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[snappyHexMesh] Edge refinement

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Old   May 5, 2014, 12:51
Default Edge refinement
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ashwin
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Hello,

I have a problem with the edge refinement as seen in the attached picture. I have used the surface feature extract using different feature edge angles varying from 150°-50°. But I am still not able to capture the edges. Can anybody help me with this?

Regards
Ashwin
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Old   May 6, 2014, 06:55
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Julian Langowski
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Dear Ashwin,
more information about your case would be helpful. Anyway, based on the image, I would say, the refinement level is too low. Try increasing it.

Best regards
Julian
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Old   May 6, 2014, 07:37
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ashwin
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Quote:
Originally Posted by Ruli View Post
Dear Ashwin,
more information about your case would be helpful. Anyway, based on the image, I would say, the refinement level is too low. Try increasing it.

Best regards
Julian
Hello Julian,

Here is my blockMeshdict & snappyHexMeshdict.
Code:

/*--------------------------------*- C++ -*----------------------------------*\
| =========                 |                                                 |
| \\      /  F ield         | OpenFOAM: The Open Source CFD Toolbox           |
|  \\    /   O peration     | Version:  2.2.0                                 |
|   \\  /    A nd           | Web:      www.OpenFOAM.org                      |
|    \\/     M anipulation  |                                                 |
\*---------------------------------------------------------------------------*/
FoamFile
{
    version     2.0;
    format      ascii;
    class       dictionary;
    object      blockMeshDict;
}

// * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * //

convertToMeters 1;

vertices
(
    (-5000 -7000 -150)
    (5000 -7000 -150)
    (5000 7000 -150)
    (-5000 7000 -150)
    (-5000 -7000 800)
    (5000 -7000 800)
    (5000 7000 800)
    (-5000 7000 800)
);

blocks
(
    hex (0 1 2 3 4 5 6 7) (100 200 50) simpleGrading (1 1 1)  //50m
);

edges
(
);

boundary
(
    frontAndBack
    {
        type patch;
        faces
        (
            (3 7 6 2)
            (1 5 4 0)
        );
    }
    inlet
    {
        type patch;
        faces
        (
            (0 4 7 3)
        );
    }
    outlet
    {
        type patch;
        faces
        (
            (2 6 5 1)
        );
    }
    lowerWall
    {
        type wall;
        faces
        (
            (0 3 2 1)
        );
    }
    upperWall
    {
        type patch;
        faces
        (
            (4 5 6 7)
        );
    }
);

// ************************************************************************* //

Code:
/*--------------------------------*- C++ -*----------------------------------*\
| =========                 |                                                 |
| \\      /  F ield         | OpenFOAM: The Open Source CFD Toolbox           |
|  \\    /   O peration     | Version:  2.2.0                                 |
|   \\  /    A nd           | Web:      www.OpenFOAM.org                      |
|    \\/     M anipulation  |                                                 |
\*---------------------------------------------------------------------------*/
FoamFile
{
    version     2.0;
    format      ascii;
    class       dictionary;
    object      snappyHexMeshDict;
}
// * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * //

// Which of the steps to run
castellatedMesh true;
snap            true;
addLayers       true;


// Geometry. Definition of all surfaces. All surfaces are of class
// searchableSurface.
// Surfaces are used
// - to specify refinement for any mesh cell intersecting it
// - to specify refinement for any mesh cell inside/outside/near
// - to 'snap' the mesh boundary to the surface
geometry
{
    Building.stl
    {
        type triSurfaceMesh;
        name Building;
    }

West.stl
    {
        type triSurfaceMesh;
        name West;
    }

South.stl
    {
        type triSurfaceMesh;
        name South;
    }

North.stl
    {
        type triSurfaceMesh;
        name North;
    }

East.stl
    {
        type triSurfaceMesh;
        name East;
    }

Ground.stl
    {
        type triSurfaceMesh;
        name Ground;
    }

Top.stl
    {
        type triSurfaceMesh;
        name Top;
    }
//   refinementBox
//    {
//        type searchableBox;
//        min (-1.0 -0.7 0.0);
//        max ( 8.0  0.7 2.5);
//    }
};



// Settings for the castellatedMesh generation.
castellatedMeshControls
{

    // Refinement parameters
    // ~~~~~~~~~~~~~~~~~~~~~

    // If local number of cells is >= maxLocalCells on any processor
    // switches from from refinement followed by balancing
    // (current method) to (weighted) balancing before refinement.
    maxLocalCells 1000000;

