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Old   August 16, 2019, 12:43
Default solidVelocity
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Does anyone have any experience using the solidVelocity boundary condition? I've tried to test it out but I get floating point exception errors whenever I try and use it, and there are no examples in the tutorials that I could find. Thanks!
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Old   August 22, 2019, 20:01
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Quote:
Originally Posted by amanbearpig View Post
Does anyone have any experience using the solidVelocity boundary condition? I've tried to test it out but I get floating point exception errors whenever I try and use it, and there are no examples in the tutorials that I could find. Thanks!
Explain your problem, there may be more appropriate boundary conditions that match your case.
BTW, I only found this:
Code:
Description
    Velocity boundary condition with boundary non-orthogonal correction for
    the solid solvers.

    Essentially time-varying fixedValue with non-orthogonal correction.

    Optional time-varying velocity specified via a velocitySeries.
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Old   September 2, 2019, 07:09
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Philip Cardiff
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Hi,

You can use solidVelocity for the displacement field (D) or displacement increment field (DD) as follows, for a velocity that is constant in time:
Code:
    yourPatchName
    {
        type            solidVelocity;
        velocity        uniform (1 2 3); // set velocity here
        value           uniform (0 0 0);
    }
or for time-varying as:
Code:
    yourPatchName
    {
        type            solidVelocity;
        velocitySeries
        {
            fileName    "$FOAM_CASE/constant/timeVsVelocity";
            outOfBounds clamp;
        }
        value           uniform (0 0 0);
    }
where timeVsVelocity gives the time vs velocity in the following form (time on left, velocity on right, actual velocity will be interpolated from this table):
Code:
(
    ( 0    ( 1 0 0 ) )
    ( 4    ( 1 0 0 ) )
    ( 6    ( -1 0 0 ) )
    ( 10   ( -1 0 0 ) )
)
I have attached an example plateHole case showing this usage.

Philip
Attached Files
File Type: zip plateHoleVelocity.zip (8.9 KB, 3 views)
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