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March 5, 2013, 17:30 |
smooth curves from points
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#1 |
Member
Mamdouh
Join Date: Dec 2012
Location: Calgary, Alberta, Canada
Posts: 39
Rep Power: 13 |
Hi everyone,
when I import the coordinates of my airfoil (points, curves, and surfaces) the leading edge get somewhat sharp and doesn't pass over the points exactly when closing it up. I imported the points only and drew the leading edge manually, it became smoother, but is very expensive in time consumed. how can I get my airfoil smooth and accurate without hitting each point to draw it manually? thanks in advance, Mamdouh |
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March 9, 2013, 17:08 |
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#2 |
New Member
Matt
Join Date: Nov 2012
Location: Winnipeg, Manitoba
Posts: 11
Rep Power: 14 |
How many curves are you importing? To get the smoothest curve you should import only 1 curve, say you import 80 points and 80 curves you're just going to get a bunch of straightlines. the more points per curves the smoother the curve.
I hope this helps. |
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March 9, 2013, 18:33 |
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#3 |
Member
Mamdouh
Join Date: Dec 2012
Location: Calgary, Alberta, Canada
Posts: 39
Rep Power: 13 |
thank you Matt, for your reply.
for one run, I have one airfoil with two curves (upper and lower surface), 90 points each. but I have about 30 airfoils. actually, I imported the coordinates file as points without curves, then drew the two curves by hitting each point. the leading edge get smoother. Besides, I used the reply script to repeat these steps for the other airfoils. but I am asking if there is another more modern way for more complicated applications. |
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March 9, 2013, 18:46 |
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#4 |
New Member
Matt
Join Date: Nov 2012
Location: Winnipeg, Manitoba
Posts: 11
Rep Power: 14 |
I see, it's funny I'm actually doing something very similar but instead of importing the points (because every airfoil has a different number of reference points) I only import the curve into a template file I've created that contains the far field and then I run a replay script that adds about 160 points to the curve and then does all the geometry, associating and meshing for me. Once the script is done I just double check the mesh and save. It saves so much time.
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