    // Overall cell limit (approximately). Refinement will stop immediately
    // upon reaching this number so a refinement level might not complete.
    // Note that this is the number of cells before removing the part which
    // is not 'visible' from the keepPoint. The final number of cells might
    // actually be a lot less.
    maxGlobalCells 20000000;

    // The surface refinement loop might spend lots of iterations refining just a
    // few cells. This setting will cause refinement to stop if <= minimumRefine
    // are selected for refinement. Note: it will at least do one iteration
    // (unless the number of cells to refine is 0)
    minRefinementCells 10;

    // Allow a certain level of imbalance during refining
    // (since balancing is quite expensive)
    // Expressed as fraction of perfect balance (= overall number of cells /
    // nProcs). 0=balance always.
    maxLoadUnbalance 0.10;


    // Number of buffer layers between different levels.
    // 1 means normal 2:1 refinement restriction, larger means slower
    // refinement.
    nCellsBetweenLevels 3;



    // Explicit feature edge refinement
    // ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~

    // Specifies a level for any cell intersected by its edges.
    // This is a featureEdgeMesh, read from constant/triSurface for now.
    features
    (
       {
            file "Building.eMesh";
            level 5;
        }
{
            file "Ground.eMesh";
            level 0;
        }
{
            file "West.eMesh";
            level 0;
        }
{
            file "Top.eMesh";
            level 0;
        }
{
            file "East.eMesh";
            level 0;
        }
{
            file "North.eMesh";
            level 0;
        }
{
            file "South.eMesh";
            level 0;
        } 
    );



    // Surface based refinement
    // ~~~~~~~~~~~~~~~~~~~~~~~~

    // Specifies two levels for every surface. The first is the minimum level,
    // every cell intersecting a surface gets refined up to the minimum level.
    // The second level is the maximum level. Cells that 'see' multiple
    // intersections where the intersections make an
    // angle > resolveFeatureAngle get refined up to the maximum level.

    refinementSurfaces
    {
        West
        {
            // Surface-wise min and max refinement level
            level (0 0);
        }
        East
        {
            // Surface-wise min and max refinement level
            level (0 0);
        }
        North
        {
            // Surface-wise min and max refinement level
            level (0 0);
        }
        South
        {
            // Surface-wise min and max refinement level
            level (0 0);
        }
        Ground
        {
            // Surface-wise min and max refinement level
            level (0 0);
        }
        Top
        {
            // Surface-wise min and max refinement level
            level (0 0);
        }
        Building
        {
            // Surface-wise min and max refinement level
            level (4 4);
        }


    }

    // Resolve sharp angles
    resolveFeatureAngle 30;


    // Region-wise refinement
    // ~~~~~~~~~~~~~~~~~~~~~~

    // Specifies refinement level for cells in relation to a surface. One of
    // three modes
    // - distance. 'levels' specifies per distance to the surface the
    //   wanted refinement level. The distances need to be specified in
    //   descending order.
    // - inside. 'levels' is only one entry and only the level is used. All
    //   cells inside the surface get refined up to the level. The surface
    //   needs to be closed for this to be possible.
    // - outside. Same but cells outside.

    refinementRegions
    {
      /* Building
       {
           mode distance;
           levels ((100 4)(150 3)(200 2));
       } */
    }


    // Mesh selection
    // ~~~~~~~~~~~~~~

    // After refinement patches get added for all refinementSurfaces and
    // all cells intersecting the surfaces get put into these patches. The
    // section reachable from the locationInMesh is kept.
    // NOTE: This point should never be on a face, always inside a cell, even
    // after refinement.
    locationInMesh (-791.3 -97.8 16.07);


    // Whether any faceZones (as specified in the refinementSurfaces)
    // are only on the boundary of corresponding cellZones or also allow
    // free-standing zone faces. Not used if there are no faceZones.
    allowFreeStandingZoneFaces true;
}



// Settings for the snapping.
snapControls
{
    //- Number of patch smoothing iterations before finding correspondence
    //  to surface
    nSmoothPatch 3;

    //- Relative distance for points to be attracted by surface feature point
    //  or edge. True distance is this factor times local
    //  maximum edge length.
    tolerance 4.0;

    //- Number of mesh displacement relaxation iterations.
    nSolveIter 0;

    //- Maximum number of snapping relaxation iterations. Should stop
    //  before upon reaching a correct mesh.
    nRelaxIter 5;

    // Feature snapping

        //- Number of feature edge snapping iterations.
        //  Leave out altogether to disable.
        nFeatureSnapIter 10;

        //- Detect (geometric only) features by sampling the surface
        //  (default=false).
        implicitFeatureSnap false;

