 19
Rep Power: 13 |
Hello dear OpenFOAM community,
I have a general question concerning the order of vertices with multiple blocks. Is there a difference between these two possibilities: 1. numbering block one from 0-7, then go on with block two from 8-15, ... 2. numbering the bottom plane first, then go on to the top plane Have a look at the attached picture for clearification. Thank you for any reply! Amelie |
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May 11, 2016, 09:34 |
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#2 |
Senior Member
Join Date: Aug 2013
Posts: 407
Rep Power: 16 |
Hi,
How you number the vertices is immaterial. What matters is that you use the right vertices when you define a block. BTW, I notice that you have duplicated a few vertices. Take note that if you don't want the blocks to share a common face, then this is the way to go. However, if then can be "merged" into one block, then you needn't duplicate them. Cheers, Antimony |
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May 11, 2016, 10:33 |
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#3 |
New Member
Amelie Rohlfs
Join Date: Jan 2013
Posts: 19
Rep Power: 13 |
Thank you very much Antimony,
So it's just a thing of taste. In my case I want to apply a mixingPlane between two blocks, I suppose that's when I need the duplicated vertices. Greetings, Amelie |
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May 11, 2016, 21:52 |
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#4 |
Senior Member
Join Date: Aug 2013
Posts: 407
Rep Power: 16 |
Hi,
You are welcome. Hmmm. Just take note that there will be two planes at the same location. I am not sure how your problem setup will be, but if you define only one of the planes as a patch (as an example), and don't state anything for the other, it will get assigned to the defaultFaces group with type empty. Cheers, Antimony |
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May 12, 2016, 03:59 |
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#5 |
New Member
Amelie Rohlfs
Join Date: Jan 2013
Posts: 19
Rep Power: 13 |
Hi Antimony,
This is how I defined the neighbouring boundaries so far: Code:
inletout { type mixingPlane; shadowPatch rotorinlet; zone inletoutZone; coordinateSystem { type cylindrical; name mixingCS; origin (0 0 0); axis (0 0 1); direction (1 0 0); inDegrees false; } ribbonPatch { sweepAxis Theta; stackAxis R; discretisation bothPatches; } faces ( (1 2 6 5) ); } rotorinlet { type mixingPlane; shadowPatch inletout; zone rotorinletZone; coordinateSystem { type cylindrical; name mixingCS; origin (0 0 0); axis (0 0 1); direction (1 0 0); inDegrees false; } ribbonPatch { sweepAxis Theta; stackAxis R; discretisation bothPatches; } faces ( (8 12 15 11) ); } Regards, Amelie |
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May 12, 2016, 10:05 |
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#6 |
Senior Member
Join Date: Aug 2013
Posts: 407
Rep Power: 16 |
Hi,
I have not worked with mixingPlanes before unfortunately. Basically, what I wanted to convey was this: in the first post you had two blocks that abut each other, with a couple of vertices being duplicates. Now, for each of the blocks, there would be six surfaces, each of which you would have to assign as something. My concern was that by defining only one of the faces that touch as a mixingPlane, you would not be defining the other. If you left it as default or didn't define it, it would be automatically written as an empty patch. However, if after running blockMesh, you found that all the surfaces were as you defined, with no extras added in by blockMesh, then it should be fine and you can safely ignore this message. Cheers, Antimony |
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May 16, 2016, 06:05 |
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#7 |
New Member
Amelie Rohlfs
Join Date: Jan 2013
Posts: 19
Rep Power: 13 |
Hello,
I didn't get any error message or found something suspicious, so I am very tempted to believe that everything is allright ;-) Thank you for your thoughts! Greetings, Amelie |
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Tags |
blockmesh, multiple blocks, vertices |
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