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December 5, 2006, 05:31 |
I have implemented the layer a
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#1 |
Member
stefan
Join Date: Mar 2009
Posts: 96
Rep Power: 17 |
I have implemented the layer addition/removal feature into the existing engine solver (engineFoam/dieselEngineFoam). The layer addition/removal itself (pure mesh motion) works fine. I have to stress that my faceZone is a 4 Layers away from the piston (so I do not use the piston surface).
A strange thing happens in the expansion stroke: Crank angle = 30 CA-deg Mean u':1.67458 -> switching from deformation mode into layering mode Crank angle = 30.0099 CA-deg Mean u':5.36223 Crank angle = 30.0103 CA-deg Mean u':11.4833 Crank angle = 30.0107 CA-deg Mean u':32.7286 . . . . -> solver blows up Why does u' increase? Are there any special things to know? A helping hand is very appreciated |
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December 5, 2006, 09:04 |
some additional information:
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#2 |
Member
stefan
Join Date: Mar 2009
Posts: 96
Rep Power: 17 |
some additional information:
the turbulence instensity increases unphysically (see my last posting) as soon as the first layer is added. So something goes wrong in the layer addition and that's causing my solver to blow up! In the compression stroke (layer removal) all works well. Any ideas? |
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December 5, 2006, 09:14 |
A comment (this is known stuff
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#3 |
Senior Member
Hrvoje Jasak
Join Date: Mar 2009
Location: London, England
Posts: 1,907
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A comment (this is known stuff): if you are throwing away the layer next to the wall, where wall functions operate, you keep throwing away your boundary layer. Consider removing a cell layer away from the wall.
Hrv
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Hrvoje Jasak Providing commercial FOAM/OpenFOAM and CFD Consulting: http://wikki.co.uk |
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December 5, 2006, 09:33 |
Thanks Hrv for you respond.
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#4 |
Member
stefan
Join Date: Mar 2009
Posts: 96
Rep Power: 17 |
Thanks Hrv for you respond.
As I have said before I do not use a faceZone which corresponds to a wall boundary (e.g. piston surface). I have defined my faceZone on top of the static part (piston+3 layers) si the cell layer is away from a wall. Ok there are some cells in the layer touching liner but this should be ok. Any more ideas? |
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