        //- Use castellatedMeshControls::features (default = true)
        explicitFeatureSnap true;

        //- Detect points on multiple surfaces (only for explicitFeatureSnap)
        multiRegionFeatureSnap false;
}



// Settings for the layer addition.
addLayersControls
{
    // Are the thickness parameters below relative to the undistorted
    // size of the refined cell outside layer (true) or absolute sizes (false).
    relativeSizes true;

    // Per final patch (so not geometry!) the layer information
    layers
    {
       /* Ground_patch0
        {
            nSurfaceLayers 3;
        }
        Building_patch0
        {
            nSurfaceLayers 3;
        } */
    }

    // Expansion factor for layer mesh
    expansionRatio 1.1;

    // Wanted thickness of final added cell layer. If multiple layers
    // is the
    // thickness of the layer furthest away from the wall.
    // Relative to undistorted size of cell outside layer.
    // is the thickness of the layer furthest away from the wall.
    // See relativeSizes parameter.
    finalLayerThickness 0.5;

    // Minimum thickness of cell layer. If for any reason layer
    // cannot be above minThickness do not add layer.
    // Relative to undistorted size of cell outside layer.
    minThickness 0.1;

    // If points get not extruded do nGrow layers of connected faces that are
    // also not grown. This helps convergence of the layer addition process
    // close to features.
    // Note: changed(corrected) w.r.t 17x! (didn't do anything in 17x)
    nGrow 0;

    // Advanced settings

    // When not to extrude surface. 0 is flat surface, 90 is when two faces
    // are perpendicular
    featureAngle 120;

    // At non-patched sides allow mesh to slip if extrusion direction makes
    // angle larger than slipFeatureAngle.
    slipFeatureAngle 30;

    // Maximum number of snapping relaxation iterations. Should stop
    // before upon reaching a correct mesh.
    nRelaxIter 3;

    // Number of smoothing iterations of surface normals
    nSmoothSurfaceNormals 1;

    // Number of smoothing iterations of interior mesh movement direction
    nSmoothNormals 3;

    // Smooth layer thickness over surface patches
    nSmoothThickness 10;

    // Stop layer growth on highly warped cells
    maxFaceThicknessRatio 0.5;

    // Reduce layer growth where ratio thickness to medial
    // distance is large
    maxThicknessToMedialRatio 0.3;

    // Angle used to pick up medial axis points
    // Note: changed(corrected) w.r.t 17x! 90 degrees corresponds to 130 in 17x.
    minMedianAxisAngle 90;


    // Create buffer region for new layer terminations
    nBufferCellsNoExtrude 0;


    // Overall max number of layer addition iterations. The mesher will exit
    // if it reaches this number of iterations; possibly with an illegal
    // mesh.
    nLayerIter 50;
}



// Generic mesh quality settings. At any undoable phase these determine
// where to undo.
meshQualityControls
{
    //- Maximum non-orthogonality allowed. Set to 180 to disable.
    maxNonOrtho 65;

    //- Max skewness allowed. Set to <0 to disable.
    maxBoundarySkewness 20;
    maxInternalSkewness 4;

    //- Max concaveness allowed. Is angle (in degrees) below which concavity
    //  is allowed. 0 is straight face, <0 would be convex face.
    //  Set to 180 to disable.
    maxConcave 80;

    //- Minimum pyramid volume. Is absolute volume of cell pyramid.
    //  Set to a sensible fraction of the smallest cell volume expected.
    //  Set to very negative number (e.g. -1E30) to disable.
    minVol 1e-13;

    //- Minimum quality of the tet formed by the face-centre
    //  and variable base point minimum decomposition triangles and
    //  the cell centre. This has to be a positive number for tracking
    //  to work. Set to very negative number (e.g. -1E30) to
    //  disable.
    //     <0 = inside out tet,
    //      0 = flat tet
    //      1 = regular tet
    minTetQuality 1e-30;

    //- Minimum face area. Set to <0 to disable.
    minArea -1;

    //- Minimum face twist. Set to <-1 to disable. dot product of face normal
    //- and face centre triangles normal
    minTwist 0.02;

    //- minimum normalised cell determinant
    //- 1 = hex, <= 0 = folded or flattened illegal cell
    minDeterminant 0.001;

    //- minFaceWeight (0 -> 0.5)
    minFaceWeight 0.02;

    //- minVolRatio (0 -> 1)
    minVolRatio 0.01;

    //must be >0 for Fluent compatibility
    minTriangleTwist -1;


