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Screw Symmetry

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Old   January 16, 2022, 15:07
Default Screw Symmetry
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Problems with screw symmetry (simplest example is just a tube with interior flow snaked around an infinitely long cylinder) could most easily be solved with a cyclic patch type with translation and rotation both applied, but it seems that cyclic only allows translation or rotation, not both.

Is there any reason that cyclic is so limited? or is there a different way to work these problems without changing the C code?
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Old   January 17, 2022, 15:44
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can't you use 180deg symmetry steps so you can use translational-only cyclic?
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Old   January 17, 2022, 18:53
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Well, for the simplest example of a snaking tube, I could actually simulate two snaking tubes to get the symmetry you are talking about (and you could even fit more snaking tubes and reduce it to, for example, 30 degrees, depending on the radius of the tube relative to the radius of the central cylinder). But, for the general problem, equivalent cross sections with 180-degree or any rotational symmetry might be impossible.

Anyway, I'm mainly wondering why the cyclic type does not allow simultaneous rotation and translation. It seems trivial to stitch the boundaries/matrices like this, but then maybe numerical PISO algorithm has problems converging? I doubt there would be any problem on first thought.
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Old   January 18, 2022, 09:45
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It seems to be not possible in OF. Have a look at this post, where they also suggest a workaround, using noOrdering.

Cyclic boundary with a rotational and translational transform
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