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August 15, 2005, 12:16 |
subtracting geometry/
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#1 |
Guest
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hi there
I have already done my mesh but i need to subtract a rather complex geometry from my mesh. The way i was doing it, i was refining the mesh as much as posible, then deleting the cell that i did not need. The problem was when i get to the surface cell, because i my geometry is curve, the cells on the surface go in zigzag and is dificult to mantain the geometry. is there an easier an faster way i could do this? |
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August 15, 2005, 13:44 |
Re: subtracting geometry/
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#2 |
Guest
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Have you thought of making use of pro*AM?
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August 16, 2005, 05:36 |
Re: subtracting geometry/
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#3 |
Guest
Posts: n/a
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thanks, i'm going to try it!
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