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January 16, 2014, 14:06 |
how to use directed-mapped boundry condition
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#1 |
Member
赵庆良
Join Date: Aug 2013
Posts: 56
Rep Power: 13 |
Hi foamers,
I want to simulated a regular pipe with a interface in the middle of the geometry.The length(X-direction) is 200mm,heigh(Y-direction) is 50mm and wide(Z-direction) is 50mm.The interface is at the location of the length is 100mm.Both domains are fluid and one is named fluid1 and another is named fluid2.The number is (50 25 25 ).So the interface is named fluid1_to_fluid2 and fluid2_to_fluid1. This is my geometry. geometry.jpg The solve I used is modified from chtmulRegionFoam with solid(OF2.0.1)! The case can be run ,but the result is strange for me ,and it is wrong. Time 0.005.jpg The vilocity is clearly wrong at the middle cell(near the interface).I think I define the wrong U boundry of the interface. Please see my blockMeshDict,U boundry of fluid1 and fluid2. blockMeshDict: Code:
FoamFile { version 2.0; format ascii; class dictionary; object blockMeshDict; } // * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * // convertToMeters 1; vertices ( (-0.1 -0.05 -0.05) ( 0.1 -0.05 -0.05) ( 0.1 0.05 -0.05) (-0.1 0.05 -0.05) (-0.1 -0.05 0.05) ( 0.1 -0.05 0.05) ( 0.1 0.05 0.05) (-0.1 0.05 0.05) ); blocks ( hex (0 1 2 3 4 5 6 7) (50 25 25) simpleGrading (1 1 1) ); edges ( ); boundary ( topwall { type wall; faces ( (3 7 6 2) ); } inlet { type patch; faces ( (0 4 7 3) ); } outlet { type patch; faces ( (2 6 5 1) ); } bottomwall { type wall; faces ( (1 5 4 0) ); } minZ { type wall; faces ( (0 3 2 1) ); } maxZ { type wall; faces ( (4 5 6 7) ); } ); mergePatchPairs ( ); Code:
6 ( topwall { type wall; nFaces 625; startFace 45000; } inlet { type patch; nFaces 625; startFace 45625; } bottomwall { type wall; nFaces 625; startFace 46250; } minZ { type wall; nFaces 625; startFace 46875; } maxZ { type wall; nFaces 625; startFace 47500; } fluid1_to_fluid2 { type directMappedWall; nFaces 625; startFace 48125; sampleMode nearestPatchFace; sampleRegion fluid2; samplePatch fluid2_to_fluid1; offsetMode uniform; offset (0.002 0 0); } ) Code:
6 ( topwall { type wall; nFaces 625; startFace 45000; } outlet { type patch; nFaces 625; startFace 45625; } bottomwall { type wall; nFaces 625; startFace 46250; } minZ { type wall; nFaces 625; startFace 46875; } maxZ { type wall; nFaces 625; startFace 47500; } fluid2_to_fluid1 { type directMappedWall; nFaces 625; startFace 48125; sampleMode nearestPatchFace; sampleRegion fluid1; samplePatch fluid1_to_fluid2; offsetMode uniform; offset (-0.002 0 0); } ) Code:
FoamFile { version 2.0; format ascii; class volVectorField; object U; } // * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * // dimensions [0 1 -1 0 0 0 0]; internalField uniform (0 0 0); boundaryField { inlet { type turbulentInlet; referenceField uniform (10 0 0); fluctuationScale (0.2 0.1 0.1); value uniform (10 0 0); } fluid1_to_fluid2 { type zeroGradient; } topwall { type fixedValue; value uniform (0 0 0); } bottomwall { type fixedValue; value uniform (0 0 0); } minZ { type fixedValue; value uniform (0 0 0); } maxZ { type fixedValue; value uniform (0 0 0); } } Code:
dimensions [0 1 -1 0 0 0 0]; internalField uniform (0 0 0); boundaryField { outlet { type inletOutlet; inletValue uniform (0 0 0); value uniform (0 0 0); } fluid2_to_fluid1 { type directMapped; value uniform (0 0 0); setAverage true; average (10 0 0); } topwall { type fixedValue; value uniform (0 0 0); } bottomwall { type fixedValue; value uniform (0 0 0); } minZ { type fixedValue; value uniform (0 0 0); } maxZ { type fixedValue; value uniform (0 0 0); } } |
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