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December 3, 2018, 04:03 |
Airfoil is not pitching as expected
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#1 |
New Member
Aldo Bonfiglioli
Join Date: Jan 2013
Location: Potenza, Italy
Posts: 19
Rep Power: 13 |
I'ma trying to run a pitching airfoil using the pre-compiled Windows exe, version 6.0.0.
In contrast to my expectation, the pitching motion is one sided, i.e. only negative AoA. The animation can be viewed here: https://www.dropbox.com/s/6859ilntub...tled2.avi?dl=0 and the config file is listed below. Code:
% % Dynamic mesh simulation (NO, YES) GRID_MOVEMENT= YES % % Type of dynamic mesh (NONE, RIGID_MOTION, DEFORMING, ROTATING_FRAME, % MOVING_WALL, STEADY_TRANSLATION, FLUID_STRUCTURE, % AEROELASTIC, ELASTICITY, EXTERNAL, % AEROELASTIC_RIGID_MOTION, GUST) GRID_MOVEMENT_KIND= RIGID_MOTION % % Motion mach number (non-dimensional). Used for initializing a viscous flow % with the Reynolds number and for computing force coeffs. with dynamic meshes. MACH_MOTION= 0.3 % % Moving wall boundary marker(s) (NONE = no marker, ignored for RIGID_MOTION) MARKER_MOVING= ( airfoil ) % % Coordinates of the motion origin MOTION_ORIGIN_X= 0.33 MOTION_ORIGIN_Y= 0.0 MOTION_ORIGIN_Z= 0.0 % % Angular velocity vector (rad/s) about the motion origin ROTATION_RATE_X = 0.0 ROTATION_RATE_Y = 0.0 ROTATION_RATE_Z = 0.0 % % Pitching angular freq. (rad/s) about the motion origin PITCHING_OMEGA_X= 0.0 PITCHING_OMEGA_Y= 0.0 PITCHING_OMEGA_Z= 128.22 % % Pitching amplitude (degrees) about the motion origin PITCHING_AMPL_X= 0.0 PITCHING_AMPL_Y= 0.0 PITCHING_AMPL_Z= 15.0 % % Pitching phase offset (degrees) about the motion origin PITCHING_PHASE_X= 0.0 PITCHING_PHASE_Y= 0.0 PITCHING_PHASE_Z= 75.0 % % Translational velocity (m/s or ft/s) in the x, y, & z directions TRANSLATION_RATE_X = 0.0 TRANSLATION_RATE_Y = 0.0 TRANSLATION_RATE_Z = 0.0 % % Plunging angular freq. (rad/s) in x, y, & z directions PLUNGING_OMEGA_X= 0.0 PLUNGING_OMEGA_Y= 0.0 PLUNGING_OMEGA_Z= 0.0 % % Plunging amplitude (m or ft) in x, y, & z directions PLUNGING_AMPL_X= 0.0 PLUNGING_AMPL_Y= 0.0 PLUNGING_AMPL_Z= 0.0 % % Move Motion Origin for marker moving (1 or 0) MOVE_MOTION_ORIGIN = 1 Thanks, Aldo |
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