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August 10, 2020, 07:35 |
Alternatives to using overset meshing
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#1 |
Member
Mike Worth
Join Date: Jun 2019
Posts: 45
Rep Power: 7 |
I'm trying to simulate an object being dipped into a stationary bath. I've set it up as an overset mesh, but this doesn't seem to work in axisymmetric mode resulting in an onerous 3D mesh. I'm also having a few other difficulties that are also tied to the overset code.
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August 10, 2020, 13:20 |
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#2 |
Super Moderator
Tobias Holzmann
Join Date: Oct 2010
Location: Bad Wörishofen
Posts: 2,711
Blog Entries: 6
Rep Power: 52 |
As far as I know there is not an alternative way out of the box. You can use the 6-degree-of-freedom library to do similar things. I guess there is a floating object/obstacle tutorial in the official repository. However, I am not sure about that.
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Keep foaming, Tobias Holzmann |
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August 20, 2020, 10:04 |
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#3 |
Member
Mike Worth
Join Date: Jun 2019
Posts: 45
Rep Power: 7 |
Thanks for the suggestions. I had a deep rummage, and managed to dig up the sphere drop tutorial; it uses an arbitrary mesh interface to achieve what I needed. I was able to cut out all of the compressible bits and re-implement the code in interFoam.
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