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Old   November 23, 2004, 11:15
Default I create an interpolator using
  #1
Rasmus Hemph (Hemph)
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I create an interpolator using the below command:

UInterpolator_
(
interpolation::New
(
interpolationSchemes_,
volPointInterpolation_,
U_
)
);

I am guessing that a change in U_ will be taken into account, but
will the point/node values be updated when U_ changes, or do I have to remove and create the interpolator at every timestep?

If so, is there a way to only update the point values, so I do not have to recreate the interpolator for every timestep?
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Old   November 23, 2004, 11:57
Default Hello Rasmus, You indeed n
  #2
Mattijs Janssens (Mattijs)
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Hello Rasmus,

You indeed need to remove and create the interpolator at every time step. It is cheap to construct though. It is the point interpolate of the U_ field so needs to change every time U_ changes.

The volPointInterpolation_ can stay; it holds only the geometric weighing factors which are constant provided your mesh is not moving.

Mattijs

p.s. saw your hour-glass animation. Very impressive.
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