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September 16, 2019, 04:37 |
mesh morphing to manually transform a patch
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#1 |
Member
William Tougeron
Join Date: Jan 2011
Location: Czech Republic
Posts: 70
Rep Power: 15 |
Hi all,
In the config_template.cfg file from SU2 6.2, one can find (line 1069): % - TRANSLATE_GRID ( x_Disp, y_Disp, z_Disp ), as a unit vector % - ROTATE_GRID ( x_Orig, y_Orig, z_Orig, x_End, y_End, z_End ) axis, DV_VALUE in deg. Is it possible to apply this transform only on some patch(es) selected using DV_MARKER, so that other patches stay untouched and the internal mesh is morphed? Best regards, |
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September 16, 2019, 06:51 |
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#2 |
Senior Member
Pedro Gomes
Join Date: Dec 2017
Posts: 466
Rep Power: 14 |
I believe those are rigid body motions only.
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September 16, 2019, 08:45 |
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#3 |
Member
William Tougeron
Join Date: Jan 2011
Location: Czech Republic
Posts: 70
Rep Power: 15 |
Hi,
Could do the job using the DV_KIND= SURFACE_FILE approach (cf. tutorial SU2-6.2.0/TestCases/deformation/naca0012). By launching SU2_DEF a first time, it creates some file containing all points of selected patches. Then, one edits this file with desired point coordinates after deformation, then re-launch SU2_DEF. For translation, this is straighforward. For rotation, this needs a bit of scripting to edit the file. Important parameters are also in the "GRID DEFORMATION PARAMETERS" section. I changed the DEFORM_STIFFNESS_TYPE value from INVERSE_VOLUME to WALL_DISTANCE to have cleaner results. Hope this can help some more people. All the best, |
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Tags |
manual, marker, morphing, patch, su2 |
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