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August 8, 2016, 10:47 |
dynamic mesh
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#1 |
Member
alliche redha
Join Date: Jun 2010
Posts: 53
Rep Power: 16 |
Hello;
please , I need help about dynamic mesh. I have a piston that moves using UDF (I use smoothing & remeshing ) . the problem is that all cells remeshing , except that sits between the wall and the piston. !!!!! |
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August 9, 2016, 02:47 |
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#2 |
Senior Member
Paritosh Vasava
Join Date: Oct 2012
Location: Lappeenranta, Finland
Posts: 732
Rep Power: 23 |
Can you post inputs of the dynamic mesh settings?
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August 9, 2016, 06:05 |
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#3 |
New Member
İbrahim Çiftçi
Join Date: Apr 2015
Location: TURKEY/KONYA
Posts: 4
Rep Power: 11 |
Well. Have you ever thought to use layering?
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August 9, 2016, 16:25 |
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#4 |
Member
alliche redha
Join Date: Jun 2010
Posts: 53
Rep Power: 16 |
yes ciftci.ibrahim
, it does not work |
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August 10, 2016, 06:17 |
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#5 |
Member
Davoud Malekian
Join Date: Jan 2016
Posts: 53
Rep Power: 10 |
Hi,
1. first of all i should say that layering definitely works for these kind of problems , so if you don't get any result by layering it is because that you are doing something wrong in your setup for layering method , (after using layering method, u should define the piston as a dynamic mesh zone & as a rigid body motion and in the meshing option you MUST give the cell height an appropriate number based on your mesh and the adjacent zone should be fluid) 2. the second thing is that if you are using local cell remeshing method, in your case i think you should use local face remeshing too (i have not used local face remeshing till now for these kind of problems cause it is mostly used when you got deforming boundary but try to on local face remeshing in remeshing menu maybe it can help u!(i'm not sure)) you know your problem is caused because the local cell remeshing method can't increase the number of nodes on the boundaries (faces), i mean if u got 4 point on your boundary this method cant generate 5 nodes on your boundary during remeshing. look at the picture below... and please let me know if you find solution for your problem , tnx. problem.jpg |
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August 10, 2016, 12:09 |
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#6 | |
Member
alliche redha
Join Date: Jun 2010
Posts: 53
Rep Power: 16 |
Quote:
https://www.youtube.com/watch?v=ezPi...ature=youtu.be |
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August 10, 2016, 12:10 |
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#7 |
Member
alliche redha
Join Date: Jun 2010
Posts: 53
Rep Power: 16 |
Last edited by cheredha; August 10, 2016 at 14:00. |
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August 10, 2016, 14:01 |
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#8 |
Member
alliche redha
Join Date: Jun 2010
Posts: 53
Rep Power: 16 |
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August 10, 2016, 17:08 |
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#9 |
Member
Davoud Malekian
Join Date: Jan 2016
Posts: 53
Rep Power: 10 |
Hello again , i saw your video ,
try to use layering method as i say: 1.your mesh should be quad, layering method can't be done with tri.(pic 1) remember the first cell height of your mesh.(i mean the height of first cell row adjacent to piston)(look at the origin of cartesian coordinates in my mesh, try to place your coordinates exactly in the middle of your piston so there will be no need for additional setup in dynamic mesh menu) 2.in the dynamic mesh methods just click on layering.(pic 2) 3.compile your CG_MOTION udf.(pic 3) 4.set your piston as a rigid body motion, do not forget to set the cell height in the meshing option!!.(pic 4) (the magnitude of cell height should be the height of first cell row adjacent to piston) 5.try to use coupled method for better convergance, it won't take too much time for your problem.(pic 5) 6.for turbulence model use k_e RNG scalable wall function, i think it will be good for your problem but feel free to try something else. 1mesh.jpg 2just layering.jpg 3udf.jpg 4layering setup.jpg 5solution methods.jpg |
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August 10, 2016, 21:47 |
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#10 | |
Member
alliche redha
Join Date: Jun 2010
Posts: 53
Rep Power: 16 |
Quote:
finely. it is work. thank you very very very much, you are a good person, i'm really glad to know you. thanks for all you do |
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August 11, 2016, 01:49 |
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#11 |
Member
Davoud Malekian
Join Date: Jan 2016
Posts: 53
Rep Power: 10 |
I'm so glad that i could help you to solve your problem, glad to know you too , tnx.
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