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March 13, 2018, 21:19 |
mesh resolution for using CFD-DEM?
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#1 |
New Member
Noah Yao
Join Date: Feb 2017
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Hi, I'm new to CFD and I have a concept problem about CFD-DEM, for example, DPMFoam solver. When I was reviewing various publications using CFD-DEM, I realized that the mesh resolution of the simulation is rather coarse. For example, particle size is 4mm and dx = dy = 10mm, dz = 20mm.
1. If we want to resolve the drag around the particle, shouldn't the mesh resolution be finer than the particle size? 2. Why does a coarse mesh valid? I don't quite understand the concept part. Thank you very much ! |
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March 14, 2018, 04:32 |
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#2 |
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Henrik Johansson
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Hi,
With such grid size the particle drag can't be solved by the flow. If you would solve the drag with N-S the mesh size would be almost infinte. Thus my ideé is that it solves the particle using stokes drag. Maybe these pages will help you understand. https://www.sharcnet.ca/Software/Flu...ug/node809.htm https://webspace.clarkson.edu/projec...ols_page3.html
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March 14, 2018, 10:26 |
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#3 | |
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Noah Yao
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Quote:
1. In that case, how do you determine the appropriate mesh resolution? 2. I'm currenthly try to run some simple cases such as having a single particle falling through the fluid and let it bounce against the bottom wall. Assume no energy loss, the particle should bounce back to the original position. I set all the restitution coeff to 1.0, however, the ball doesn't bounce back a little. I'm using DPMFoam |
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March 15, 2018, 05:28 |
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#4 | ||
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Henrik Johansson
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Quote:
Quote:
How do you induce the particle to move? By gravity or an inital velocity? If it doesn't bounce back at all then it sounds like BC. problem. My experience with particle tracking in OpenFOAM is limited but I'll try my best to help you.
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March 15, 2018, 08:34 |
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#5 | |
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Noah Yao
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Quote:
Thank you so much for your help and I really appreciate it |
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March 15, 2018, 11:15 |
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#6 |
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Henrik Johansson
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Wall instead of inlet sounds resonable to stay true too physics.
How have you defined your localInteractionCoeffs? I think total reflection would be as the example usages is defined below. Code:
Description Wall interaction model. Three choices: - rebound - optionally specify elasticity and resitution coefficients - stick - particles assigined zero velocity - escape - remove particle from the domain Example usage: StandardWallInteractionCoeffs { type rebound; // stick, escape e 1; // optional - elasticity coeff mu 0; // optional - restitution coeff }
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/ Henrik Johansson |
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March 15, 2018, 13:09 |
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#7 | |
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Noah Yao
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Quote:
Code:
/*--------------------------------*- C++ -*----------------------------------*\ | ========= | | | \\ / F ield | OpenFOAM: The Open Source CFD Toolbox | | \\ / O peration | Version: 5 | | \\ / A nd | Web: www.OpenFOAM.org | | \\/ M anipulation | | \*---------------------------------------------------------------------------*/ FoamFile { version 2.0; format ascii; class dictionary; location "constant"; object particleProperties; } // * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * // solution { active true; coupled true; transient yes; cellValueSourceCorrection off; interpolationSchemes { rho.water cell; U.water cellPoint; mu.water cell; } integrationSchemes { U Euler; } sourceTerms { schemes { U semiImplicit 1; } } } constantProperties { parcelTypeId 1; rhoMin 1e-15; minParcelMass 1e-15; rho0 1200; youngsModulus 1.5e10; //average poissonsRatio 0.2; //average constantVolume true; alphaMax 0.99; } subModels { particleForces { // ErgunWenYuDrag // { // alphac alpha.water; // } sphereDrag; gravity; } injectionModels { model1 { type manualInjection; massTotal 0; parcelBasisType fixed; nParticle 1; SOI 0; positionsFile "kinematicCloudPositions"; U0 (0 0 0); sizeDistribution { type fixedValue; fixedValueDistribution { value 1e-3; } } } } dispersionModel none; // patchInteractionModel none; patchInteractionModel localInteraction; localInteractionCoeffs { patches ( top { type rebound; // e 0.97; a // mu 0.09; e 1.00; mu 1.00; } bottom { type rebound; e 1.0; mu 1.00; } walls { type rebound; e 1.0; mu 1.00; } frontAndBack { type rebound; e 1.0; mu 1.00; } ); } StandardWallInteractionCoeffs { type rebound; e 1.0; mu 1.00; } heatTransferModel none; surfaceFilmModel none; collisionModel pairCollision; // collisionModel none; pairCollisionCoeffs { maxInteractionDistance 0.0005; writeReferredParticleCloud no; pairModel pairSpringSliderDashpot; pairSpringSliderDashpotCoeffs { useEquivalentSize no; alpha 1; b 1.5; mu 0.10; cohesionEnergyDensity 0; // energy needed to separate molecules apart collisionResolutionSteps 12; }; wallModel wallSpringSliderDashpot; wallSpringSliderDashpotCoeffs { useEquivalentSize no; collisionResolutionSteps 12; youngsModulus 1.5e10; poissonsRatio 0.2; alpha 1; //restitution b 1.5; mu 0; cohesionEnergyDensity 0; }; U U.water; } stochasticCollisionModel none; // radiation off; } cloudFunctions {} // ************************************************************************* // |
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March 16, 2018, 09:21 |
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#8 |
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Henrik Johansson
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I could not find any fault with it. Thats the way i would have set up my BC.'s for total reflection. I'll be looking into DPMFoam myself for a few weeks for work. So hopefully I can come with more helpfull information within a few weeks or so.
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March 16, 2018, 10:06 |
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#9 |
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Noah Yao
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Thanks so much Henrik, I will continue look into this problem to see if I have overlooked any fundamental concepts. I thought this would be a rather simple question.
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March 16, 2018, 10:15 |
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#10 |
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Henrik Johansson
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No worries.
Have you tried setting the restitution coefficient (mu) to zero? I'm running the DPMFoam test case now and so far no parcels have either escaped or got stuck on any wall. The tutorial case have the localInteractionCoeffs defined as: Code:
{ type rebound; e 0.97; mu 0.09; }
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March 16, 2018, 10:22 |
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#11 | |
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Noah Yao
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Quote:
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March 20, 2018, 05:07 |
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#12 |
Member
Henrik Johansson
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I been looking into DPMFoam for a bit now.
Ran a test case with two parcels falling and rebouncing against a wall and each other. I'm working on the parcels splitting when colliding. They bounce back against the wall and each other like they should. Maybe this test case could help you? Here is my test case. http://fileshare.triona.se/DownloadP...3-3a85aa8793b3 I also tried to comment all the properties in kinematicCloudProperties. Found this post concerning restitution coefficient. icoUncoupledKinematicParcelFoam - strange thing
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/ Henrik Johansson Last edited by HenrikJohansson; March 22, 2018 at 03:37. |
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March 21, 2018, 01:07 |
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#13 | |
New Member
Noah Yao
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Quote:
Thank you so much for your help. Your comments are really detailed and helpful. Currently, I still can't get my case working and I started to dig out all the relevant literatures. I will post updates here if I can ever get it working |
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