|
[Sponsors] |
Body in windtunnel - high preassure behind the body? |
|
LinkBack | Thread Tools | Search this Thread | Display Modes |
February 12, 2010, 07:42 |
Body in windtunnel - high preassure behind the body?
|
#1 |
New Member
Andreas Jörg
Join Date: Jan 2010
Posts: 20
Rep Power: 16 |
Hello,
I'm investigating the airdrag of a objekt in the wind tunnel. I'm using the simpleFoam solver, running at a speed of 200 m/s. The inlet preassure and the initial preassure field is set to 0. I used this preassure values, because I basically use the motorBike tutorial, and 0 preassure is the value used there. My result is far away from that, what I expected: Behind the body, the preassure becomes bigger, then in the stream before the body. I think the reason might be, that the airspeed behind the body decreases, and lower speed means higher preassure. But I don't think, that this has anything to do with reality The calculated drag of the body is 0,022 which is far away from the measured which is about ~0.5. So I wonder whats going wrong, because the motorBike tutorial is a tutorial about calculating the forces, so the settings should be ok. Has anyone an idea, what could go wrong? Thanks in advance. |
|
February 12, 2010, 09:13 |
|
#2 |
Member
|
Maybe it would be better if you used a compressible solver for this amount of speed? In my eyes it is way too large for simpleFoam.
|
|
February 12, 2010, 09:22 |
|
#3 |
New Member
Andreas Jörg
Join Date: Jan 2010
Posts: 20
Rep Power: 16 |
Thanks for replying. What kind of solver would you commend? sonicFoam only works at speeds above Ma = 1. 200m/s is the absolute maximum speed that occurs, U_inf is 170m/s. Thats fast, but only about Ma ~ 0.5, so from the physical point of view it would be correct to assume that the air is incompressible. And I don't think this assumption has influence of the simulation, because the solver don't know that air is incompressible, so everything is consistent. And I think I have seen simpleFoam solutions in which base drag occurs. But maybe I'm wrong.
In the first post I have forgot to mention, that I'm using the k-omega-sst model. |
|
February 16, 2010, 05:10 |
|
#4 |
Senior Member
Join Date: Apr 2009
Location: Karlsruhe, Germany
Posts: 104
Rep Power: 17 |
Hi Andyjoe,
I'm not sure if you're right using an incompressible solver. The machnumber is too high. I think it should be smaller than 0.2 for using incompressible solvers. Regards Thomas |
|
February 16, 2010, 11:57 |
|
#5 |
New Member
Andreas Jörg
Join Date: Jan 2010
Posts: 20
Rep Power: 16 |
I already tried to use a velocity of 20 m/s. I also checked the viscosity, because it seems that it would be to low.
I atached three images of the run with 20 m/s, argunaIIIanimU shows the velocity distribution, argunaIIIanimP the pressure distribution and argunaIIIHeck shows the velocity vectors at the base of the rocket. So there are vortices, altough the force coefficients given by libforces are unrealistic. The cd value should be about 0.015, while the value measured in reality is about 0.7. The dimensions of the simulated rocket are equal to the dimensions of the real rocket, 3.2m. |
|
|
|
Similar Threads | ||||
Thread | Thread Starter | Forum | Replies | Last Post |
Multicomponent fluid | Andrea | CFX | 2 | October 11, 2004 06:12 |
High speed flow problems | Sawa | FLUENT | 3 | January 14, 2003 02:10 |
Problem about 3D blunt body high Re simulation | David | FLUENT | 0 | September 27, 2002 11:59 |