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October 25, 2019, 14:34 |
High Film Velocity/Temp - reactingParcelFoam
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#1 |
New Member
E. Lowry
Join Date: Sep 2019
Posts: 8
Rep Power: 7 |
Hello Everyone,
I am running a simulation using reactingParcelFoam and am encountering a crash after the surface film begins to form. The simulation consists of an injector at the entrance of a pipe which sprays droplets into the pipe. The film should form on the pipe wall and an object inside the pipe body before exiting the pipe at the outlet. The droplets are dispersed in air which is flowing through the pipe and calculated with RANS. The issue is that the film temperature goes out of control as well as the film velocity. I tried turning I am not using a heat transfer model and so I'm not sure why the temperature is going too high. Any ideas on what could be causing this issue?? Thank you Here is the log file right before the crash: Code:
Surface film: thermoSingleLayer added mass = 1.457017136e-05 current mass = 2.427114927e-06 min/max(mag(U)) = 1.265353865e-10, 1157.435938 min/max(delta) = 0, 0.000422582137 coverage = 0.0002297272491 injected mass = 0 - patch: region0_to_wallFilmRegion_wallFilmFaces: 1.248587004e-05 transferred mass = 0 - patch: region0_to_wallFilmRegion_wallFilmFaces: 0 min/mean/max(T) = -2.368582975e+225, 1.219816906e+292, 4.591152679e+296 mass phase change = 0 vapourisation rate = 0 Code:
FoamFile { version 2.0; format ascii; class volVectorField; location "0/wallFilmRegion"; object Uf; } // * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * // dimensions [0 1 -1 0 0 0 0]; internalField uniform (0 0 0); boundaryField { wallFilmFaces_top { type slip; } region0_to_wallFilmRegion_wallFilmFaces { type noSlip; } outlet { type zeroGradient; } inlet { type fixedValue; value uniform (0 0 0); } } Code:
FoamFile { version 2.0; format ascii; class volScalarField; location "0/wallFilmRegion"; object Tf; } // * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * // dimensions [0 0 0 1 0 0 0]; internalField uniform 300; boundaryField { wallFilmFaces_top { type fixedValue; value uniform 300.0; } region0_to_wallFilmRegion_wallFilmFaces { type fixedValue; value uniform 300.0; } outlet { type fixedValue; value uniform 300.0; } inlet { //type zeroGradient; type fixedValue; value uniform 300.0; } } Code:
FoamFile { version 2.0; format ascii; class dictionary; location "constant"; object surfaceFilmProperties; } // * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * // surfaceFilmModel thermoSingleLayer; region wallFilmRegion; active true; thermoSingleLayerCoeffs { filmThermoModel liquid; liquidCoeffs { useReferenceValues no; liquid H2O; } filmViscosityModel liquid; deltaWet 1e-4; hydrophilic no; turbulence laminar; laminarCoeffs { Cf 0.005; } forces ( thermocapillary ); phaseChangeModel none; radiationModel none; upperSurfaceModels { heatTransferModel constant; constantCoeffs { c0 1e-8; } } lowerSurfaceModels { heatTransferModel constant; constantCoeffs { c0 1e-8; } } injectionModels ( curvatureSeparation ); curvatureSeparationCoeffs { definedPatchRadii ( ("(region0_to_wallFilmRegion_wallFilmFaces)" 0) ); } } |
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February 13, 2020, 04:49 |
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#2 |
New Member
Mustafa
Join Date: Jun 2015
Location: Aachen
Posts: 26
Rep Power: 11 |
Were you able to solve this? Do the temp and velocity go out of bounds as soon as soon as particles enter the film region? This may then have something to do with how the film region is set up. When I perform the extrudeMesh in another direction as what the default is, I get unbounded velocity and delta too.
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June 14, 2022, 13:59 |
Updates?
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#3 |
New Member
Antonella
Join Date: Jun 2022
Posts: 2
Rep Power: 0 |
Hi, by anychance did you solve this problem, I am trying to solve a similar case and I cannot manage to make the film work. I have some particles injected (patchInjection, at the inlet) and when they collide to the waal they are not absorbed in the film...
At first I also had the same diverging problem of yours with temperature diverging as soon as the particles were injected and I solved it with a refined mesh and a better look-up at my boundary conditions. |
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