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dynamic mesh using define grid motion udf

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Old   April 7, 2015, 00:19
Default dynamic mesh using define grid motion udf
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fredrick
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hello ladies and gentlemen. I am trying to simulate deflecting a beam that is acting like a fan for a heat sink. i am using define grid motion udf but every time i try "smoothing" and "remeshing", i get a problem of negative volume error. Kindly help me to workaround this problem. this is my code based on the simple deflection equation of the fluent udf tutorial.
the equation for my deflection is


s(z)=amplitude*sin(2*pi*f*time)*(z/0.075)^2 hence the velocity becomes


velocity = amp * w * cos(w * time)*(z/0.075)^2;


z ranges from zero to 75mm but i want deflection to start at 20mm



this is my code


#include "udf.h"

DEFINE_GRID_MOTION(fan1,main, dt, time, dtime)
{
Thread *tf = DT_THREAD (dt);
face_t f;
Node *v;
real NV_VEC (velocity), NV_VEC (axis);
real NV_VEC (origin), NV_VEC (rvec);
real velc;
real freq;
real amp;
real w;
int n;

/* set deforming flag on adjacent cell zone */

SET_DEFORMING_THREAD_FLAG (THREAD_T0 (tf));
freq=50;
amp=0.003;
w=2*3.141592654*freq;

velc = amp * w * cos(w * time);

NV_S (velocity, =, 0.0);
NV_D (axis, =, 0.0,0.0, 1.0);
NV_D (origin, =, 0.00307, 0.023, 0.075);/*center of gravity for my beam*/

begin_f_loop (f, tf)

{
f_node_loop (f, tf, n)

{
v = F_NODE (f, tf, n);
/* update node if z position is greater than 0.02
and that the current node has not been previously
visited when looping through previous faces */

if (NODE_Z (v) > 0.020 && NODE_POS_NEED_UPDATE (v))
{

/* indicate that node position has been update so that it's not updated more than once */
NODE_POS_UPDATED (v);
velocity[0] = velc * pow (NODE_Z (v)/0.075, 2);


NV_V_VS (rvec, =, NODE_COORD (v), +, velocity, *, dtime);
NV_V (NODE_COORD (v), =, rvec);
}
}
}
end_f_loop (f, tf);
}


kindly guys, assist me with any suggestion.
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Old   May 29, 2015, 04:43
Default Dear Fredrick
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MaSoud Rahimi
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I am also working on beam and dynamic mesh,i think it is really sensitive to time step and cell size. a minimum time step you could have is :1/8(1/freq).
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Old   July 14, 2015, 03:56
Default thanks masoud6
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hello. thanks for your reply. do you think the code i have written for the dynamic mesh is okay?
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Old   July 14, 2015, 07:19
Default another strategy for grid motion
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it's true logically but it depends on your geometry. if it possible put the geometry. however you can carry out another strategy for code implement as following bellow (use your own equation and beam characteristic):
#include"udf.h"
#include"unsteady.h"
#include"dynamesh_tools.h"
#include "udf.h"
DEFINE_GRID_MOTION(beam,domain,dt,time,dtime)
{
Thread *tf;
face_t f;
int n;
Node *v;
/* get the thread pointer for which this motion is defined */
tf=DT_THREAD(dt);
begin_f_loop(f,tf)
{
f_node_loop(f,tf,n)
{
v = F_NODE(f,tf,n);
NODE_Y(v)=NODE_Y(v)+fabs(NODE_X(v))*dtime;
}
}
end_f_loop(f,tf);
}

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Old   August 28, 2015, 04:32
Default definition
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Dear Fredrick
could you please tell me what does these three lines mean, specially line 3 ?
NV_S (velocity, =, 0.0);
NV_D (axis, =, 0.0,0.0, 1.0);
NV_D (origin, =, 0.00307, 0.023, 0.075);/*center of gravity for my beam*/
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Old   August 28, 2015, 06:16
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Quote:
Originally Posted by fredrick View Post
hello. thanks for your reply. do you think the code i have written for the dynamic mesh is okay?
Hi friends,
I'm working on same projects,
the first question, Fredrick, what's the direction of the beam in your code? Is it in X direction?
I've also prepared a same code based on fluent tutorial but it's not working, actually the domain is completely stationary!
My domain is 2D and I've checked the beam in X and Y direction, bot it's still not working
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Old   August 28, 2015, 06:17
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Quote:
Originally Posted by masoud6 View Post
it's true logically but it depends on your geometry. if it possible put the geometry. however you can carry out another strategy for code implement as following bellow (use your own equation and beam characteristic):
#include"udf.h"
#include"unsteady.h"
#include"dynamesh_tools.h"
#include "udf.h"
DEFINE_GRID_MOTION(beam,domain,dt,time,dtime)
{
Thread *tf;
face_t f;
int n;
Node *v;
/* get the thread pointer for which this motion is defined */
tf=DT_THREAD(dt);
begin_f_loop(f,tf)
{
f_node_loop(f,tf,n)
{
v = F_NODE(f,tf,n);
NODE_Y(v)=NODE_Y(v)+fabs(NODE_X(v))*dtime;
}
}
end_f_loop(f,tf);
}