    // Advanced

    //- Number of error distribution iterations
    nSmoothScale 4;
    //- amount to scale back displacement at error points
    errorReduction 0.75;
}


// Advanced

// Flags for optional output
// 0 : only write final meshes
// 1 : write intermediate meshes
// 2 : write volScalarField with cellLevel for postprocessing
// 4 : write current intersections as .obj files
debug 0;


// Merge tolerance. Is fraction of overall bounding box of initial mesh.
// Note: the write tolerance needs to be higher than this.
mergeTolerance 1e-6;


// ************************************************************************* //

and here is my surface feature Extract dict

Code:
/*--------------------------------*- C++ -*----------------------------------*\
| =========                 |                                                 |
| \\      /  F ield         | OpenFOAM: The Open Source CFD Toolbox           |
|  \\    /   O peration     | Version:  2.2.0                                 |
|   \\  /    A nd           | Web:      www.OpenFOAM.org                      |
|    \\/     M anipulation  |                                                 |
\*---------------------------------------------------------------------------*/
FoamFile
{
    version     2.0;
    format      ascii;
    class       dictionary;
    object      surfaceFeatureExtractDict;
}
// * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * //

Building.stl
{
    // How to obtain raw features (extractFromFile || extractFromSurface)
    extractionMethod    extractFromSurface;

    extractFromSurfaceCoeffs
    {
        // Mark edges whose adjacent surface normals are at an angle less
        // than includedAngle as features
        // - 0  : selects no edges
        // - 180: selects all edges
        includedAngle   80;
    }
}
Ground.stl
{
    // How to obtain raw features (extractFromFile || extractFromSurface)
    extractionMethod    extractFromSurface;

    extractFromSurfaceCoeffs
    {
        // Mark edges whose adjacent surface normals are at an angle less
        // than includedAngle as features
        // - 0  : selects no edges
        // - 180: selects all edges
        includedAngle   150;
    }
}
West.stl
{
    // How to obtain raw features (extractFromFile || extractFromSurface)
    extractionMethod    extractFromSurface;

    extractFromSurfaceCoeffs
    {
        // Mark edges whose adjacent surface normals are at an angle less
        // than includedAngle as features
        // - 0  : selects no edges
        // - 180: selects all edges
        includedAngle   150;
    }
}
East.stl
{
    // How to obtain raw features (extractFromFile || extractFromSurface)
    extractionMethod    extractFromSurface;

    extractFromSurfaceCoeffs
    {
        // Mark edges whose adjacent surface normals are at an angle less
        // than includedAngle as features
        // - 0  : selects no edges
        // - 180: selects all edges
        includedAngle   150;
    }
}
North.stl
{
    // How to obtain raw features (extractFromFile || extractFromSurface)
    extractionMethod    extractFromSurface;

    extractFromSurfaceCoeffs
    {
        // Mark edges whose adjacent surface normals are at an angle less
        // than includedAngle as features
        // - 0  : selects no edges
        // - 180: selects all edges
        includedAngle   150;
    }
}
South.stl
{
    // How to obtain raw features (extractFromFile || extractFromSurface)
    extractionMethod    extractFromSurface;

    extractFromSurfaceCoeffs
    {
        // Mark edges whose adjacent surface normals are at an angle less
        // than includedAngle as features
        // - 0  : selects no edges
        // - 180: selects all edges
        includedAngle   150;
    }
}
Top.stl
{
    // How to obtain raw features (extractFromFile || extractFromSurface)
    extractionMethod    extractFromSurface;

    extractFromSurfaceCoeffs
    {
        // Mark edges whose adjacent surface normals are at an angle less
        // than includedAngle as features
        // - 0  : selects no edges
        // - 180: selects all edges
        includedAngle   150;
    }
}
    subsetFeatures
    {
        // Keep nonManifold edges (edges with >2 connected faces)
        nonManifoldEdges       no;

        // Keep open edges (edges with 1 connected face)
        openEdges       yes;
    }


    // Write options

        // Write features to obj format for postprocessing
        writeObj                yes;
}


// ************************************************************************* //


Best
Ashwin
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Old   May 8, 2014, 10:42
Default Fine mesh
  #4
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ashwin
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Location: erlangen
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I tried to refine the mesh but with no use. i still cannot capture the edges. Can somebody tell me where am I going wrong?


Best
Ashwin
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Old   May 13, 2014, 06:45
Default
  #5
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ashwin
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Hello,

I could solve the problem. It was due to bad STL files. I corrected them using NETFABB and it works fine now.

Regards
Ashwin
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File Type: jpg mesh.jpg (96.1 KB, 150 views)
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