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blockMeshDict setting "rest of the faces" to a boundary

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Old   June 14, 2020, 10:43
Default blockMeshDict setting "rest of the faces" to a boundary
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Hi all,

Lets say we have about thousands of vertices that have already been specified, when setting the boundaries can we define the vertices to five out of a total of six boundaries, and set the rest of the points onto the last boundary name? I realise if I try to do this:

Code:
sixthBoundary
    {
        type wall;
        faces ();
    }
I get

Code:
    Found 56 undefined faces in mesh; adding to default patch defaultFaces
Would I be able to link the name sixthBoundary to defaultFaces?
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