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dynamic mesh motion (angularOscillatingDisplacement) in OF1.6

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Old   May 12, 2010, 12:29
Default dynamic mesh motion (angularOscillatingDisplacement) in OF1.6
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Tamás Baksa
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Dear Foamers,

I'd like to simulate the flow around an oscillating cross-section. The shape is very simple it is almost like a rectangle. I had to define very fine boundary layer resolution in order to stay below y+<1. The chord length of my shape is 1 [m] and the first cell next to the wall is 0.04e-3 [m].

My constant/dynamicMeshDict looks like:
Code:
dynamicFvMesh     dynamicMotionSolverFvMesh;
solver                  displacementLaplacian;
motionSolverLibs    ("libfvMotionSolvers.so");
diffusivity             quadratic inverseDistance 1(fixedWalls);
// **************************************** //
I have defined 0/pointDisplacement like the following:
Code:
...
boundaryField
{
    [inlet, outlet, frontAndBack description]
    fixedWalls
    {
        type            angularOscillatingDisplacement;
        //  angle = angle0_ + amplitude_*sin(omega_*t.value());
        axis            (0 0 1);                //  direction
        origin          (0 0 0);
        angle0         0;
        amplitude     0.17453;              //  10 deg in rad
        omega         6.2832;               //  1Hz * (2pi)
        value           uniform (0 0 0);    //  ???
    }
}
// ********************************************* //
Using this configuration and moveDynamicMesh utililty severely non-orthogonal faces appear at angle = 0.59° and runs until the following error at angle = 1.83°:
Code:
Mesh non-orthogonality Max: 179.989 average: 7.45988
   *Number of severely non-orthogonal faces: 318.
 ***Number of non-orthogonality errors: 50.
 ***Error in face pyramids: 204 faces are incorrectly oriented.
In the next timestep OF exits and the mesh looks like in the following figure. The boundary layer mesh should remain parallel to the wall during the whole cycle.
http://img526.imageshack.us/img526/7...edmesha183.png

Do you have any idea how to avoid this?
1) Maybe using different diffusivity fields? According to Jasak and Tukovic paper [1] I should try diffusivity proportional to the distortion energy. But none of the available diffusivity keywords sound like dist. energy in OF1.6:
Code:
10
(
uniform
quadratic
file
motionDirectional
inverseDistance
inversePointDistance
inverseFaceDistance
directional
inverseVolume
exponential
)
2) Shall I define different sets for near field (BL mesh) and far field then rotate the near field set rigidly? I have found a similar case [2] but it was used in OF1.3. There is no subsetMotionSolverFvMesh in dynamicFvMesh keyword list in OF1.6:
Code:
5
(
dynamicMotionSolverFvMesh     // I'm using this one
solidBodyMotionFvMesh
dynamicRefineFvMesh
dynamicInkJetFvMesh
staticFvMesh                          //  mesh has no motion
)
Any idea is appreciated! Thanks in advance.

ps: my time step is sufficiently small, I think: 2e-4


[1] http://powerlab.fsb.hr/ped/kturbo/Op...tionFAMENA.pdf
[2] http://www.aero.lr.tudelft.nl/~frank/index.php?id=research/cfd/problems/2D_movingmesh_wing
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Old   May 13, 2010, 06:43
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Eric Paterson
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Why not look at 1.5-dev? subsetMotionSolverFvMesh is there for you to use, or at least learn what to do and then re-implement in 1.6.
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Old   May 13, 2010, 11:53
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If you can conform your mesh around the body to a circle, you could use GGI to oscillate the body, which would avoid mesh deformation. Take a look at the mixerGGI example and code, it is fairly easy to change the driving function to a cosine signal.

If you don't want to change your mesh or simply cannot conform the mesh surrounding the body to a circle, I would look into the subset motion as Eric mentioned or RBF mesh motion.
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Old   May 13, 2010, 12:16
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Eric Paterson
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But Kevin, GGI is only in 1.5-dev, and the OP is using 1.6....
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Old   May 13, 2010, 13:22
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Ah, you are correct.
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