|
[Sponsors] |
[snappyHexMesh] snappyHexMesh will not delete bounding box |
|
LinkBack | Thread Tools | Search this Thread | Display Modes |
July 29, 2015, 18:00 |
snappyHexMesh will not delete bounding box
|
#1 |
New Member
Alexander
Join Date: Jul 2015
Posts: 2
Rep Power: 0 |
Hello everyone, I am trying to mesh a piston geometry using four .stl files; one of them being the entire geometry, and the other being the three surrounding faces (saved as surfaces).
When I don't include the three surrounding .stl files in my snappyHexMeshDict then the result is as expected. My bounding box is deleted and the piston shaped mesh remains. After I add the surrounding (bounding) .stl files to create named patches: sanppyHexMesh runs properly, finishes without any errors (checkMesh returns no errors), but my bounding box remains, and the patches have not been named either. When I section the resulting mesh I find that my piston geometry was properly meshed and exists inside the bounding (box) mesh. (The piston shape is whole and not hollow). I must have missed something in my snappyHexMeshDict. One thing I have yet to try is to run a surfaceFeatureExtract. This will be my next attempt right now. The reason why I have not done this yet is that I didn't use it when I generated my mesh without the patches (thus, I thought that I don't need it ). Here is my code the way it looks at the moment. Please let me know If you see anything wrong. Thank you. Code:
// * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * // // Which of the steps to run castellatedMesh true; snap true; addLayers false; // Geometry. Definition of all surfaces. All surfaces are of class // searchableSurface. // Surfaces are used // - to specify refinement for any mesh cell intersecting it // - to specify refinement for any mesh cell inside/outside/near // - to 'snap' the mesh boundary to the surface geometry { fullPiston.stl {type triSurfaceMesh; name fullPiston;} bowl.stl {type triSurfaceMesh; name bowl;} wall.stl {type triSurfaceMesh; name wall;} cylinder.stl {type triSurfaceMesh; name cylinder;} //tolerance 1E-5; // optional:non-default tolerance on intersections //maxTreeDepth 10; // optional:depth of octree. Decrease only in case // of memory limitations. }; // Settings for the castellatedMesh generation. castellatedMeshControls { // Refinement parameters // ~~~~~~~~~~~~~~~~~~~~~ // If local number of cells is >= maxLocalCells on any processor // switches from from refinement followed by balancing // (current method) to (weighted) balancing before refinement. maxLocalCells 100000; // Overall cell limit (approximately). Refinement will stop immediately // upon reaching this number so a refinement level might not complete. // Note that this is the number of cells before removing the part which // is not 'visible' from the keepPoint. The final number of cells might // actually be a lot less. maxGlobalCells 2000000; // The surface refinement loop might spend lots of iterations refining just a // few cells. This setting will cause refinement to stop if <= minimumRefine // are selected for refinement. Note: it will at least do one iteration // (unless the number of cells to refine is 0) minRefinementCells 0; // Allow a certain level of imbalance during refining // (since balancing is quite expensive) // Expressed as fraction of perfect balance (= overall number of cells / // nProcs). 0=balance always. maxLoadUnbalance 0.10; // Number of buffer layers between different levels. // 1 means normal 2:1 refinement restriction, larger means slower // refinement. nCellsBetweenLevels 1; // Explicit feature edge refinement // ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~ // Specifies a level for any cell intersected by its edges. // This is a featureEdgeMesh, read from constant/triSurface for now. features ( //{ // file "someLine.eMesh"; // level 2; //} ); // Surface based refinement // ~~~~~~~~~~~~~~~~~~~~~~~~ // Specifies two levels for every surface. The first is the minimum