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CONVERGE_Studio 3.0 GLSL Issue

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Old   January 30, 2020, 11:02
Post CONVERGE_Studio 3.0 GLSL Issue
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Carlos Micó
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Hello,


I am trying to set-up CONVERGE_Studio 3.0 in Ubuntu 18.04 but the program crashes everytime I try to load any example case or create a new project. The message I get from the terminal is:


## Using GLSL to render triangles, edges and normals. ##
24 cpu core(s)
GL Vendor : nouveau
GL Renderer : NVD9
GL Version : 4.3 (Compatibility Profile) Mesa 19.2.1
GL Version : 4.3
OpenGL Versions Supported: QFlags(0x1|0x2|0x4|0x8|0x10|0x20|0x40|0x1000|0x200 0|0x4000|0x8000|0x10000)
Current Context: QGLFormat(options QFlags(0x1|0x2|0x4|0x20|0x80|0x200|0x400) , plane 0 , depthBufferSize 24 , accumBufferSize -1 , stencilBufferSize 8 , redBufferSize 8 , greenBufferSize 8 , blueBufferSize 8 , alphaBufferSize -1 , samples 8 , swapInterval 0 , majorVersion 3 , minorVersion 3 , profile 2 )
GLSL Version : 4.30
Program link error: error: geometry shader output `gVaryingColor' specifies smooth interpolation qualifier, but fragment shader input specifies no interpolation qualifier
error: geometry shader output `gVaryingColorBack' specifies smooth interpolation qualifier, but fragment shader input specifies no interpolation qualifier


I have google the issue and searched in this forum but nothing I tried has worked.


Any kind of help will be appreciated.

Last edited by Themico; January 31, 2020 at 08:09.
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Old   January 31, 2020, 10:37
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Kislaya Srivastava
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Hello Carlos,

You need an official nVidia driver. The open source one, nouveau, does not work.

Sincerely,
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Old   January 31, 2020, 11:02
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Carlos Micó
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Hello,

Thank you very much. I changed the driver and now it is working.

Regards
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