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January 5, 2007, 05:47 |
smoke (fire simulation)
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#1 |
Guest
Posts: n/a
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hi everyone, I am trying to simulate a fire and instead of simulating combustion, i want to release smoke from a surface. However, i could not find physical properties (density, viscosity, etc.) of smoke. does anyone has a suggestion? My main problem is i dont have necessary hardware (such as enough ram) to simulate combustion nor release number of species (CO, CO2, H2O, soot etc.) from a surface. Instead I am trying to find out what would be the viscosity and density of a typical smoke. Instead of releasing 4-5 different species from a surface, i just want to release air and smoke mixture into air. Since it would be impossible to duplicate chemical combination of a car fire, anything close to it would be enough for me. I hope it is clear. thanx much
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January 6, 2007, 22:27 |
Re: smoke (fire simulation)
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#2 |
Guest
Posts: n/a
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In the documentry of P{HOENICS (tr010-FAQ.doc)you can find your answers cocerning modelling fire and smoke in FLAIR using a blockage or an INLET.
I hope this helps. Riadh |
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March 25, 2007, 11:32 |
Re: smoke (fire simulation)
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#3 |
Guest
Posts: n/a
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Simulator 5
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October 1, 2007, 04:15 |
Re: VENT problem (fire simulation)
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#4 |
Guest
Posts: n/a
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I have some difficult whit FDS running. particulary I have difficult to write Vent properties in the VENT record. In the following I indicate the input that he has generated messages of error for record &VENT.
thank you Massimiliano &HEAD CHID='prova_3', TITLE='Simulazione di prova' / &MESH IJK=460,340,40, XB=0.0,46.0,0.0,34.0,0.0,4.0 / &TIME TWFIN=18000., WALL_INCREMENT=1, DT=30 / &MISC SURF_DEFAULT='CONCRETE', TMPA=25. / &MATL ID = 'PLASTIC' CONDUCTIVITY = 0.2 SPECIFIC_HEAT = 1.5 DENSITY = 1500. N_REACTIONS = 1 HEAT_OF_REACTION = 3000. HEAT_OF_COMBUSTION = 25000. REFERENCE_TEMPERATURE = 400. NU_FUEL = 1.0 / &MATL ID = 'CONCRETE' FYI = 'Quintiere, Fire Behavior' SPECIFIC_HEAT = 0.88 DENSITY = 2100. CONDUCTIVITY = 1.0 / &SURF ID = 'PLASTIC' MATL_ID = 'PLASTIC' COLOR = 'BLUE' BACKING = 'EXPOSED' THICKNESS = 0.002 / &SURF ID = 'CONCRETE' COLOR = 'GRAY 60' MATL_ID = 'CONCRETE' THICKNESS = 0.3 / &SURF ID = 'FIRE', HRRPUA=1000., RAMP_Q='fireramp', COLOR='RED' / &OBST XB= 10.0, 15.0, 2.0, 5.0, 0.0, 2.0, SURF_ID='PLASTIC' / Materiale Combustibile &OBST XB= 5.0, 46.0, 16.0, 16.3, 0.0, 4.0, SURF_ID='CONCRETE' / Parete Interna &VENT XB= 10.0, 15.0, 2.0, 5.0, 2.0, 2.0, SURF_ID='FIRE', XYZ =13.0, 5.0, 2.0, SPREAD_RATE=0.03, ORIENTATION=3 / &RAMP ID='fireramp', T= 0.0, F=0.0 / &RAMP ID='fireramp', T= 1.0, F=1.0 / &RAMP ID='fireramp', T= 30.0, F=1.0 / &RAMP ID='fireramp', T= 31.0, F=0.0 / &VENT MB='ZMIN', SURF_ID='OPEN' / &VENT MB='ZMAX', SURF_ID='OPEN' / &BNDF QUANTITY='WALL_TEMPERATURE' / &BNDF QUANTITY='BURNING_RATE' / &BNDF QUANTITY='HEAT_FLUX' / &HOLE XB= 7.0, 9.0, 16.0, 16.3, 0.0, 2.0 / &HOLE XB= 15.0, 17.0, 16.0, 16.3, 0.0, 2.0 / &HOLE XB= 22.0, 24.0, 16.0, 16.3, 0.0, 2.0 / &ZONE XB= 5.0, 40.0, 0.0, 16.0, 0.0, 3.4 / Pressure Zone 1 &SURF ID='BLOW', POROUS=.FALSE., VEL= 0.4, DUCT_PATH=2,1, MAX_PRESSURE=1000. / &HOLE XB= 20.0, 20.4, 8.0, 8.4, 3.7, 4.0 / &OBST XB= 20.0, 20.4, 8.0, 8.4, 3.7, 4.0, COLOR='RED', SURF_ID='BLOW', PERMIT_HOLE=.FALSE. / &SLCF PBZ=0.0,QUANTITY='TEMPERATURE',VECTOR=.TRUE. / &SLCF PBZ=0.0,QUANTITY='DENSITY' / &SLCF PBZ=0.0,QUANTITY='PRESSURE' / &SLCF PBZ=0.0, QUANTITY='HRRPUV' / &BNDF QUANTITY='WALL_TEMPERATURE' / &BNDF QUANTITY='BURNING_RATE' / &PROF XYZ=0.0,0.0,0.0, IOR= 3, QUANTITY='DENSITY', ID='Top Center Density' / &PROF XYZ=0.0,0.0,0.0, IOR= 3, QUANTITY='PLASTIC', ID='Top Center Plastic' / &PROF XYZ=0.0,0.0,0.0, IOR= 3, QUANTITY='TEMPERATURE', ID='Top Center Temp' / &PROF XYZ=0.0,0.0,0.0, IOR= 3, QUANTITY='BURNING_RATE', ID='burn' / &TAIL / |
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October 23, 2007, 02:40 |
Re: smoke (fire simulation)
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#5 |
Guest
Posts: n/a
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dear matt, can u tell me how to model release of air and smoke mixture into air. Thanks in advance Hari V.B.
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