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April 21, 2011, 12:00 |
Problem about mesh
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#1 |
New Member
Wei Ma
Join Date: Feb 2011
Posts: 14
Rep Power: 15 |
Hi guys,
In a case of implementing laplacianFoam, I am gonna generate a simple wedge mesh with: Code:
convertToMeters 1; vertices ( (0 0 0) (0.01 0 0) (0.01 0 0.06) (0 0 0.06) (0 0.08 0) (0.01 0.08 0) ); blocks ( hex (0 1 2 3 4 5 5 4) (1 80 60) simpleGrading (1 1 1) ); edges ( ); patches ( patch heat_in ( (0 1 5 4) ) patch heat_out ( (2 3 4 5) ) patch wall ( (0 1 2 3) (4 5 5 4) ) empty infi ( (0 3 4 4) (1 2 5 5) ) ); mergePatchPairs ( ); Code:
Checking geometry... Overall domain bounding box (0 0 0) (0.01 0.08 0.06) Mesh (non-empty, non-wedge) directions (1 1 1) Mesh (non-empty) directions (1 1 1) Boundary openness (6.47958e-19 1.52937e-18 1.8823e-18) OK. ***High aspect ratio cells found, Max aspect ratio: 6.65658e+194, number of cells 4800 <<Writing 4800 cells with high aspect ratio to set highAspectRatioCells Minumum face area = 8.33333e-09. Maximum face area = 1.66667e-05. Face area magnitudes OK. Min volume = 1.66667e-300. Max volume = 2e-300. Total volume = 9.57333e-297. Cell volumes OK. Mesh non-orthogonality Max: 179.731 average: 157.57 ***Number of non-orthogonality errors: 9460. <<Writing 9460 non-orthogonal faces to set nonOrthoFaces ***Error in face pyramids: 28720 faces are incorrectly oriented. <<Writing 19260 faces with incorrect orientation to set wrongOrientedFaces Max skewness = 1.32376 OK. Thank you for help in advance!! -Merlin |
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April 21, 2011, 14:20 |
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#2 |
New Member
hossein
Join Date: Dec 2010
Posts: 12
Rep Power: 15 |
Hi Merlin
i m not sure but i think for generation of wedge you must have 2 patches of type wedge and a patch of type symmetryPlane, i dont see them in your blockMeshDict. i hope i m true. |
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April 21, 2011, 14:43 |
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#3 |
Senior Member
Niels Gjoel Jacobsen
Join Date: Mar 2009
Location: Copenhagen, Denmark
Posts: 1,902
Rep Power: 37 |
Hi Merlin
The error in your checkMesh suggest that you have defined an incorrect coordinate system. It should always yield a x-y-z system, where you define x-z-y, see the UserGuide. I have never used wedge, however, I suspect that changing to the following would help Code:
(0 1 2 3 4 5 5 4) -> (0 1 5 4 3 2 5 4) Best regards Niels |
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April 21, 2011, 18:05 |
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#4 | |
New Member
Wei Ma
Join Date: Feb 2011
Posts: 14
Rep Power: 15 |
Quote:
Your suggestion really works !! Appreciate it. now my program is working well. -Merlin |
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