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September 8, 2016, 07:59 |
IcoUncoupledKinematicParcelFoam problem
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#1 |
New Member
binh
Join Date: Dec 2012
Posts: 6
Rep Power: 14 |
Hi everybody,
I am recognized a phenomenon that the computational cost increase rapidly when the particles meet the wall. The computer suddenly becomes too slow when the number of particle meet the wall increase although I set the patchInteractionModel is none. I don't know what task needed for particle which already reached the wall that consume too much computer resources like this. By the way, is there anyway to deactive particles which already reach the wall and need not to be evolve anymore. Thank you. |
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September 9, 2016, 10:24 |
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#2 | |
New Member
Join Date: May 2016
Posts: 28
Rep Power: 10 |
Quote:
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September 13, 2016, 09:10 |
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#3 |
New Member
binh
Join Date: Dec 2012
Posts: 6
Rep Power: 14 |
Thank you g.freeman,
I will try the escape option. Kind regards, |
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