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[Other] dynamic Mesh with angular velocity not parallel to x axis |
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January 21, 2014, 00:00 |
dynamic Mesh with angular velocity not parallel to x axis
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#1 |
Member
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Hello,
I was trying to make a cylindrical mesh rotate around an axis that is not parallel to the x axis (see file attached). But what I get is a cylinder with the axis of rotation that rotates around x. How can I get an axis of rotation not parallel to x, but that maintains the same position in time? In the example attached the angle between the x axis and the angular velocity vector is alpha = 5 degrees, the magnitude is 134.22rad/s => omega_x = 134.22 * cos(alpha) = 7660.97deg/s omega_z = 134.22 * sin(alpha) = 670.24deg/s so I tried: Code:
solidBodyMotionFvMeshCoeffs { cellZone innerCylinderSmall; solidBodyMotionFunction rotatingMotion; rotatingMotionCoeffs { CofG (0 0 0); radialVelocity (7660.9758431018 0 670.24853781736); // deg/s } } I tried also Code:
dynamicFvMesh solidBodyMotionFvMesh; motionSolverLibs ( "libfvMotionSolvers.so" ); solidBodyMotionFvMeshCoeffs { cellZone innerCylinderSmall; solidBodyMotionFunction rotatingMotion; rotatingMotionCoeffs { origin (0 0 0); axis (0.996194698091746 0 0.0871557427476584); omega 134.22; // rad/s } } Last edited by donQi; January 21, 2014 at 01:20. |
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January 27, 2014, 19:01 |
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#2 |
Member
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I ended up finding the following solution: use axisRotationMotion
Code:
axisRotationCompensation { solidBodyMotionFunction axisRotationMotion; axisRotationMotionCoeffs { CofG (0 0 0); // origin (0 0 0); radialVelocity (omegaxDeg omegayDeg omegazDeg); } } |
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February 3, 2014, 10:29 |
units in dynamicMeshDict?
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#3 |
New Member
fabi
Join Date: Jan 2014
Posts: 5
Rep Power: 12 |
Hello,
i have a question about the units in the dynamicMeshDict. In the Propeller example of OF211 '// deg/s' is used. Am I doing right: 300rpm (rounds per minute) = 5 rounds per second = 1800 deg/s ??? Best regards, Fabian |
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June 12, 2014, 02:46 |
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#4 |
Member
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Hello Fabi
yes, according to me your conversion is correct. In fact by searching among my files I am noticing when "radialVelocity" is used units are in deg/s (so you use your 1800deg/s) Code:
dynamicFvMesh solidBodyMotionFvMesh; motionSolverLibs ( "libfvMotionSolvers.so" ); solidBodyMotionFvMeshCoeffs { solidBodyMotionFunction rotatingMotion; rotatingMotionCoeffs { CofG (0 0 0); radialVelocity (1800 0 0); // deg/s } } while when omega is used (like in OF22 and OF23 in the pimpleDyMFoam/propeller/constant/dynamicMeshDict) you use radiants/s so instead of 1800 deg/s use 31.415926 rad/s Code:
rotatingMotionCoeffs { origin (0 0 0); axis (0 1 0); omega 31.415926; // rad/s } |
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September 26, 2014, 09:03 |
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#5 |
New Member
Kostis
Join Date: Jan 2013
Posts: 6
Rep Power: 13 |
I was wondering if it is possible for the mesh to move with a velocity which is calculated during the run.
For example, in case of a accelerating falling sphere is it possible for the mesh to move if the velocity of the sphere? dynamicFvMesh solidBodyMotionFvMesh; solidBodyMotionFvMeshCoeffs { solidBodyMotionFunction linearMotion; linearMotionCoeffs { velocity (0 velocityOfSphere 0); } } |
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October 3, 2014, 00:19 |
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#6 |
Member
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Hello Kostis,
once I tried with pimpleDymFoam: while the analysis was running I changed the rmp in dynamicMeshDict but the rotor continued to rotate with the same initial velocity. I tried both manually and automatically by adding in controlDict the following function to update the dynamicMeshDict: Code:
functions { fileUpdate1 { type timeActivatedFileUpdate; functionObjectLibs ("libutilityFunctionObjects.so"); outputControl timeStep; outputInterval 1; fileToUpdate "$FOAM_CASE/constant/dynamicMeshDict"; timeVsFile ( ( -1 "$FOAM_CASE/constant/dynamicMeshDict_1" ) ( 0.05 "$FOAM_CASE/constant/dynamicMeshDict_2" ) ); } #include "readFields" #include "Q" #include "surfaces" #include "forces" } |
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