level, // every cell intersecting a surface gets refined up to the minimum level. // The second level is the maximum level. Cells that 'see' multiple // intersections where the intersections make an // angle > resolveFeatureAngle get refined up to the maximum level. refinementSurfaces { bowl.stl {level (2 2);} wall.stl {level (2 2);} cylinder.stl {level (2 2);} // Optional angle to detect small-large cell situation perpendicular // to the surface. Is the angle of face w.r.t the local surface // normal. Use on flat(ish) surfaces only. Otherwise // leave out or set to negative number. //perpendicularAngle 10; } resolveFeatureAngle 30; // Region-wise refinement // ~~~~~~~~~~~~~~~~~~~~~~ // Specifies refinement level for cells in relation to a surface. One of // three modes // - distance. 'levels' specifies per distance to the surface the // wanted refinement level. The distances need to be specified in // descending order. // - inside. 'levels' is only one entry and only the level is used. All // cells inside the surface get refined up to the level. The surface // needs to be closed for this to be possible. // - outside. Same but cells outside. refinementRegions { fullPiston { mode distance; levels ((0.0006 4) (0.002 3) (0.01 2)); } } // Mesh selection // ~~~~~~~~~~~~~~ // After refinement patches get added for all refinementSurfaces and // all cells intersecting the surfaces get put into these patches. The // section reachable from the locationInMesh is kept. // NOTE: This point should never be on a face, always inside a cell, even // after refinement. locationInMesh (0.04 0.04 0.06); // Whether any faceZones (as specified in the refinementSurfaces) // are only on the boundary of corresponding cellZones or also allow // free-standing zone faces allowFreeStandingZoneFaces true; } // Settings for the snapping. snapControls { //- Number of patch smoothing iterations before finding correspondence // to surface nSmoothPatch 3; //- Relative distance for points to be attracted by surface feature point // or edge. True distance is this factor times local // maximum edge length. tolerance 4.0; //- Number of mesh displacement relaxation iterations. nSolveIter 30; //- Maximum number of snapping relaxation iterations. Should stop // before upon reaching a correct mesh. nRelaxIter 5; } // Settings for the layer addition. addLayersControls { // Are the thickness parameters below relative to the undistorted // size of the refined cell outside layer (true) or absolute sizes (false). relativeSizes true; // Per final patch (so not geometry!) the layer information layers { bowl { nSurfaceLayers 3; } cylinder { nSurfaceLayers 3; } wall { nSurfaceLayers 3; } } // Expansion factor for layer mesh expansionRatio 1.0; //- Wanted thickness of final added cell layer. If multiple layers // is the thickness of the layer furthest away from the wall. // See relativeSizes parameter. finalLayerThickness 0.3; //- Minimum thickness of cell layer. If for any reason layer // cannot be above minThickness do not add layer. // See relativeSizes parameter. minThickness 0.25; //- If points get not extruded do nGrow layers of connected faces that are // also not grown. This helps convergence of the layer addition process // close to features. nGrow 1; // Advanced settings //- When not to extrude surface. 0 is flat surface, 90 is when two faces // make straight angle. featureAngle 60; //- Maximum number of snapping relaxation iterations. Should stop // before upon reaching a correct mesh. nRelaxIter 5; // Number of smoothing iterations of surface normals nSmoothSurfaceNormals 1; // Number of smoothing iterations of interior mesh movement direction nSmoothNormals 3; // Smooth layer thickness over surface patches nSmoothThickness 10; // Stop layer growth on highly warped cells maxFaceThicknessRatio 0.5; // Reduce layer growth where ratio thickness to medial // distance is large maxThicknessToMedialRatio 0.3; // Angle used to pick up medial axis points minMedianAxisAngle 130; // Create buffer