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Floating point exception after changing from straight pipe to bend |
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January 25, 2016, 10:39 |
Floating point exception after changing from straight pipe to bend
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#1 |
Member
Zeno
Join Date: Sep 2013
Location: Delft, The Netherlands
Posts: 63
Rep Power: 13 |
Hello,
I simulated a straight pipe like the one you see in the figure below with uniform bc's for U, k and epsilon and everything went fine. I then used the same bc's and configuration files to simulate a bend like the one in figure below but I get 'floating point exception' and the simulation crashes before the first iteration. Can anyone give me a hint on what's happening here? Best, Z |
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March 13, 2016, 10:04 |
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#2 |
Senior Member
Artur
Join Date: May 2013
Location: Southampton, UK
Posts: 372
Rep Power: 20 |
If it crashes before the 1st iteration something is definitely wrong with your setup or, more likely, the new mesh. Posting the actual log file would help. Run checkMesh -allTopology -allGeometry as well to convince yourself there aren't any obvious errors in the grid.
All the best, A |
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Tags |
floating point error, pipe bend |
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