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FlatWave Velocity as a function of Thrust

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Old   March 19, 2018, 02:11
Default FlatWave Velocity as a function of Thrust
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Daniel
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Hi,

I'm currently working on a project where I'm simulation the self propulsion of a ship. I'm currently using the virtual disk model as I do have the open water performance curves. In the tutorial provided, it seems that the ship is simulated in a steady flow velocity while you obtain thrust and resistance as the results. You then change the velocity till you get a 0 net force between the thrust and resistance. What I am trying to achieve is to input the thrust or rpm of the virtual disk and get velocity that the ship can travel at.

Is there a way to make the flat wave velocity a function of the thrust of the virtual disk or something like that.

Any help is appreciated.
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Old   April 10, 2018, 07:01
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Ping
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you can but it is not a good idea since the change in inlet velocity creates a wave or depression that takes ages to get level again

the way to do this is to use zero inlet velocity and instead move the hull using a linear moving reference frame and then you just change the velocity in that frames properties as required

this method solves faster too and it a great way to run multiple vessel speeds
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Old   April 11, 2018, 21:53
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Daniel
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Quote:
Originally Posted by ping View Post
you can but it is not a good idea since the change in inlet velocity creates a wave or depression that takes ages to get level again

the way to do this is to use zero inlet velocity and instead move the hull using a linear moving reference frame and then you just change the velocity in that frames properties as required

this method solves faster too and it a great way to run multiple vessel speeds
Thanks for your help. I might just follow what you suggest. Still a little new to moving reference frame, rigid body motion, overset mesh, etc.
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