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Problems with particle injection with zero velocity |
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August 7, 2019, 12:47 |
Problems with particle injection with zero velocity
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#1 |
New Member
Eduardo Cruz
Join Date: Oct 2018
Posts: 13
Rep Power: 8 |
Hi everyone,
while using the icoUncoupledKinematicParcelFoam solver with injectionType patchInjection, I noticed some strange behaviour regarding particle initial velocity. Setting U0 to (0.0 0.0 0.0) in constant/kinematicCloudProperties had the same effect as initializing it as flow velocity. I'd like to know why this is happening and if it should happen. Regards, ECruz |
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August 7, 2019, 22:02 |
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#2 |
Member
Utkan Caliskan
Join Date: Aug 2014
Posts: 42
Rep Power: 12 |
Colliding type parcels (DPMFoam and uncoupledKinematicParcelFoam) are not supposed to be injected with patchInjection as there might be a big overlap between particles initially which causes unrealistic behaviour. I believe setting inlet velocity to zero would make it even worse.
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August 8, 2019, 10:26 |
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#3 |
New Member
Eduardo Cruz
Join Date: Oct 2018
Posts: 13
Rep Power: 8 |
Even if I set collisionModel to none? The simulation is steady-state, by the way.
ECruz |
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August 9, 2019, 23:39 |
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#4 |
Member
Utkan Caliskan
Join Date: Aug 2014
Posts: 42
Rep Power: 12 |
Without collisionModel it shouldn't be a problem. Could you share your kinematicCloudProperties file?
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Tags |
particle injection, patchinjection |
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