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February 22, 2012, 06:41 |
Problem: Diffuser Flow sticks to wall
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#1 |
Member
Join Date: Oct 2011
Posts: 36
Rep Power: 15 |
Hi all,
I'd like to simulate a flow through a symmetric diffuser. So far, it is a 2D problem, although it's going to be extended to a 3D problem. As you can see on the picture, my flow sticks to one wall what isn't exactly what I have expected. The topPatch and bottomPatch are missing on the picture due to the dump's size. I use simpleFoam (kOmegaSST) in OF 2.1.0 and following BCs: U Code:
dimensions [0 1 -1 0 0 0 0]; internalField uniform (0 0 0); boundaryField { inletPatch { type mapped; value uniform (30.22 0 0); interpolationScheme cell; setAverage true; average (30.22 0 0); } allWallPatches { type fixedValue; value uniform (0 0 0); } topPatch //outlet { type zeroGradient; } bottomPatch //outlet { type zeroGradient; } frontPatch { type empty; } backPatch { type empty; } } Code:
dimensions [0 2 -2 0 0 0 0]; internalField uniform 0; boundaryField { inletPatch { type zeroGradient; } allWallPatches { type zeroGradient; } topPatch //outlet { type fixedValue; value uniform 0; } bottomPatch //outlet { type fixedValue; value uniform 0; } frontPatch { type empty; } backPatch { type empty; } } Code:
dimensions [0 2 -1 0 0 0 0]; internalField uniform 0; boundaryField { inletPatch { type calculated; value uniform 0; } allWallPatches { type nutkWallFunction; value uniform 0; } topPatch //outlet { type calculated; value uniform 0; } bottomPatch //outlet { type calculated; value uniform 0; } frontPatch { type empty; } backPatch { type empty; } } Code:
dimensions [0 2 -2 0 0 0 0]; internalField uniform 2.949; boundaryField { inletPatch { type fixedValue; value uniform 2.949; } allWallPatches { type kqRWallFunction; value uniform 0; } topPatch //outlet { type zeroGradient; } bottomPatch //outlet { type zeroGradient; } frontPatch { type empty; } backPatch { type empty; } } Code:
dimensions [0 0 -1 0 0 0 0]; internalField uniform 111.1; boundaryField { inletPatch { type fixedValue; value uniform 111.1; } allWallPatches { type omegaWallFunction; value uniform 0; } topPatch //outlet { type zeroGradient; } bottomPatch //outlet { type zeroGradient; } frontPatch { type empty; } backPatch { type empty; } } Thanks |
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