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Mesh deformation with overset (ESI/overInterDyMFoam)) |
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September 5, 2024, 09:26 |
Mesh deformation with overset (ESI/overInterDyMFoam))
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New Member
Join Date: Dec 2019
Posts: 13
Rep Power: 7 |
Hi everyone,
I'm trying to run some overset water entry/slamming cases with overInterDyMFoam and using a simple wedge drop case for validation and testing, using the case files here: as a base. The background grid is Cartesian and there is a moving foreground mesh with a wedge. The initial mesh setup is shown in the first attached image. however, after some time, the surface of the wedge starts to deform and it develops a "crinkled" surface. The stage of the simulation where this occurs changes depending on the initial conditions but it appears to happen as the body passes through a horizontal plane in the domain. The surface ends up as shown in the second image. Obviously this impacts the accuracy of the simulation and destroys any useful results, as the suface of the wedge is not smooth. Any ideas on what might cause this? The pointDisplacement patch for the wedge surface is defined as Code:
floatingObject { type calculated; value uniform (0 0 0); } Best regards, Vivio Last edited by Vivio; September 5, 2024 at 09:48. Reason: images not displaying. attached as files instead. |
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Tags |
dynamic mesh, mesh quality, overset, rigid body motion |
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