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January 27, 2010, 06:36 |
Move boundary mesh points
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#1 |
New Member
Michael Gruber
Join Date: Oct 2009
Location: Graz
Posts: 13
Rep Power: 17 |
Hello,
Can someone please explain me how I get access to modify the vector field which describes the positions of the boundary mesh points. (I am using the function updateCoeffs() of the class oscillatingDeformationPointPatchVectorField in fvMotionSolver.) Best regards, Michael |
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January 27, 2010, 11:03 |
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#2 |
New Member
Michael Gruber
Join Date: Oct 2009
Location: Graz
Posts: 13
Rep Power: 17 |
I found the solution.
Access to the boundary points in fvMotionSolver is gained with e.g. const pointPatch& pP = this->patch(); and then pP.localPoints(); |
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