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November 23, 2004, 11:15 |
I create an interpolator using
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#1 |
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I create an interpolator using the below command:
UInterpolator_ ( interpolation::New ( interpolationSchemes_, volPointInterpolation_, U_ ) ); I am guessing that a change in U_ will be taken into account, but will the point/node values be updated when U_ changes, or do I have to remove and create the interpolator at every timestep? If so, is there a way to only update the point values, so I do not have to recreate the interpolator for every timestep? |
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November 23, 2004, 11:57 |
Hello Rasmus,
You indeed n
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#2 |
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Hello Rasmus,
You indeed need to remove and create the interpolator at every time step. It is cheap to construct though. It is the point interpolate of the U_ field so needs to change every time U_ changes. The volPointInterpolation_ can stay; it holds only the geometric weighing factors which are constant provided your mesh is not moving. Mattijs p.s. saw your hour-glass animation. Very impressive. |
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