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How to change mesh size at runtime

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Old   May 13, 2010, 15:21
Default How to change mesh size at runtime
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Ben K
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In my model I want to be able to specify the length scales of my mesh at run time so that I don't always have to change the blockMesh file and run "blockMesh -case xyz" just to change my mesh size.

So what I want to do is use blockmesh to make my mesh with unit length and then at runtime just multiply the grid spacing by my actual length. Is this possible to do?

I'm thinking that all I would have to do is find a way to multiply the mesh.deltaCoeffs() by my desired lengths. How can I do this?
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Old   May 14, 2010, 05:27
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Eugene de Villiers
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pointField newPoints = mesh.points();

//modify newPoints

mesh.movePoints(newPoints);
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Old   May 14, 2010, 13:17
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Ben K
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Thanks eugene, this worked in changing my mesh, but when I use it I'm now getting an error at runtime that says:

Code:
V0 is not available

    From function fvMesh::V0() const
    in file fvMesh/fvMeshGeometry.C at line 338.
fvMeshGeometry.C at line 338 looks like this:

Code:
const volScalarField::DimensionedInternalField& fvMesh::V0() const
{
    if (!V0Ptr_)
    {
        FatalErrorIn("fvMesh::V0() const")
            << "V0 is not available"
            << abort(FatalError);
    }

    return *V0Ptr_;
}
Any guidance on how to fix this?


PS. To change my mesh all I did was:
Code:
   
    pointField newPoints = mesh.points();
    forAll(newPoints,i) {
        newPoints[i].component(0) = newPoints[i].component(0)*Length0;
        newPoints[i].component(1) = newPoints[i].component(1)*Length1;
        newPoints[i].component(2) = newPoints[i].component(2)*Length2;
    }

    mesh.movePoints(newPoints);
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Old   May 16, 2010, 20:31
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Eugene de Villiers
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It appears the fvMesh now either requires that you set up a field V0 or a field meshPhi (in which case V0 is calculated automatically).

A bit irretating really. The only reasonable way to make this work without extra coding is to specify a flux field meshPhi in your starting time directory. Just use phi as a template and set everything to 0.
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