|
[Sponsors] |
August 24, 2019, 07:01 |
CFD in video games
|
#1 |
New Member
Ben Gherardi
Join Date: Jun 2016
Posts: 17
Rep Power: 10 |
Hi everyone,
While sipping on the needed morning coffee, I started to wonder about CFD implementation in video games. Since games are live simulations, usually running on something smaller that fits in your living room, simplifications have to be made, but I was wondering if you have any informations or concrete examples about those. I started to wonder about this while playing sim racing games and trying to get the slipstream. But of course it applies to every game out there up to a certain point, flight simulators being maybe the most advanced? If you have any informations about this, to have some directions to go before I start diving into the subject, I would be glad! Thanks.
__________________
Enjoy the flow |
|
September 9, 2019, 16:40 |
|
#2 |
Member
Bernd
Join Date: Jul 2012
Posts: 42
Rep Power: 14 |
Physically based modelling is a big trend in Computer Graphics/Animation.
In particular the fluid simulation solvers used for cinematic special effects are quite physically accurate an computationally efficient, e.g.: http://rahul.narain.name/ar2/ After all, the human eye is a very good instrument to detect any "un-naturalness" in fluid flow. As a starting point you may look at, e.g.: http://mantaflow.com/ http://www.physicsbasedanimation.com/ https://cs.uwaterloo.ca/~c2batty/ |
|
|
|
Similar Threads | ||||
Thread | Thread Starter | Forum | Replies | Last Post |
CFD video lectures | Abdullah | Main CFD Forum | 8 | February 3, 2016 07:29 |
CFD Online Celebrates 20 Years Online | jola | Site News & Announcements | 22 | January 31, 2015 01:30 |
Where do we go from here? CFD in 2001 | John C. Chien | Main CFD Forum | 36 | January 24, 2001 22:10 |
ASME CFD Symposium, Atlanta, July 2001 | Chris R. Kleijn | Main CFD Forum | 0 | August 21, 2000 05:49 |
Which is better to develop in-house CFD code or to buy a available CFD package. | Tareq Al-shaalan | Main CFD Forum | 10 | June 13, 1999 00:27 |