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September 5, 2012, 05:41 |
Vectors in z-direction
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#1 |
Super Moderator
Tobias Holzmann
Join Date: Oct 2010
Location: Bad Wörishofen
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Hey all,
just a (simple?) question. I wanna show the glyph on a slice only on the z-velocity component. If I am using the filter glyph I get the vector of the mag(U). Is it possible to show only the glyph in z-direction? If yes (and I think that is not a problem) how can I manage it. Thanks in advance Tobi |
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September 8, 2012, 15:27 |
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#2 |
Retired Super Moderator
Bruno Santos
Join Date: Mar 2009
Location: Lisbon, Portugal
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Rep Power: 128 |
Hi Tobi,
I'm a bit late to answer you, but one of the answers is rather simple: use the Calculator filter! Use it to create a new vector, based on the original one, but which you only copy the Z data Or you could even use it to point to X or Y Best regards, Bruno
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September 10, 2012, 11:52 |
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#3 | |
Super Moderator
Tobias Holzmann
Join Date: Oct 2010
Location: Bad Wörishofen
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Rep Power: 52 |
Quote:
Hi Bruno, I used the calculator filter - but how can I create a Vectorfield ? Well I ll have a look at it later again. Tobi |
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September 14, 2012, 06:29 |
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#4 |
Super Moderator
Takuya OSHIMA
Join Date: Mar 2009
Location: Niigata City, Japan
Posts: 518
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Tobi,
If your have a vector field named e.g. "velocity", try "velocity_Z*kHat" as the calculator expression, where the field name with a _Z (or _X or _Y for x- and y-axes) appended denotes a scalar field of the z-axis component of the vector field and kHat is a z-directional unit vector (0 0 1). And glyph the "Result" vector field. Also, when you check the result by making a comparison with a glyph representation of the original vector field, don't forget to set the scale factors of the glyph filters (for the Z-component field and for the original field) to an identical value so that they have the same visual magnification. Takuya |
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September 15, 2012, 12:59 |
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#5 |
Super Moderator
Tobias Holzmann
Join Date: Oct 2010
Location: Bad Wörishofen
Posts: 2,711
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Rep Power: 52 |
Hi all,
I forget something and mixed up some wrong details. I have a plane with the normal to z. So I wanna have the Glyph on that plane with the x and y components. the z - component should be zero Well one way I found out is to plot the glyph as normal and set the view direction normal to the surface so you can not see the z-components couse that is parallel to the direction of view and so you do not realize that. After it I switch to 2D - glyph and it looks very nice. But is there a other solution? More like the way Takuya goes? Hope now its clear? Tobi |
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September 15, 2012, 13:31 |
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#6 |
Super Moderator
Takuya OSHIMA
Join Date: Mar 2009
Location: Niigata City, Japan
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It is so trivial if you get the full idea of my previous post that I'd leave you to find the solution by yourself. Just look for the x- and y-directional unit vector names (similar to kHat for the z direction) from the calculator panel.
T |
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September 15, 2012, 16:06 |
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#8 |
Super Moderator
Tobias Holzmann
Join Date: Oct 2010
Location: Bad Wörishofen
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Rep Power: 52 |
Hey Takuya,
well a further question. Do you know how to remove the vectors on the boundarys ? :/ Like in the picture? I tried to set the z-component to zero but it dont work? Any suggestions? Tobi |
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July 19, 2022, 05:40 |
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#10 |
New Member
Paul
Join Date: Nov 2017
Posts: 15
Rep Power: 9 |
Hello Tobi,
Would you mind sharing the screenshot of your calculator? I have an X plane and my equation looks like the attachment based on Takuya's answer. I was thinking of using sqrt with z and y, but it doesn't work. There is no way to select the result array name from the calculator in the orientation array of the glyph filter. Regards, Paul Last edited by Paul Caicedo; July 29, 2022 at 02:43. |
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