and dear Masoud,
Based on your code, is the beam bending? or only rotate as a rigid beam?
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Old   August 31, 2015, 01:14
Default bending grid motion
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Dear Amin
the geometry has been attached. as can be seen from fig. this cod is expedient for bending of a beam.
best
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Old   October 11, 2015, 23:25
Default masoud6
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Quote:
Originally Posted by masoud6 View Post
Dear Fredrick
could you please tell me what does these three lines mean, specially line 3 ?
NV_S (velocity, =, 0.0);
NV_D (axis, =, 0.0,0.0, 1.0);
NV_D (origin, =, 0.00307, 0.023, 0.075);/*center of gravity for my beam*/
hello buddy. sorry for the delay but i hope i'm not too late. It's been long since I logged in.
my thoughts are, since I'm working with velocity equation, the first line is to reset vel as 0;
the second line means my beam lies in the z axis.
the third line i suspect I'm wrong.. maybe i could have ignored x, y and just indicate z (0.0, 0.0, 0.075) since the starting point for my beam is 75mm in the Z axis...

I'm restarting the project and I am still stuck.
I guess your code looks nice but i don't understand this line "NODE_Y(v)=NODE_Y(v)+fabs(NODE_X(v))*dtime; " what do u mean by fabs?

couldyou also kindly send me your entire code so to my email if you don't mind "irungufred@yahoo.com". thanks
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Old   October 11, 2015, 23:35
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Quote:
Originally Posted by amin.z View Post
Hi friends,
I'm working on same projects,
the first question, Fredrick, what's the direction of the beam in your code? Is it in X direction?
I've also prepared a same code based on fluent tutorial but it's not working, actually the domain is completely stationary!
My domain is 2D and I've checked the beam in X and Y direction, bot it's still not working
Hello sir.
sorry that I could not reply on time.

my domain is 3D. mine works and I can see the bean vibrating but the problem of negative volume is the headache.
My beam lies in the Z axis. It vibrates in X direction.


which equation of vibration did you use?
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Old   October 14, 2016, 03:37
Default define grid motion
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In my case it is showing
Warning: incorrect cg motion UDF beam::libudf on zone 14 (assuming no motion),
What does it mean
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Old   June 26, 2018, 04:11
Default tutorial
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hi

can u give me a tutorial for dynamic mesh grid motion dynamic msh?
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Old   June 30, 2018, 08:18
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Quote:
Originally Posted by masoud6 View Post
it's true logically but it depends on your geometry. if it possible put the geometry. however you can carry out another strategy for code implement as following bellow (use your own equation and beam characteristic):
#include"udf.h"
#include"unsteady.h"
#include"dynamesh_tools.h"
#include "udf.h"
DEFINE_GRID_MOTION(beam,domain,dt,time,dtime)
{
Thread *tf;
face_t f;
int n;
Node *v;
/* get the thread pointer for which this motion is defined */
tf=DT_THREAD(dt);
begin_f_loop(f,tf)
{
f_node_loop(f,tf,n)
{
v = F_NODE(f,tf,n);
NODE_Y(v)=NODE_Y(v)+fabs(NODE_X(v))*dtime;
}
}
end_f_loop(f,tf);
}

can you send me your case and data?
I want to learn grid motion
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Old   June 30, 2018, 08:25
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hello

Does any one know what the two bettom lines mean


real NV_VEC (omega), NV_VEC (axis), NV_VEC (dx);
real NV_VEC (origin), NV_VEC (rvec);
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Old   July 23, 2018, 05:20
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Quote:
Originally Posted by masoud6 View Post
Dear Amin
the geometry has been attached. as can be seen from fig. this cod is expedient for bending of a beam.
best
hello
I have a geometry like square with four node and this geometry has a shadow.

I want to move just a node, but I have a problem that the node between shadow and geometry is different and after the motion, the shapes are different

can you explain me how to match the node arrangement?
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Old   December 21, 2020, 18:06
Default Define as UDF
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Quote:
Originally Posted by Amit soni View Post
In my case it is showing
Warning: incorrect cg motion UDF beam::libudf on zone 14 (assuming no motion),
What does it mean
It is old thread, but it may be helpful for another.

you have to define your udf as a DEFINE UDF from the grid motion options. I think you got this message cause you selected rigid body option
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