region for new layer terminations nBufferCellsNoExtrude 0; // Overall max number of layer addition iterations. The mesher will exit // if it reaches this number of iterations; possibly with an illegal // mesh. nLayerIter 50; // Max number of iterations after which relaxed meshQuality controls // get used. Up to nRelaxIter it uses the settings in meshQualityControls, // after nRelaxIter it uses the values in meshQualityControls::relaxed. nRelaxedIter 20; } // Generic mesh quality settings. At any undoable phase these determine // where to undo. meshQualityControls { //- Maximum non-orthogonality allowed. Set to 180 to disable. maxNonOrtho 65; //- Max skewness allowed. Set to <0 to disable. maxBoundarySkewness 20; maxInternalSkewness 4; //- Max concaveness allowed. Is angle (in degrees) below which concavity // is allowed. 0 is straight face, <0 would be convex face. // Set to 180 to disable. maxConcave 80; //- Minimum projected area v.s. actual area. Set to -1 to disable. minFlatness 0.5; //- Minimum pyramid volume. Is absolute volume of cell pyramid. // Set to a sensible fraction of the smallest cell volume expected. // Set to very negative number (e.g. -1E30) to disable. minVol 1e-13; //- Minimum quality of the tet formed by the face-centre // and variable base point minimum decomposition triangles and // the cell centre. This has to be a positive number for tracking // to work. Set to very negative number (e.g. -1E30) to // disable. // <0 = inside out tet, // 0 = flat tet // 1 = regular tet minTetQuality 1e-30; //- Minimum face area. Set to <0 to disable. minArea -1; //- Minimum face twist. Set to <-1 to disable. dot product of face normal //- and face centre triangles normal minTwist 0.05; //- minimum normalised cell determinant //- 1 = hex, <= 0 = folded or flattened illegal cell minDeterminant 0.001; //- minFaceWeight (0 -> 0.5) minFaceWeight 0.05; //- minVolRatio (0 -> 1) minVolRatio 0.01; //must be >0 for Fluent compatibility minTriangleTwist -1; //- if >0 : preserve single cells with all points on the surface if the // resulting volume after snapping (by approximation) is larger than // minVolCollapseRatio times old volume (i.e. not collapsed to flat cell). // If <0 : delete always. //minVolCollapseRatio 0.5; // Advanced //- Number of error distribution iterations nSmoothScale 4; //- amount to scale back displacement at error points errorReduction 0.75; // Optional : some meshing phases allow usage of relaxed rules. // See e.g. addLayersControls::nRelaxedIter. relaxed { //- Maximum non-orthogonality allowed. Set to 180 to disable. maxNonOrtho 75; } } // Advanced // Flags for optional output // 0 : only write final meshes // 1 : write intermediate meshes // 2 : write volScalarField with cellLevel for postprocessing // 4 : write current intersections as .obj files debug 0; // Merge tolerance. Is fraction of overall bounding box of initial mesh. // Note: the write tolerance needs to be higher than this. mergeTolerance 1E-6; // ************************************************************************* // Last edited by AlexanderMath; July 29, 2015 at 18:04. Reason: Code Tags |
|
February 12, 2016, 15:22 |
|
#2 |
New Member
Nila
Join Date: Oct 2014
Posts: 24
Rep Power: 12 |
I am facing the same problem. Could you solve your problem?
|
|
November 8, 2016, 03:11 |
|
#3 |
Member
|
Did you provide the locationInMesh?
|
|
Tags |
boundary, mesh, openfoam, snappyhexmesh |
|
|
Similar Threads | ||||
Thread | Thread Starter | Forum | Replies | Last Post |
how to set periodic boundary conditions | Ganesh | FLUENT | 15 | November 18, 2020 07:09 |
[snappyHexMesh] bounding box: searchableType | student666 | OpenFOAM Meshing & Mesh Conversion | 2 | September 2, 2017 17:46 |
snapyHexMesh Bounding box | vmsandip2011 | OpenFOAM Pre-Processing | 5 | May 26, 2012 03:13 |
SnappyHexMesh plane surface bounding box | podallaire | OpenFOAM Bugs | 22 | August 26, 2009 08:34 |
fluent add additional zones for the mesh file | SSL | FLUENT | 2 | January 26, 2008 12:55 |